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Post by scottenkainen on Mar 18, 2015 8:31:03 GMT -6
I try to play a wargame once a year, but I don't consider myself a wargamer.
On a related note, I was just reading Alter Ego magazine #124 here this morning and learned that Herb Trimpe, the preeminent Hulk artist of the 1970s, is a wargamer, or at least used to be a wargamer.
~Scott "-enkainen" Casper
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Post by dukeofchutney on Mar 18, 2015 18:03:12 GMT -6
I play quite a few wargames, hex and counters mostly, like the Operational Combat Series, Napoleonic 20 and Great Battles of History.
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Post by desertscrb on Mar 18, 2015 18:14:26 GMT -6
I consider myself a wargamer as well as an RPGer. I got into them both around the same time, mostly sci-fi like Starfleet Battles and OGRE on the wargame side. I'm still a wargamer, and I've ran an Ogre scenario and played the spaceship combat game Galactic Knights more recently than I've played D&D. I played Warhammer and gave it up long ago, but I use the figures for Hordes of the Things, a set of generic fantasy rules from Wargames Research Group that allows you to use any minis that you want. I also play Song of Blades and Heroes, a skirmish fantasy game with a neat activation system that replaces the usual I go-you go mechcanism. I even co-authored my own wargame, 5150: Star Navy, with Two Hour Wargames publisher Ed Teixeira. THW also has a set of fantasy rules called, appropriately enough, Two Hour Dungeon Crawl. This game (not written by me) can be played head-to-head, cooperatively on the same side, or solo.
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Post by DungeonDevil on Mar 18, 2015 22:39:03 GMT -6
a skirmish fantasy game with a neat activation system that replaces the usual I go-you go mechcanism. Care to describe this "activation system"? I forgot to mention I've also got a pretty neat and simple skirmish level ruleset from WRG called Flint and Steel that has lots of room for houseruling and adapting for other purposes.
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Post by rsdean on Mar 19, 2015 14:54:44 GMT -6
I've got a copy of the hoary, early wargaming book by Morschauser (talk about simplistic!!). I have this book, it's a great introduction. It provides a playable game with options for more depth. You realize you not only can, but are encouraged to, add your own rules to what Morschauser presents, right? (I'm specifically objecting to your use of 'simplistic' here. It has a connotation of 'only for idiots', which I think is unwarranted.) How to Play War Games in Miniature. I love that book; I didn't have it as a kid in the early '70s, but one of my friends did. My friend Ross and I use a set of rules for our 16th century games that started out as Morschauser....he doesn't seem to have them posted at the moment, but here are the battle reports, etc.: gameofmonth.blogspot.com/search/label/16thCsharpbrush.blogspot.com/search/label/Rough%20Wooing
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Post by desertscrb on Mar 19, 2015 18:11:38 GMT -6
Care to describe this "activation system"? Song of Blades and Heroes uses activations rolls. Each figure is assigned a Quality score ranging from 1 to 6. When it's your turn, you roll from 1 to 3 dice to activate each figure, trying roll your Quality score or higher on each die. Each success allows a figure to perform one action, like move, attack, or make a more powerful attack. When you're done, you roll activation for another of your figures until they have all moved. The catch is, if a figure rolls two failures, play passes to your opponent. So while you might have a lucky streak and get three actions for all your figures before your enemy can act, sometimes you roll two failures on your first activation, and your opponent gets to go. Sure, you can play it safe by rolling just one activation die for all your figures, but you won't be able to do very much with them.
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Post by Red Baron on Mar 19, 2015 22:05:21 GMT -6
Old hex map and chits boardgames, and countless hours of M2TW over the last decade.
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Post by coffee on Mar 20, 2015 8:10:56 GMT -6
Sorry, what is "M2TW"?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 20, 2015 8:44:47 GMT -6
Google suggests Medieval II: Total War
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Post by Red Baron on Mar 20, 2015 9:12:00 GMT -6
Medieval 2 Total War, PC game. Commanding units of men around a giant field, usually with hills, trees, rivers, etc -every man of them is individually animated. www.youtube.com/watch?v=QXHAbmJiAxY
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Post by Scott Anderson on Mar 20, 2015 18:24:20 GMT -6
I like sim city build it. There's no wars in it though.
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Deleted
Deleted Member
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Post by Deleted on Mar 24, 2015 9:28:09 GMT -6
Introduced to D&D by a schoolmate circa 1987. Found an old box full of SPI games circa 1990.
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paulg
Level 3 Conjurer
Posts: 75
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Post by paulg on Mar 24, 2015 20:55:18 GMT -6
I hadn't played any wargames in years, until a friend roped me into trying Lion Rampant. It's a medieval skirmish game with a number of scenarios that can be completed in an hour or two. The rules are simple, but allow for some quite sharp tactical play. Very enjoyable.
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Post by DungeonDevil on Mar 25, 2015 16:36:07 GMT -6
Care to describe this "activation system"? Song of Blades and Heroes uses activations rolls. Each figure is assigned a Quality score ranging from 1 to 6. When it's your turn, you roll from 1 to 3 dice to activate each figure, trying roll your Quality score or higher on each die. Each success allows a figure to perform one action, like move, attack, or make a more powerful attack. When you're done, you roll activation for another of your figures until they have all moved. The catch is, if a figure rolls two failures, play passes to your opponent. So while you might have a lucky streak and get three actions for all your figures before your enemy can act, sometimes you roll two failures on your first activation, and your opponent gets to go. Sure, you can play it safe by rolling just one activation die for all your figures, but you won't be able to do very much with them. Very cool concept. I'd love to port something like that into any number of skirmish games, like CM, F&S or Paddy Griffith's Nappy skirmish rules. Consider these rules stolen.
