Post by bestialwarlust on Nov 23, 2015 22:49:16 GMT -6
So one interesting thing I've noticed is that there are no defined rules or even defined poisons in CT. With the books I have I've noticed the following:
From Worlds and adventure page 33 (81 printing) Animals are usually edible (throw 5+ to be edible, DM -3 if the atmosphere is tainted) provided the planetary atmosphere is between 2 and 9, and the animal does not have a poison weapon.
And then from the animal encounters book there is:
Event- Oasis. A small water-hole is encountered. Throw 10+ for it to be a mirage when approached. If it is real, throw 9+ for it to be poison, with appropriate clues.(page 7)
Event- Gossamer Nets. The trees release a poison net of adhesive strands, which float down on the travellers below. Each net which contacts someone does 2D+2 damage. Reroll for potential other animal encounters. (page 6).
Event Poison Pouncer, this animal causes unconsciousness within 30 seconds of his bite and, and death within 24 hours unless treated. Treatment requires an antidote, available in medikits bought on this world.
Event- Poison Plants. Contact with plant leaves creates irritation and dis- comfort resulting in mild sickness and loss of sleep. Reduce each affected indi- vidual's endurance by 1 for 2 days. Saving throw: education or less. (page 18)
Event- Poison Dripping Sap. The trees are dripping sap drops. If a drop contacts skin, it will inflict 2 hits damage. (page 34)
There are a few other places but those seem to be the most relevant. Notice only one seems to indicate any sort of saving throw and the other requires a medkit.
I like that there is no set definition so it keeps players guessing and poison dangerous, But have you done anything more with poisons in your game?
From Worlds and adventure page 33 (81 printing) Animals are usually edible (throw 5+ to be edible, DM -3 if the atmosphere is tainted) provided the planetary atmosphere is between 2 and 9, and the animal does not have a poison weapon.
And then from the animal encounters book there is:
Event- Oasis. A small water-hole is encountered. Throw 10+ for it to be a mirage when approached. If it is real, throw 9+ for it to be poison, with appropriate clues.(page 7)
Event- Gossamer Nets. The trees release a poison net of adhesive strands, which float down on the travellers below. Each net which contacts someone does 2D+2 damage. Reroll for potential other animal encounters. (page 6).
Event Poison Pouncer, this animal causes unconsciousness within 30 seconds of his bite and, and death within 24 hours unless treated. Treatment requires an antidote, available in medikits bought on this world.
Event- Poison Plants. Contact with plant leaves creates irritation and dis- comfort resulting in mild sickness and loss of sleep. Reduce each affected indi- vidual's endurance by 1 for 2 days. Saving throw: education or less. (page 18)
Event- Poison Dripping Sap. The trees are dripping sap drops. If a drop contacts skin, it will inflict 2 hits damage. (page 34)
There are a few other places but those seem to be the most relevant. Notice only one seems to indicate any sort of saving throw and the other requires a medkit.
I like that there is no set definition so it keeps players guessing and poison dangerous, But have you done anything more with poisons in your game?