Post by chicagowiz on Dec 23, 2014 7:43:22 GMT -6
I'm coming back into gaming and picking up projects that had been put on hold. One of them was to start mass combat scenarios in my campaign world as the overall campaign dictates. The goal had been:
- to find a way of having quick/fun games (with hopefully simple rules so that folks in campaign new to wargaming/miniature wargaming but interested might decide to join and play)
- to find rules that might easily permit the inclusion of PCs into the battle somehow
- to find something that feels close enough to D&D as to not feel like the people are playing two vastly different games.
So I'm looking at Chainmail, Book of War and HOTT. About 3.5 years ago, in 2011, I had put up some prototype rules elsewhere about using PCs in a HOTT battle. Rubbish and too complicated (see point #1). During my hiatus, I bought a copy of BoW and liked what I saw.
So, while the pros are basically even-steven across the three, here are con's as I see them:
Chainmail cons - game rules are confusing in layout. Questions abound (at least for me in my first couple of games), hard to get rules for other folks (not on Classic D&D :< ) Rules for incorporating PC Party would need to be developed when part of a figure, may need to drop to 1:1 (Alternative OD&D combat rules) if/when needed.
Book of War cons - would require rebasing a LOT of minitures to 3/4" bases unless everyone playing is fine with 1" bases (the GW standard that I stuck with when making minis for playing tabletop D&D) (time and cost!), requires more figures (1:10 rules)
HOTT cons - I have to build 15mm armies for Enonia and for orcs. I have a 15mm goblin army ready. Rules for incorporating PC Party aren't as straight forward, especially in determining spell effects. (would require perhaps some serious abstraction)
Ultimately, I think in terms of cost, it would be Chainmail, BoW, then HOTT.
My specific questions:
1. Are there any good "get started quick" guides to Chainmail, that might help newbies with the fiddly bits?
2. Has anyone done a BoW battle with 1" bases - did it still work? Were there any issues, aside from breaking Dan's scale a bit?
3. Anyone done similar (easy/quick/straightforward) PC incorporation into HOTT?
PS. Before folks get offended by the "Chainmail rules are confusing in layout" - please understand that while I love Chainmail, when I've showed the game to my target audience, the looks of confusion abound real quick. I've more often shown them my Chainmail play aid and that's helped, but there are still a lot of questions. Not so much from HOTT and definitely not from Book of War (although by this point, they may have gotten the general jist of things)
- to find a way of having quick/fun games (with hopefully simple rules so that folks in campaign new to wargaming/miniature wargaming but interested might decide to join and play)
- to find rules that might easily permit the inclusion of PCs into the battle somehow
- to find something that feels close enough to D&D as to not feel like the people are playing two vastly different games.
So I'm looking at Chainmail, Book of War and HOTT. About 3.5 years ago, in 2011, I had put up some prototype rules elsewhere about using PCs in a HOTT battle. Rubbish and too complicated (see point #1). During my hiatus, I bought a copy of BoW and liked what I saw.
So, while the pros are basically even-steven across the three, here are con's as I see them:
Chainmail cons - game rules are confusing in layout. Questions abound (at least for me in my first couple of games), hard to get rules for other folks (not on Classic D&D :< ) Rules for incorporating PC Party would need to be developed when part of a figure, may need to drop to 1:1 (Alternative OD&D combat rules) if/when needed.
Book of War cons - would require rebasing a LOT of minitures to 3/4" bases unless everyone playing is fine with 1" bases (the GW standard that I stuck with when making minis for playing tabletop D&D) (time and cost!), requires more figures (1:10 rules)
HOTT cons - I have to build 15mm armies for Enonia and for orcs. I have a 15mm goblin army ready. Rules for incorporating PC Party aren't as straight forward, especially in determining spell effects. (would require perhaps some serious abstraction)
Ultimately, I think in terms of cost, it would be Chainmail, BoW, then HOTT.
My specific questions:
1. Are there any good "get started quick" guides to Chainmail, that might help newbies with the fiddly bits?
2. Has anyone done a BoW battle with 1" bases - did it still work? Were there any issues, aside from breaking Dan's scale a bit?
3. Anyone done similar (easy/quick/straightforward) PC incorporation into HOTT?
PS. Before folks get offended by the "Chainmail rules are confusing in layout" - please understand that while I love Chainmail, when I've showed the game to my target audience, the looks of confusion abound real quick. I've more often shown them my Chainmail play aid and that's helped, but there are still a lot of questions. Not so much from HOTT and definitely not from Book of War (although by this point, they may have gotten the general jist of things)