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Post by desertscrb on Mar 26, 2015 20:15:17 GMT -6
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Post by xerxez on Apr 22, 2015 11:47:52 GMT -6
No. I'd love to be, though. Would love to be involved in something like Braunstein or early Blackmoor.
I have Chainmail rules--what doth hinder? Maybe not having a vast army of minis.
I do however have lots of little toysI've converted into gaming pieces, plastic knights and such, pieces from board games...and also paper chits from Tekumel that I constructed.
I probably have about five hundred chits. Shen and Pe Choi armies, every creature from the bestiary, Pache Lei and many others, not to mention Tsolyani, Mugulvyani, and other nations.
Maybe I should give it a try..I have thought of having copies of a giant map printed up for me and about four of my friends and doling out paper chits so we could conduct wargames and skirmishes on a very slow turn campaign. Something like Hyborea.
I would love to be more tactical minded.
We do have some elaborate man to man skirmishes at times in our D&D games, don't know if it counts but it always leaves me wanting to wargame.
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Post by Merctime on May 5, 2015 18:56:23 GMT -6
I am not, and it wasn't my introduction into D&D. That said, I'd really like to spend some time trying it out somewhere with others who are hopefully versed in them. I should look into local cons, if there are any. A while ago, a friend gifted me with a box of SPI's Blue & Grey. At the very least, I need to take the time to actually try it solo. I've read the rules so far; About it. My face-to-face players don't seem to be interested so far, probably due to not having much time, as our little free time together is spent jamming our Delving Deeper/OD&D game. But I shall press them further
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Post by barrataria on Aug 12, 2015 19:24:01 GMT -6
Wargaming teaches you how to play intelligently in rpgs. And nobody is born a good tactician; it takes practice. Every loss should be looked at as a learning experience. Don't play wargames if you're not OK with the idea that you're gonna get handed your @ss in a basket. A lot. Sorry I missed this post when it happened. The first wargame I remember playing with a "real" gamer was SPI's (excellent) Persian Gulf. It has an interesting pre-game "diplomacy" round where the NATO and Warsaw Pact players curry favor with various factions in Iran and around the Middle East. In this particular session I was the NATO player and ended up with the Kurds, Israelis, and a handful of Iranian rebels. This was, IIRC, the equivalent of a pair of sixes in a game of draw poker. It did not end well, at all. Also, I noted Finarvyn mentioned the Complete Wargames Handbook, I had and loved that. And the reviews of D&D were SAVAGE. Basically, "what are these nerds doing and why don't they get off our lawn?". Funny to read now, but I was amazed when I later fell into a D&D group and enjoyed the game immensely. Good luck with your editing Gronan!
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Post by Allandaros on Sept 7, 2015 0:17:28 GMT -6
Yes, I am. Unfortunately, much of my recent experience comes from playing computer-based games against the AI, which lends itself to the temptation of reloading when things go wrong. Which, while satisfying on an immediate "I win" level, means I have less chances to grow and bounce back from crippling defeats. On the other hand, it means I can finally stick it to Ashurbanipal, that jerk.
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Post by tkdco2 on Sept 7, 2015 1:37:01 GMT -6
Yes, although I'm primarily a roleplayer. I haven't played too many historical games, since my group isn't too interested in them. Science fiction is the favored genre for wargames in my group.
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Post by korvin0starmast on Feb 28, 2018 14:19:20 GMT -6
Started in wargames with: Me in a sand box with my older brother and arafix miniature soldiers Stratego Chess Avalon Hill games Waterloo, Afrika Korps, Blitzkrieg, D Day, etc. Starting about 1970. Risk and Diplomacy starting in about 1971. Played some Napoleonic and Rev War miniatures in 73-74, and twice did table top miniatures which, I had no idea at the time, were Chainmail. I was in HS, and the guy who ran it was a soldier who worked for a friends dad. He and his wife both liked to paint and create 25mm scale armies. (Marriage made in Heaven) He was in a campaign based on the map of Middle Earth (I had not yet read Hobbit/LOTR) and he uses pikemen and longbowmen as the basis of his army. PRESTAGS: SPI. Sniper, Viking, Legion ... some others I don't recall. That's where I learned about Byzantine Cataphracts. We played Sorcerer and I disliked it so much that when my friends started playing D&D I declined the first few times. And then, D&D. A whole new ball game. In college, micro armor and a few naval miniatures battles on the floor of a large room. Swords and Spells battles in another large room.
I admit that I fell in love with the CPRG StarCraft when it came out. Chess on Crack.
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LouGoncey
Level 4 Theurgist
"Lather. Rinse. Repeat. That's my philosophy."
Posts: 108
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Post by LouGoncey on Mar 8, 2018 16:50:44 GMT -6
Consider myself a hex and chit wargamer. Started with SPI and Avalon Hill, moved on to Metagaming, GDW and Victory Games and ended up buying and playing games from GMT, Revolution, Legion and The Gamers.
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