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Post by Finarvyn on Dec 6, 2016 12:10:04 GMT -6
I do, too, but I don't play it much because my players aren't into non-fantasy settings much. A shame we don't get more Boot Hill chatter on the boards here.
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Post by distortedhumor on Dec 16, 2016 22:01:00 GMT -6
GM or play a BECMI or RC game from level 1 to level 36.
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Post by GRWelsh on Dec 18, 2016 10:20:08 GMT -6
I think I've bought most of what I want. I have an incredible pile of treasure here in my lair... My bucket list now is simply to play more of the following:
OD&D or AD&D 1st edition set in home made worlds or the World of Greyhawk Gamma World 1st or 2nd edition Boot Hill Marvel Superheroes Call of Cthulhu
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Post by geoffrey on Dec 18, 2016 14:16:21 GMT -6
I would like to finish and publish: Carcosa modules #1-4 Wilderness modules #2-16 the megadungeon to end all megadungeons a city-state a "home-base" town four modules using only the Fiend Folio for monsters a module featuring the undead Barring a premature death, I got this.
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Post by foxroe on Dec 18, 2016 21:03:06 GMT -6
I would like to finish and publish: Carcosa modules #1-4 Wilderness modules #2-16 the megadungeon to end all megadungeons a city-state a "home-base" town four modules using only the Fiend Folio for monsters a module featuring the undead Barring a premature death, I got this. Looking forward to it! Edit: The products that is... not your premature death.
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Post by xerxez on Jan 4, 2017 9:39:03 GMT -6
I would like an original box set of EPT. Also, and I have emailed the Tekumel Foundation about it, I keep hoping for a Savage Worlds Tekumel release. That would be awesome, illustrated by Jeff Dee, Darlene, and Erol Otus!
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Post by cadriel on Jan 4, 2017 16:29:51 GMT -6
I'd break the kind of games on my list into 3 categories.
Classic games - originals and pioneers: Empire of the Petal Throne Gamma World Pendragon RuneQuest II Skyrealms of Jorune Teenage Mutant Ninja Turtles & Other Strangeness Warlock
Modern games - high concept and experimental: Amber Diceless Roleplaying Game Apocalypse World Ars Magica De Profundis Dungeon World The Extraordinary Adventures of Baron Munchausen Monsterhearts Over the Edge Sorcerer
Clone games - modern variants on the classics: Astonishing Swordsmen & Sorcerers of Hyperborea Dragons at Dawn Mutant Crawl Classics Warriors of the Red Planet White Lies White Star WWII: Operation Whitebox
Aside from that, I'd like to run in a few specific settings: Barsoom Carcosa Middle-Earth Wilderlands of High Fantasy
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Post by ritt on Jan 4, 2017 21:35:32 GMT -6
[ Teenage Mutant Ninja Turtles & Other Strangeness Over the Edge When I was young and stupid and full of myself I looked down my nose at "Dumb" Palladium games and their fans. Now I really regret it it. I got a copy of TMNT & OS cheap at a con auction and it's a great fun little game. Ditto for Ninjas & Super-Spies, which was worth it just for the awesome "Create your own spy agency" rules. Over the Edge has a very simple, tight, elegant system and never got the attention it deserved. It's a cliche to say this, but it was just too ahead-of-it's-time.
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Post by xerxez on Jan 5, 2017 8:08:21 GMT -6
Had a blast with TMNT. We played it alot and had some great games doing the turtles themselves as PC's. We also liked After the Bomb and I own that. It's great!
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Post by tkdco2 on Jan 5, 2017 16:01:57 GMT -6
I had forgotten how long it took to level up in MERP. Not a very big deal when I had a regular group and/or a lot of time to game; it's not like that nowadays. I may just convert the characters to AD&D 2nd Edition. The monk will use the Best of Dragon rules.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 28, 2017 18:29:40 GMT -6
Love this thread, Fox, because it really had me sit down with my morning coffee, and think about the topic for a couple of silent minutes. Obviously, I want The Coward's Blade to last throught it's entire three-part arc. After that, I don't see myself DMing another PBP again, but I might well play in one, from time to time. In particular, I think I might want to return to - and to eventually get lost in - Aelyria, or a similar game of the kind. With my current campaign group, in my old hometown, it would be pure joy to eventually play the "Doomstones" campaign, the half-mythical Warhammer campaign originally designed to be played under D&D rules. If we ever get there, which likely wouldn't be before 2019, or 2020, because these adventures are LONG - then it would be a sweet upper-level challenge, and, possibly, a fitting conclusion for our adventures in Gravesend. - Except for "Doomstones", I have really only one module on my shelf that I always wanted to run, but never quite got there: "The Doom of Listonshire", a d20 module released by Kenzer and Necromancer Games. It's plagued by the usual d20-overconceptualizations, but at the core, a pretty fine story I'd like to share with my players. So, I'd say, my bucket list is fairly short, and fairly based. Now, as to stuff I'd love to do, but will likely never get to, at least not in any foreseeable future, as of October 2016: I'd love to run a really long, really well-researched Thieves' World game, perhaps from the classic era until perhaps even after the 2002 reboot. A city campaign, set in Sanctuary, telling the stories of the characters over the course of a few generations. - That way I'd have a wonderful excuse to hunt down even more relatively obscure (to me) fantasy authors from the 80s, and my players had a reference for the setting outside of myself alone. But alas, my memory is woozy, and that supposes I would have to reread all the books in the series first, just to feel satisfied and secure by myself. And given how much that would be, and how much other stuff