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Post by ffilz on Jul 9, 2008 19:05:58 GMT -6
On my drive home from work today, I came up with an idea to make magic items more unique.
When you roll an item off the chart, if the item is something you want to be unique, cross it off. The next time you roll that item, create a new item that is similar in some way, but different.
My inclination would be to leave potions and scrolls as common items, as well as plain magic weapons and armor.
If a chart becomes too crossed off, you might decide to recirculate some of the items. Or you can always decide to repeat a crossed off item. This would be a good choice for say +x +y vs z weapons which perhaps should be uncommon, but you might want more than one of any given one.
This would be a cool way to use the Greyhawk additional miscellaneous magic items, just cycle them in as the original miscellaneous magic items get used. It might have a disadvantage that the first item of any particular type is sort of known.
This would be a great way to cycle in new items that came from later editions of the game, from other games, from magazines, or even your own imagination. It would also solve the problem that I sometimes feel exists in later editions with huge lists that no one will ever see half the items. With this idea, you may well see most of the items from Monsters & Treasure, and then other items will come into play as they make sense to you.
Frank
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Post by Haldo Bramwise on Jul 9, 2008 19:10:59 GMT -6
Looks like a pretty neat idea! I like having unique items remain unique. This keeps the original system while adding new material in a way that will not change the atmosphere of the game.
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Post by Deleted on Jul 29, 2008 8:31:54 GMT -6
Just remember to lightly cross it off in pencil! ;D
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Post by Deleted on Sept 20, 2008 5:58:29 GMT -6
I had a similar though once as to magic swords. I kind of think as magic swords as being more special than other magic weapons, so I was going to run a game where every magic sword had its own name and unique abilities. You would never find "a magic sword" but instead this particular sword. Swords would have their name carved on them in runes and each would have some sort of personality.
I had a big list at one time, but ones that come to mind off hand include: Excalibur (Arthur), Stormbringer and Mournblade (Elric), Grayswandir and Werewindle (Amber), Orcrist and Glamdring and Anduril and Sting (Middle-earth).
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Post by coffee on Sept 20, 2008 12:40:34 GMT -6
I wholly support the idea of every magic item (particularly swords) being unique.
The whole idea of mass production came rather late in human history. The idea of a "sweat shop" of lower level magic-users plugging away, churning out identical +1 swords disturbs me on many levels.
(That, by the way, is one of the biggest gripes I have with 3e -- any world where you can walk into a shop and buy a magic sword is NOT a heroic world, it's a world of shopkeepers.)
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Post by Lord Cias on Dec 16, 2008 14:06:43 GMT -6
I had a big list at one time, but ones that come to mind off hand include: Excalibur (Arthur), Stormbringer and Mournblade (Elric), Grayswandir and Werewindle (Amber), Orcrist and Glamdring and Anduril and Sting (Middle-earth). Neat. Don't forget the 12 swords from Saberhagen's The Book of Swords series.
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Post by Morandir on Apr 7, 2009 23:22:40 GMT -6
This is something I do in my games as well, at least with weapons. In the case of swords, all have a name. Giving a sword its name is what binds the enchantment to it. In addition, for all magic weapons the to-hit bonus is merely a side effect of being enchanted; there's no such thing as a plain +1 weapon. Instead you have Stormwind, a magic longsword which, when drawn, creates a small nearly invisible whirlwind around the wielder. This has the effect of causing missile attacks aimed at the wielder to miss an additional 10% of the time. By nature of its enchantment, it also grants a +1 to-hit.
Mor
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