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Post by makofan on Dec 12, 2016 8:14:29 GMT -6
OK, we need a plan on what we want to do long term, and what we need to do short term.
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Post by coffee on Dec 12, 2016 8:17:07 GMT -6
First, we find a patron.
Unless anybody has any concrete plans.
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Post by ffilz on Dec 12, 2016 10:52:17 GMT -6
First, we find a patron. Unless anybody has any concrete plans. I need to finish up with some rumor generation. Maybe later today. In the meantime, do some brainstorming about what might be interesting to do. Look at the map and see if any goals jump out at you from the map. Consider that early on, your travel will be limited to J-1 along the space lanes from Ludgates. Each jump will cost 10,000 CR for the jump cassette.
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Dec 12, 2016 15:07:31 GMT -6
First, we find a patron. Unless anybody has any concrete plans. I need to finish up with some rumor generation. Maybe later today. In the meantime, do some brainstorming about what might be interesting to do. Look at the map and see if any goals jump out at you from the map. Consider that early on, your travel will be limited to J-1 along the space lanes from Ludgates. Each jump will cost 10,000 CR for the jump cassette. Clearly, we're going to have to earn money to pay for ship upkeep, fuel, those jump tapes, and save up enough to get the Generate program. Freight won't do it as it's generally a flat CR 1,000 per dton and we don't have enough space to cover expenses even with full loads every time. We could take on a passenger or two, High Passage is 10,000 each and costs 2,000 in life support, so that's an 8 KCR net per jump per passenger. Charters are a possibility, but something you can't count on except for Ref assistance. Speculative Cargo can potentially earn much more, so regardless of what we do, we need to look at moving high value items from world to world.
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Post by ffilz on Dec 12, 2016 15:48:32 GMT -6
I need to finish up with some rumor generation. Maybe later today. In the meantime, do some brainstorming about what might be interesting to do. Look at the map and see if any goals jump out at you from the map. Consider that early on, your travel will be limited to J-1 along the space lanes from Ludgates. Each jump will cost 10,000 CR for the jump cassette. Clearly, we're going to have to earn money to pay for ship upkeep, fuel, those jump tapes, and save up enough to get the Generate program. Freight won't do it as it's generally a flat CR 1,000 per dton and we don't have enough space to cover expenses even with full loads every time. We could take on a passenger or two, High Passage is 10,000 each and costs 2,000 in life support, so that's an 8 KCR net per jump per passenger. Charters are a possibility, but something you can't count on except for Ref assistance. Speculative Cargo can potentially earn much more, so regardless of what we do, we need to look at moving high value items from world to world. Patrons and other "jobs". Treasure... A Free Trader can squeak by a bit better, but still yea, the economics suck... Really keeps the PCs wanting for money, and thus looking for adventure.
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Post by ffilz on Dec 12, 2016 15:49:53 GMT -6
Rumors and patrons coming soon to give you some angles to play...
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Post by makofan on Dec 13, 2016 9:08:10 GMT -6
I guess we need to figure
1) How much working capital we have 2) How long that gives us assuming a Jump-1 every two weeks 3) How much freight we can haul 4) What we are best suited for doing right now 5) Long term plans
Jack Hammer is always looking for the quick score, the easy money, the hustle, and is not adverse to strongarm tactics, and legality is not a stumbling block for him. He would one day love to cross the Wine Dark Rift and see what is on the other side
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Dec 13, 2016 17:34:53 GMT -6
I guess we need to figure 1) How much working capital we have 2) How long that gives us assuming a Jump-1 every two weeks 3) How much freight we can haul 4) What we are best suited for doing right now 5) Long term plans Jack Hammer is always looking for the quick score, the easy money, the hustle, and is not adverse to strongarm tactics, and legality is not a stumbling block for him. He would one day love to cross the Wine Dark Rift and see what is on the other side 1. I it looks like if we put all our money together we could come up with about 250,000 cr. 2. Expenses with NO Salaries will be: ~36,100 or ~18,100 per two weeks, so 7 to 15 jumps before we run out of money. - 2,000 per occupied stateroom (per person really) for each 2 week for Life Support (includes air/water/food/etc) [14,000]
- Refined Fuel would run 10,000 per jump + 10,000/2week, I think, or 1000+1000 for unrefined. [20,000 or 2,000]
- Berthing Fees run about 100 cr a week [100]
- Routine Maintenance is variable expense, but Annual Overhaul is 0.1% of ship's price...say 2,000 cr/2 week jumps.
3. Am I wrong or isn't it up to 30 dtons of cargo: 20 in the holding tanks and 10 in the lounge. This means we could generate about 30,000 CR if we ran cargo full time, taking one high passenger ups our revenue to 40,000
4. I'd say Charter and Speculative Trade are what we can do well right now, filling any empty space with cargo and taking a High Passenger when we don't have a Charter aboard.
5. If armed we could run Mail, good money in running mail, but looking for charters and doing Spec Trade looks like what we have before us until we get enough money to upgrade, do a lot of upgrades. Longer term, if we want to explore, we're going to have to look for a Contract with some corp/polity that will pay for most of our expenses.
