Post by xerxez on Apr 30, 2015 6:46:23 GMT -6
(I apologize for the scrambled structure of the post- will fix when I get home...)
I'm going to invite my players to join a game I am forging which will use Chainmail for combat and magic and the D&D books for spell lists, magic items, and other items like fortress building costs and equipment lists.
Each player will be informed that they have 100 points to use in establishing a figure or figures in the game.
They will be permitted to bring in established D&D characters of the appropriate level as Heroes, Super Heroes, Wizards etc.
They are also free to bring in lower level characters who will be considered normal warriors or lower magic users.
They can bring in any combination of figures desired within the 100 point guidelines, including an entire company if they so desire, though I don't foresee people foregoing having figures of at least Hero status or lower Wizard types.
I will be adding a High Priest figure to the game for clerics and they will function much as Wizards except they will use clerical spells and have turn undead abilities. Spell levels in the D&D books will be the best indicator of spell complexity.
The games will center around the figures and terrain settings and while there will be some roleplaying, depending on the adventure, the leadup to the adventure (be it town, dungeon or wilderness) will not be roleplayed but delivered in the form of a scenario introduction. When needed, there will be a narrative turn where character development, fortress building, spell making, equipment buying and the like are handled through exchanges between players and the DM. This narrative turn will not involve roleplaying, simply consulting books, asking questions, getting answers, and telling the DM what it is what you want to do, like consult a sage or make fortress preparations or hire henchmen. The narative turn can comprise a matter of days or months of game time in between dungeons. Otherwise the focus is on the figures and the dungeon or other terrain.
Dungeons will have the usual tricks, traps and puzzles.
I intend to use the M2M table and the FCT.
Someone of lower status than a Hero may fight on the FCT if they possess a magic weapon. Humanoid, demihuman, and human combatants will face each other on the M2M table, except for humanoids listed on the FCT, like the Lycanthrope. So a Hero will do combat with normal warriors on the M2M tables. I think this will work except some way to do away with the instant kills is being devised, probably using the D&D HD system as a basis.
However, a hit against creature by any creature does only a point of damage, plus magical bonus.
Players are going to be given a campaign world overview to craft their characters from and hatch whatever ambitions they have. There will be nothing to stop them from using a Lawful Superhero one game (Paladin) and running an evil Wizard with orc henchmen the next, or even playing against each other from time to time. the Troop Combat system and FCT will be used normally for large battles. Of course, if they are normally adventuring as a party, they will choose characters that work together and fit the scenario sent out by the DM, who can use the point system to populate his dungeon based on player choices.
My reason for this is to cut out long dice rolling sessions, massive hit point totals, downtime, and to create a game where people can come and go at will without disrupting any game. To be present in one dungeon doesn't require you to be at the next one--and the campaign is really only a series of loosely linked scenarios. Combat will be lethal, faster, but lots of fun (hopefully) and you can have lots of characters and henchmen you get to establish as personalities and powers in the backdrop of the fantasy realm.
Does this sound plausible? I'm going to try it anyway, of course....
I'm going to invite my players to join a game I am forging which will use Chainmail for combat and magic and the D&D books for spell lists, magic items, and other items like fortress building costs and equipment lists.
Each player will be informed that they have 100 points to use in establishing a figure or figures in the game.
They will be permitted to bring in established D&D characters of the appropriate level as Heroes, Super Heroes, Wizards etc.
They are also free to bring in lower level characters who will be considered normal warriors or lower magic users.
They can bring in any combination of figures desired within the 100 point guidelines, including an entire company if they so desire, though I don't foresee people foregoing having figures of at least Hero status or lower Wizard types.
I will be adding a High Priest figure to the game for clerics and they will function much as Wizards except they will use clerical spells and have turn undead abilities. Spell levels in the D&D books will be the best indicator of spell complexity.
The games will center around the figures and terrain settings and while there will be some roleplaying, depending on the adventure, the leadup to the adventure (be it town, dungeon or wilderness) will not be roleplayed but delivered in the form of a scenario introduction. When needed, there will be a narrative turn where character development, fortress building, spell making, equipment buying and the like are handled through exchanges between players and the DM. This narrative turn will not involve roleplaying, simply consulting books, asking questions, getting answers, and telling the DM what it is what you want to do, like consult a sage or make fortress preparations or hire henchmen. The narative turn can comprise a matter of days or months of game time in between dungeons. Otherwise the focus is on the figures and the dungeon or other terrain.
Dungeons will have the usual tricks, traps and puzzles.
I intend to use the M2M table and the FCT.
Someone of lower status than a Hero may fight on the FCT if they possess a magic weapon. Humanoid, demihuman, and human combatants will face each other on the M2M table, except for humanoids listed on the FCT, like the Lycanthrope. So a Hero will do combat with normal warriors on the M2M tables. I think this will work except some way to do away with the instant kills is being devised, probably using the D&D HD system as a basis.
However, a hit against creature by any creature does only a point of damage, plus magical bonus.
Players are going to be given a campaign world overview to craft their characters from and hatch whatever ambitions they have. There will be nothing to stop them from using a Lawful Superhero one game (Paladin) and running an evil Wizard with orc henchmen the next, or even playing against each other from time to time. the Troop Combat system and FCT will be used normally for large battles. Of course, if they are normally adventuring as a party, they will choose characters that work together and fit the scenario sent out by the DM, who can use the point system to populate his dungeon based on player choices.
My reason for this is to cut out long dice rolling sessions, massive hit point totals, downtime, and to create a game where people can come and go at will without disrupting any game. To be present in one dungeon doesn't require you to be at the next one--and the campaign is really only a series of loosely linked scenarios. Combat will be lethal, faster, but lots of fun (hopefully) and you can have lots of characters and henchmen you get to establish as personalities and powers in the backdrop of the fantasy realm.
Does this sound plausible? I'm going to try it anyway, of course....