|
Post by ritt on Jul 13, 2015 11:41:00 GMT -6
|
|
|
Post by Old Guard Villian on Jul 13, 2015 14:40:50 GMT -6
" using a streamlined version of the company’s 2d20 System " means that they are going to cut somethings away.
|
|
|
Post by Finarvyn on Jul 13, 2015 16:42:32 GMT -6
Dunno much about the company, but I liked what they did with Achtung Cthulhu so maybe this will be a good thing as well.
|
|
|
Post by Old Guard Villian on Jul 13, 2015 16:53:55 GMT -6
"2d20 is a very cinematic action orientated system developed by lead designer Jay Little as part of the Mutant Chronicles 3rd Edition design team. The game is built around a core mechanic of rolling under an Attribute plus Skill total on two twenty sided dice. Multiple successes are possible and can be used to create the cinematic action. More details on the system and how it is being customised for different genres will be discussed on this page".
Ok... correct me if I'm wrong about this.
Isn't this similar to "Fate" where you need multiple successes to reach those cinematic action scenes?.
|
|
|
Post by ritt on Dec 21, 2015 22:15:26 GMT -6
For better or worse, this beginning to look like vaporware. Or at the very least, a grossly delayed project from a company that looks like they bought up a bunch of fan-favorite licenses and then started promising way more than they could deliver.
|
|
|
Post by Malcadon on Dec 22, 2015 4:44:21 GMT -6
Modiphius Entertainment seems to be making the new Conan RPG using the 2d20 system. Their website is boasting some major names within the works of Conan, to do the art and writing. Normally I would not care, but they name-dropped Vincent N. Darlage, who wrote many of the best setting-related materials for the old Mongoose d20 Conan line. I cannot recommend the Road of Kings books enough, as they are full of rich setting details, with little in the way of "splat book" content.
I'm trying not to be cynical, but I'm getting the feeling that Ritt might be right: It feels too good to be true.
|
|
|
Post by Finarvyn on Dec 22, 2015 5:17:50 GMT -6
Also, "for X-Mas" is pretty much here and the game apparently is not.
|
|
|
Post by Finarvyn on Feb 18, 2016 17:20:38 GMT -6
Modiphius Entertainment seems to be making the new Conan RPG using the 2d20 system. Good news, bad news. The good news is that a Quickstart version of the new Conan game can be had for free through RPGNow. And it's supposed to be based on the 2d20 system, as malcadon suggested. The bad news is that (after admittedly only a quick peek) the 2d20 system doesn't look very light or "user friendly" to those of us who like simple rules sets. The Quickstart file is 50 pages, which turns me off already. I need to sit down and really look through the rules, but my first impression is that the system is kind of clunky and not at all fast and loose. I hope that I'm wrong on this. Bad news for the new John Carter RPG, if they use the same system. Still in favor of "OD&D Barsoom"
|
|
|
Post by ritt on Feb 19, 2016 22:41:45 GMT -6
Fifty page "Quickstart"? OMG LOL, as the kids say.
I would be disappointed, except the excellence of Warriors of the Red Planet really softens the blow. I'm more happy with a good Barsoom RPG than an official one.
|
|
|
Post by Finarvyn on Feb 20, 2016 5:28:35 GMT -6
Yeah, but the official one is supposed to have a whole product line associated with it -- role playing game, board game, miniatures.
I know that I can still buy the minis and use someone else's RPG, but it's a bummer if the new RPG doesn't fit my style well. It means that if they put out any sourcebooks or adventures I have to spend a lot of time converting. Ugh.
|
|
|
Post by ritt on Feb 20, 2016 11:00:59 GMT -6
I read through the Quickstart in the wee hours last night, and the system is not the trainwreck I was expecting... but it's still not really my bag. It's a very, very, "Nineties" system with DNA from games like White Wolf Storyteller and 7th Sea. How nineties? Like, Kato Kaelin and Tonya Harding playing POGS on the set of Melrose Place nineties.
I know it's very Anti-Old School, but I did sort of like the idea of Doom (Points the GM accumulates throughout the game that he can screw the PCs with. Monsters spend them to use their big showstopper attacks). It would be fun to have a Halloween candy bowl or toy coffin in the middle of the table so the players could see the Doom build up. Maybe use those little Mexican sugar skulls or something for the Doom points.
|
|
|
Post by CivilianZero on Feb 20, 2016 12:22:58 GMT -6
I like the point economy. It felt very Fate Core, which I'm a huge fan of. However the game also tried to layer other point systems on top of that and the combat did not feel like it belonged in a game with so many narrative mechanics. I was still excited for the game until I came to the combat chapter which, rather typically, seems to take up most of the rules and is straight out of the 90's and of the D20 mindset of having specific rules for every step you take (despite some initial good ideas, aka Zones).
They seem to have mixed together a bunch of systems they like in a way those systems weren't meant to be mixed. I'd like to give it a shot, but I'm no longer excited like I once was (huge Conan fan and was intrigued by the initial "rules-lite" sound it and John Carter had).
|
|