We have a Charter Offer on the table, I say we grab it, then buy those special textiles they make here on Ludgates and sell them on Koradin.
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Post by Ronin84 on Dec 14, 2016 7:53:11 GMT -6
Work picked up for me this week guys I am lurking but won't see any real time to post anything serious till weekend...sorry.
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Post by coffee on Dec 14, 2016 8:08:32 GMT -6
I went back and read the section on mail, which says this:
"Subsidized merchants may receive mail delivery contracts, usually as an adjunct to their established routes." I don't think we qualify.
But as couriers, going to a specific world, we might be able to deliver small items/packages at reasonable rates to the discerning customer.
But other than that, I think speculative trade would be our best bet of getting some money without an actual patron. I like the idea of selling specialized textiles.
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Post by makofan on Dec 14, 2016 11:37:34 GMT -6
I 100% support this plan and the awesome work coffee did
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Post by ffilz on Dec 14, 2016 12:00:48 GMT -6
I guess we need to figure 1) How much working capital we have 2) How long that gives us assuming a Jump-1 every two weeks 3) How much freight we can haul 4) What we are best suited for doing right now 5) Long term plans Jack Hammer is always looking for the quick score, the easy money, the hustle, and is not adverse to strongarm tactics, and legality is not a stumbling block for him. He would one day love to cross the Wine Dark Rift and see what is on the other side 1. I it looks like if we put all our money together we could come up with about 250,000 cr. 2. Expenses with NO Salaries will be: ~36,100 or ~18,100 per two weeks, so 7 to 15 jumps before we run out of money. - 2,000 per occupied stateroom (per person really) for each 2 week for Life Support (includes air/water/food/etc) [14,000]
- Refined Fuel would run 10,000 per jump + 10,000/2week, I think, or 1000+1000 for unrefined. [20,000 or 2,000]
- Berthing Fees run about 100 cr a week [100]
- Routine Maintenance is variable expense, but Annual Overhaul is 0.1% of ship's price...say 2,000 cr/2 week jumps.
3. Am I wrong or isn't it up to 30 dtons of cargo: 20 in the holding tanks and 10 in the lounge. This means we could generate about 30,000 CR if we ran cargo full time, taking one high passenger ups our revenue to 40,000
4. I'd say Charter and Speculative Trade are what we can do well right now, filling any empty space with cargo and taking a High Passenger when we don't have a Charter aboard.
5. If armed we could run Mail, good money in running mail, but looking for charters and doing Spec Trade looks like what we have before us until we get enough money to upgrade, do a lot of upgrades. Longer term, if we want to explore, we're going to have to look for a Contract with some corp/polity that will pay for most of our expenses.
We have a Charter Offer on the table, I say we grab it, then buy those special textiles they make here on Ludgates and sell them on Koradin. You don't strictly need refined fuel as a scout ship, also: Fuel is free at scout bases. Maintenance is free at the scout bases at class B starports. The character is responsible for all other costs (berthing, upkeep, and crew costs) as the ship is used. You are currently at a world with a scout base.
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Post by tkdco2 on Dec 14, 2016 14:14:37 GMT -6
FYI, the weather is bad in my area, so my internet connection will be spotty the next few days. So if I don't post for a while, you know what's going on.
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Post by foxroe on Dec 14, 2016 19:45:28 GMT -6
+1 on spec trade.
Sharron will hit the local watering holes looking for jobs/rumors.
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Post by makofan on Dec 19, 2016 9:44:21 GMT -6
Textiles are particularly cheap at Ludgates, made from silica fibres mined from the moons. Gems are often found during the mining with low grade Cystals being more common. Radioactives are also easily found. One moon (Fizzer) produces pharmaceuticals.
Rumors:
Fizzer has started producing psionic enhancing drugs and some have been accepted into clinical trials after testing for psionic potential.
There are cities flying over the ocean at Klerkenwell. Also, Juanita Garcia, a Scout who served with Victor approaches him with an offer. On her last mission, a derelict was spotted far outsystem at Klerkenwell, unfortunately on mustering out, her number did not come up in the lottery to be assigned a scout ship. Of course this is probably highly unorthodox...
There are rumors of civil war on Cheapside.
Merkab is a hell hole.
Fogbound is a near garden world waiting for exploitation.
A business man, Sedek Aduni, is seeking passage to Koradin and then accompaniment there while he conducts inspections of his corporation's processing plants.
The Leftenant's friend Janet Smyth has gone missing. She was supposed to have gone to the Lombard Clinic for the Indigent for health care.
Runaway environment has swamped Bistron and flooded all it's cities. The Class B high port still operates. There is sure to be sunken wealth for those willing to brave the freak storms that wrack the world.
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Post by makofan on May 5, 2017 8:45:06 GMT -6
As you may have noticed, I have not been active on the forums. Jack Hammer is going to drop out of the game. Sorry, but real life is hitting me very hard with a mallet
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Post by tkdco2 on May 5, 2017 11:07:59 GMT -6
I understand; I hope things get better soon. Real life may keep me away next week as well.