there is still around that I want to read, it's rather unlikely, to tell the truth. Not as long as other, unread books, float around my study. And around 2050, if I'm still around, and happily retired, I would love to run one last long Blackmoor game, preferably to a bunch of hapless youngsters, to show them what things were all about, in the days of high adventure! Before I go on holiday, and given that I'll likely even further reduce my online visibility over the coming months, here's an update on that bucket list post that might I hope you might like: Myself, I take it as sort of an epilogue to my own narrative on this board, at least for the time being. The Coward's Blade - well, that didn't work out as planned, as PBPs usually do. However, the wrap-up of the game was one of the most self-gratifying things I did in the entirety of the D&D hobby. So, it was time well spent. Aelyria - returned there, after a three-year break. Not really active, never really will be, but it had a distinctive feel of "homecoming", and I am glad the page and the game are still around. As long as it is out there, I will try to play. My home game - started the Thieves' World game, the core of my bucket list, under the "Beyond the Wall" ruleset, last week. This comes with sort of my semi-retirement as a DM, for the time being, as I fancy to actually play in a few games, as well, for a change. The reason I picked TW, after all, was that, first, it's not as dependent on me as a home setting would, and that I hope to attract a few of my players to the setting as well, and second, that there are few things that I enjoy more than reading obscure fantasy writers, like many of the ones who contributed to the classic anthologies undoubtedly are. I can see myself planting my roots there for some years to come, and that much of the preparation will consist in me having an excellent excuse to return to authors and books that I'd otherwise likely never touch again. This way, my connection to the fantasy hobby, that I myself saw already doomed to fade, will certainly stay around quite a while longer. I am content.
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darien
Level 4 Theurgist
Posts: 135
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Post by darien on Jul 28, 2017 19:28:09 GMT -6
Publish my own OSR game, most likely based on OD&D
Own an OD&D Boxed Set, preferably with Outdoor Survival, Chainmail, and the four supplements as well
Successfully run a full-length OD&D sandbox campaign in one of my homebrew settings, either Play-By-Post or in real life.
Attend GaryCon (this one might actually happen in 2019)
Meet Gronan and have a polite and friendly conversation with him in real life, along with any other of the old guard still around, both those who were at TSR and those who were simply big-name fans, players, or DM's.
Meet some of my fellow gamers from here, Ruins of Murkhill, The RPG Site, or RPG Pub in real life and just talk games and anything else with them.
This last one probably will never happen in a million years, but I'd like to get somebody like Gronan or for that matter anybody else who posts regularly on OD&D '74, Ruins of Murkhill, The RPG Site, or RPG Pub that I like and/or respect (even RPG Pundit would be welcome) to actually sit down and play a game run by me, whether it be straight-up OD&D or an OSR game published by me.
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bravewolf
Level 4 Theurgist
I don't care what Howard says.
Posts: 109
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Post by bravewolf on Jul 28, 2017 20:14:27 GMT -6
Full costume panzer commander wargaming, where all discussion and commands must be spoken/writen in german/french/russian etc depending on what side you are playing and a full set of prop flags for rejlaying signals. Ever seen Tank Duel? freewargamesrules.wikia.com/wiki/Tank_Duel
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 18, 2017 17:06:07 GMT -6
Run what exists of Sham's "Dismal Depths" megadungeon –– it's not much, but it's evocative as all get-out. Hell, I could run it here.
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Post by murquhart72 on Aug 18, 2017 17:26:59 GMT -6
I wish I had the materials to play a campaign or two of Chainmail, followed by some OD&D using Chainmail as the combat rules. Wouldn't mind getting my act together to consolidate and complete my CROM & Moons of Metal stuff too.
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Post by grodog on Apr 15, 2020 11:47:59 GMT -6
Wow. That sounds like a blast! I don't remember much about Fading Suns other than that it seemed very Dune-like. I have a copy of the Last Unicorn rules and seem to recall they were decent but not inspired. One of my "crossed off the bucket list" items was getting to play an Amber Diceless game run by Erick Wujcik. There was some downtime and I got to spend several hours with Erick talking about game design and the direction he saw the ADRP franchise going. I wish I'd had more time to pick his brain. Somewhere I found a web page where someone had run a Dune campaign using ADRP rules, so not just the feel of the Throne War but the rules as well. I think you could bid on factions and stuff like that. I probably saved a copy of what was on the page and could post it if there is interest. Sure, I'd love to check it out sometime, Marv! Arise, thread from the past! Finarvyn any chance that you still have that old Amber/Dune cross-over post? Henry and I just finished reading Dune, and I was thinking it might make for a fun 1:1 RPG with him. Allan.
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Post by Finarvyn on Apr 15, 2020 12:17:16 GMT -6
I'm pretty sure I do; I will just have to search my old hard drive for it. I'll post something when I find it.
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Post by DungeonDevil on Apr 15, 2020 16:36:59 GMT -6
I'm going to add the incredibly obscure SPACE QUEST. I read a review of it (Grognardia?), and it sounds like an absolute hoot to play. Since I wrote that I was very fortunate to acquire a copy of SPACE QUEST, and it is full-on awesome: weird, trippy, gonzo outer-space psychedelia on 'roids. Gaaaahhh!
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