Deleted
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Post by Deleted on May 31, 2016 9:34:11 GMT -6
Hi all, Richard Snider's World, sort of "Tekumel meets Blackmoor". I am pondering to use some content (the city of Donara, from old Heroes Magazine), for a mini-campaign. Now, I understand that the P&P ruleset is, errh, on par with Rolemaster. But what were your experiences with the game, or the setting, if you have any? I think it reads pretty cool, actually. Yours, Rafe
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Post by kesher on Jun 3, 2016 15:05:57 GMT -6
I remember making a character, way back when it first came out. It seemed to take forever, but I also remember really liking the character, fwiw... I don't remember ever actually playing, however ...
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Post by derv on Jun 3, 2016 16:38:41 GMT -6
@rafael , I assume you are familiar with this site, right? I've never played the game, but it has some interesting material that I occasionally glance through for ideas.
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Post by Deleted on Jun 4, 2016 7:59:28 GMT -6
Thanks, guys! Yeah, I know the P&P site; it's a great resource, also because they really made everything available, again - but mainly, it's a museum, at the end of the day. I am explicitly looking for actual accounts of play in the setting; like, we occasionally hear small bits about the Snider's own campaign. But did the game really have a life after the 80s?
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Post by kesher on Jun 8, 2016 13:00:44 GMT -6
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Post by Deleted on Jun 8, 2016 13:13:19 GMT -6
Thanks, man! That blog is pretty awesome, by the way! Do we know who runs it?
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Post by kesher on Jun 8, 2016 13:28:52 GMT -6
My pleasure. He's an Italian dude, goes by the names of Crypt Keeper and Catacomb Librarian. I feel like I once knew his name, but can no longer retrieve it from the recollective abyss...
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catacomb
Level 2 Seer
mesmerizedbysirens.blogspot.com
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Post by catacomb on Jul 11, 2016 4:07:47 GMT -6
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Post by Deleted on Jul 11, 2016 12:09:52 GMT -6
Wow, many thanks, catacomb! Dimension Six - you are really digging deep! Are you still running P&P, these days? And what are your long-term takeaways from the experience?
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catacomb
Level 2 Seer
mesmerizedbysirens.blogspot.com
Posts: 40
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Post by catacomb on Jul 11, 2016 13:42:59 GMT -6
Yes,those adventures by Dimension six were pretty good,though the game master had to add several details to fill the holes.But the plot was awesome and inspiring.I made the adventure available online on my blog some time ago.
As for P&P, I am not playing it now nor other games. P&P to me is almost the perfect game,I remember that it took me weeks the first time in order to learn it,but once you learn it you are flabbergasted by the depth and logical unity of all the rules.
Once you learn it you can create a character in fifteen minutes, otherwise when you first approach the game you need an hour. Combat is beautifully handled and I love the way shields and armors play a central role in it. I miss Powers & Perils and I would really like to write a retroclone.
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Post by jakobgrimm on Apr 12, 2018 21:06:48 GMT -6
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Post by jakobgrimm on Apr 20, 2018 9:15:26 GMT -6
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Post by Malchor on Sept 14, 2022 18:14:25 GMT -6
Is Powers & Perils anything like an Adventures in Fantasy 2.0 or something completely different?
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bobjester0e
Level 4 Theurgist
DDO, DCC, or more Lost City map work? Oh, the hardship of making adult decisions! ;)
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Post by bobjester0e on Sept 16, 2022 8:38:10 GMT -6
Is Powers & Perils anything like an Adventures in Fantasy 2.0 or something completely different? Powers & Perils complexity is on par with Aftermath. If Rolemaster is BX D&D, then Powers & Perils is Calculus II. I am not a fan of this level of complexity, although I will admit that I have read the rules & gave up trying to make it make sense - there are a lot of derived attributes and calculations involved with arriving at those derivatives. But I also have the "Tower of the Dead" boxed adventure for P&P, and I use the city detailed therein in my homebrew campaign. The detail for factions, gangs, NPCs, businesses & districts are on par with most AD&D city descriptions, and lets the DM set up myriad encounters and wheeling & dealing with shady NPCs, etc. It really showed me how to breathe life into a city, and even manage the various goings-on in bite-sized chunks, if that makes sense. I hope this helps, despite me not knowing anything about Adventures in Fantasy - unless you mean Dave Arneson's AiF, which I have a pdf of and refer to once in awhile. There is no comparison. Dave's AiF is straight-forward easy compared to P&P rules.
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Post by jamesmishler on Sept 16, 2022 17:08:52 GMT -6
The P&P system is not a repeat of AiF, but certain parts of it rhyme. You can really see that Richard had a LOT of influence on AiF, such that really, I consider it more Snider's work than Arneson's.
Personally, I find certain aspects of the P&P system both overdone and yet brilliant at the same time. Where Rolemaster takes things a bit far, P&P jumps right over that level of complexity into some other dimension.it definitely has its own flavor, and provides a level of character depth only excelled by Gary's Dangerous Journeys: Mythus system.
As for the Perilous Lands campaign setting, it is absolutely brilliant and has few settings that can match it for perfectly fitting its system and literary inspirations... Tekumel and Glorantha come to mind. It provides an amazing pseudo-historical mythological swords and sorcery setting worthy of Howard. I have used it multiple times for D&D and Mythus,though only once for P&P itself.
The problem with the setting, thus, is it's inherent limitations of its genre. So you really need players properly engaged in S&S to appreciate and enjoy it... It does not work as a generic fantasy setting any more than the Hyborean Age does. So your mileage may vary. The Tower of Death adventure is exactly that... A TPK scenario if run as an adventure, rather than used as a campaign springboard and sourcebook. Highly recommended.
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Post by xerxez on Oct 15, 2023 13:16:48 GMT -6
This discussion looks to have ended but I have a small collection of P&P Materials I found bundled in some plastic sleeves in a comic book store, no box, missing the encounters book and County Mordara book, plus the book of Tables and the Adventure Scenario for advanced players.
What a treasure. I do have enough to play, though the book of encounters and treasure generation seems fairly vital.
I love the flavor of the game, and while at first the layout struck me as a technical manual, the rules are actually very nicely done- they are unique to say the least.
It seems on a level with Stephen Seti's Atlantean books and as noted by others here, seems to treat Elves, Alfar, Faeries, and the like in a manner later displayed by Adventures in Fantasy.
I really think the character creation system is one of the best I've ever read.
I think the big challenge with it is remembering all of the factors involved in resolving any given situation but there seems to be a table for everyone of them.
The Creature Book is also amazing!
The implied setting (if you don't possess Perilous Lands) seems to be something like Middle Earth in the original, pre-Tolkien sense...the Upper and Lower World are vaguely noted leaving the GM to detail but giving plenty of glimpses-- like the Land of the Half-Dead, an ethereal realm populated by the spirits of all who sleeping and dreaming and filled with the terrain and phantasms of dream world.
Damage there is not actual as to physical but characters can still die from psychic trauma! Sounds awesome!
Anyone get to play it much? I'd love to know more about Richard Snider as well, not much biography about him on the web, but his writing and editing is top notch.
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