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Post by ffilz on Nov 7, 2017 16:31:15 GMT -6
On another note, Ronin84 hasn't posted here in almost a year, and hasn't visited the boards since July. I think it is time we consider he is effectively out of the game. We could either leave Victor behind at Ludgates, or someone else could take him on as a PC (to be returned to Ronin84 should he become active again). Any thoughts?
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Post by tkdco2 on Nov 8, 2017 2:04:47 GMT -6
Can Victor be played as an NPC?
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Post by ffilz on Nov 8, 2017 8:59:55 GMT -6
Can Victor be played as an NPC? That's a last resort. He is co-"owner" of the ship, and I do like to have ship owners be PCs, and in fact, co-owner situation is ideal for conditions where players may be AWOL for various reasons (then there's another player who can keep things moving). I would have no problem with someone playing Victor as a 2nd PC (and then if Ronin84 does show back up, he can take the reins back).
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Nov 8, 2017 18:02:51 GMT -6
Can Victor be played as an NPC? That's a last resort. He is co-"owner" of the ship, and I do like to have ship owners be PCs, and in fact, co-owner situation is ideal for conditions where players may be AWOL for various reasons (then there's another player who can keep things moving). I would have no problem with someone playing Victor as a 2nd PC (and then if Ronin84 does show back up, he can take the reins back). Isn't Victor the one with the Nav-3 we need to train up to Nav-4, so we can write Generate? Can we can afford 10Kcr for every jump? How are we going to stay in the black? Freight won't cut it. The only way we can earn enough cash to stay afloat is through Spec Cargo, passengers, charters, and "small package" transport. In my experience, that last one is really a euphemism for transporting illegal items, ie. smuggling.
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Post by foxroe on Nov 9, 2017 20:21:56 GMT -6
I forgot about the co-owner bit. I'll play Victor for now, I suppose. Just have to dig around for his current stats...
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OOC, etc
Nov 9, 2017 22:15:30 GMT -6
via mobile
Post by ffilz on Nov 9, 2017 22:15:30 GMT -6
I forgot about the co-owner bit. I'll play Victor for now, I suppose. Just have to dig around for his current stats... Look in the google doc
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Post by tkdco2 on Nov 26, 2017 1:00:22 GMT -6
I will be offline for a couple of days. I am repainting my room and adding a new carpet, so my computer will be disconnected for the next two days or so.
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Post by ffilz on Mar 6, 2018 18:33:32 GMT -6
Hello All! I’ll be playing the part of Victor. If I understand, we’re using his scout ship? Or are we using another vessel? And can someone give a quick “the story so far ...” sort of recap of what is going on right now and what Vic was up to when he NPC’d? Victor and Henry mustered out together. They were each tagged for detached duty assignment to a ship, however, when they expressed their plans to explore the area together, the Scout Service assigned them to a Type Ks, which is a Scout Service modification of the Type K Animal Class Safari Ship. The Scout modification sacrifices some cabin space for Maneuver-2, an autodoc, and a second turret position. The holding tanks have also been modified to be usable for fuel which allows carrying fuel for extra time on station or an extra Jump-1. The jump drive is also upgraded to military spec and thus can safely use unrefined fuel. The ship is also supplied with a standard Air/Raft. The shuttle is also fitted with 8 seats instead of 6 which reduces its cargo to 10 tons. Henry and Victor quickly recruited several crew members, and from Sharon they learned her friend had gone missing. Some investigation suggested she was kidnapped during a visit to the Lombard Clinic and shipped off to Bastinadi. The crew is in the process of travelling to Bastinadi to find her. It seems like the Lombard Clinic is somehow involved in psionic research. Currently the ship is at Cheapside and the crew is checking out a star port bar. Civil war has broken out at Cheapside as well as Tegel. Check out the group reference at docs.google.com/document/d/1MDD7SXjSVWSXhvIpJoOLzNtfshM1JC7QHpEhiv8zFKc/edit?usp=sharing you should request edit access. Also see other threads for other information and pointers to more stuff... Frank
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Post by makofan on Mar 7, 2018 12:11:38 GMT -6
DId you want me to jump back in again with Jack Hammer?
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Post by ffilz on Mar 7, 2018 12:14:47 GMT -6
DId you want me to jump back in again with Jack Hammer? Sure, Jack Hammer would be welcome back aboard.
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Post by makofan on Mar 7, 2018 12:15:19 GMT -6
OK, insert me in. I should be able to post late tonight or tomorrow
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Post by ffilz on Mar 7, 2018 12:39:50 GMT -6
OK, insert me in. I should be able to post late tonight or tomorrow Why don't you insert yourself in the bar scene. We'll just quietly retro you having been on the ship all along (really not much has happened since you took leave).
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Mar 7, 2018 12:42:18 GMT -6
Woot! Two more players, or one new and one returning. Welcome Piper and welcome back Makofan.
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