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Post by Falconer on May 28, 2015 10:51:58 GMT -6
Simple question. Which previous edition’s modules are the easiest to convert for a 5e game?
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Post by TheObligatorySQL on May 28, 2015 19:22:44 GMT -6
All of them seem to convert well. So far I've done 1st, 2nd, and 3rd. 4th Edition is my next task.
The most difficult of them would probably be 4th Edition. The most difficult thing I see is the scale of combat being a factor in the design: Gauging 4E monster levels to 5E CR will take some fiddling, but if you have a good idea of the flavor and goal of the encounter design, it shouldn't be that hard to fudge.
The more time you have to prep for it, the better, especially if you like (or don't mind) writing up stat blocks.
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Post by Finarvyn on May 29, 2015 4:19:11 GMT -6
All of them seem to convert well. So far I've done 1st, 2nd, and 3rd. 4th Edition is my next task. The most difficult of them would probably be 4th Edition. The most difficult thing I see is the scale of combat being a factor in the design: Gauging 4E monster levels to 5E CR will take some fiddling, but if you have a good idea of the flavor and goal of the encounter design, it shouldn't be that hard to fudge. The more time you have to prep for it, the better, especially if you like (or don't mind) writing up stat blocks. I agree that 4E is by far the most different game system, and therefore the hardest to convert. I've run some AD&D modules pretty much on the fly. Since I don't worry so much about game balance (the players have to learn when to fight and when to run) I can just substitute a 5E monster straight up for the AD&D monster. I haven't converted much 3E to 5E yet, but 3E has one advantage -- those absurd monster stat blocks. While I don't like such long stat blocks, 3E does come with monster stats if I want to use them and that can actually be an advantage since I don't have to make stuf up. (Usually I don't bother to use all that stuff because I'm a minimalist at heart.) When using a 3E module I typically just ignore most of the stuff in the statblock, but for those who are into the details those extra details may be nice because you don't need to add stuff in. (For example, if you want the wisdom bonus for a goblin, it's not in a 1E statblock.) I'm planning on running a Pathfinder module soon using 5E and am hoping that the conversion isn't too much of a bother.
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Post by Falconer on May 29, 2015 12:23:00 GMT -6
Yeah, I would assume that 3e has overall the most similar jargon and numbers, and the fact that it includes more info (i.e., six ability scores for monsters) means less you have to make up. It is easier to ignore extra stuff than to come up with it.
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