Post by Malcadon on Nov 14, 2014 10:44:13 GMT -6
This is a general Q&A and errata list for the Crimson Blades and Crimson Lords rulebooks for anyone to use.
Here is my own, related to the spell list (from the June 2014 Crimson Blades, first print edition):
CB, p44: Add asterisks after the following spells: Invisibility to Undead, Light, Magic Aura, Purify Food & Drink, Light, Continual, and True Seeing; Remove asterisk form Delay Poison (the description lacks any notes about a reversed effect); Add Cure Disease to the table (it was omitted from the list).
I made a revised spell table (entries rearranged to be in alphabetical order):
*Spells can be reversed, so Remove Fear becomes Cause Fear, for example.
CB, p49: The Feeblemind spell notes a Haste spell side-effect. Haste is not apart of the spell list. Players might want to add at the end of the text:
"In that time, the target's mind is on overdrive. The effected creature can move twice as fast, and roll twice as many attack dice in a round. This will not benefit the time it takes to cast spells or use magical devices."
CB, p55: The Magic Jar spell notes a Dispel Evil spell. Dispel Evil is not apart of the spell list. (This might be Dispel Magic.)
CB, p57: The Purify Food & Drink spell notes Holy Water, but the rulebook makes no mention of Holy Water anywhere else. (This is likely do to how the forces of good and evil are downplayed, which is good, given the genre of this game.)
__________________________________
I hope this is helpful to anyone? That table was a bit of work, but necessary. Well, that it for now. . .
Here is my own, related to the spell list (from the June 2014 Crimson Blades, first print edition):
CB, p44: Add asterisks after the following spells: Invisibility to Undead, Light, Magic Aura, Purify Food & Drink, Light, Continual, and True Seeing; Remove asterisk form Delay Poison (the description lacks any notes about a reversed effect); Add Cure Disease to the table (it was omitted from the list).
I made a revised spell table (entries rearranged to be in alphabetical order):
1st level | |
Charm Person | Magic Missile |
Command | Mending |
Detect Magic | Purify Food & Drink* |
Hold Portal | Remove Fear* |
Inspire | Sanctuary |
Invisibility to Undead* | Shield |
Light* | Sleep |
Magic Aura* | Spider Climb |
2nd level | |
Audible Glamour | Levitate |
Augury | Light, Continual* |
Change self | Mirror Image |
Delay Poison | Phantasmal Creature |
Detect Invisible | Ray of Enfeeblement |
Enthrall | Silence 15’ Radius |
Forget | Speak With Animals |
Invisibility | Stinking Cloud |
Knock | Wizard Lock |
3rd Level | |
Clairvoyance | Hold Person |
Cure Disease* | Invisibility, 10’ radius |
Detect Demon | Phantasmal Creature, Improved |
Detect Illusion | Remove Curse* |
Dispel Magic | Secret Page |
Explosive Runes | Suggestion |
4th Level | |
Extension | Speak with Plants |
Growth of Plants | Neutralize Poison* |
Hallucinatory Terrain | Spell Immunity |
Invisibility, Improved | Wizard Eye |
Shadow Monsters | |
5th Level | |
Cloudkill | Passwall |
Feeblemind | Telekinesis |
Hold Monster | True Seeing* |
Magic Jar |
CB, p49: The Feeblemind spell notes a Haste spell side-effect. Haste is not apart of the spell list. Players might want to add at the end of the text:
"In that time, the target's mind is on overdrive. The effected creature can move twice as fast, and roll twice as many attack dice in a round. This will not benefit the time it takes to cast spells or use magical devices."
CB, p55: The Magic Jar spell notes a Dispel Evil spell. Dispel Evil is not apart of the spell list. (This might be Dispel Magic.)
CB, p57: The Purify Food & Drink spell notes Holy Water, but the rulebook makes no mention of Holy Water anywhere else. (This is likely do to how the forces of good and evil are downplayed, which is good, given the genre of this game.)
__________________________________
I hope this is helpful to anyone? That table was a bit of work, but necessary. Well, that it for now. . .