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Post by Red Baron on Oct 21, 2014 18:28:36 GMT -6
The information is actually organized very well as is. Listing the movement of all troops, then the range of all troops, etc. actually helps the game run more smoothly than if that same information was listed by unit. It allows one table to be consulted per game phase, ie. on the movement phase you look at the movement table, in the missile fire stage you look at the missile fire table, etc. Otherwise you would have to flip to half a dozen different troop types and read their individual entries in the movement phase, and again during missile fire, etc. instead of just looking at one table each phase. It significantly speeds up gameplay.
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Post by Malcadon on Oct 21, 2014 21:20:11 GMT -6
The annoying thing about the Fantasy Combat Table is how the numbers are all over the place. I have tried to rearrange the table to make the larger and smaller number cluster at opposing corners, with average numbers spread along a diagonal line, but is not that uniformed. With a picture editor, I had rearranged the numbers all ways to Tuesdays, and I still cannot make them into a uniformed spread!
I tried to do this to derive a standard power level that can be applied to different monsters and heroic character types (beyond what is presented in the Chainmail rules), that can be marked as a simple stat, and can be used to derive a "to-slay" score akin to WC vs AC.
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Post by Stormcrow on Oct 22, 2014 6:32:58 GMT -6
The annoying thing about the Fantasy Combat Table is how the numbers are all over the place. Eh. When I'm using a table like that I'm doing a cross-reference, not looking at the neighboring numbers.
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Post by tdenmark on Oct 23, 2014 21:21:15 GMT -6
The information is actually organized very well as is. True, there is a logic to the organization. The information is in each of the relevant sections that you'd be likely to consult during play, for example, Morale checks aren't simply triggered at a particular loss percentage, it varies by troop type, so the Loss Table lists these by troop. Knights are very brave so must lose 50% or more troops in a turn to trigger a morale check, while Peasants check at only a 25% loss. I don't see any reason this information couldn't also be listed in the individual entries. This is not an either/or option, it could be both in a reformat.
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Post by scottenkainen on Dec 16, 2014 16:27:31 GMT -6
Twelve years ago (12 years! Geez!), I was really excited about acquiring a PDF copy of Chainmail and planned to start running scenarios for my friends. My plans were dashed when my friends didn't like Chainmail.
However, way back then, I had written a 7-page document "summarizing and modifying" the Chainmail rules for my campaign use (the quotations are my words, from 12 years ago). I no longer have any recollection of what I did to modify the rules, but I would be interested in sharing the document privately with anyone who would know Chainmail well enough to tell me what I did to modify it just by looking at my version.
~Scott "-enkainen" Casper
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Post by Deleted on Dec 17, 2014 15:39:20 GMT -6
WANT!
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skars
Level 6 Magician
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Post by skars on Jan 11, 2015 22:43:12 GMT -6
Haha I was just thinking about a project like this. Well done!
As for "column shifts" and dice pool mechanisms, I think you are taking an RPG-centric point of view when thinking of where they were used first-chainmail being a wargame adopted many mechanics common to the era and I believe Column shifts on CRTs was one of them used previously.
But, again, I really like the work here. nice job
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Post by Deleted on Jan 24, 2015 16:33:48 GMT -6
Are you looking for art?
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Post by Finarvyn on Jan 24, 2015 18:28:18 GMT -6
A quick warning here: this thread is running dangerously close to IP infringement. I don't want to get this board shut down, so be wary.
Indeed, don't be surprised if this thread gets moved elsewhere. Must ponder..
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Post by simrion on Jan 25, 2015 18:59:43 GMT -6
Fin please ponder...please...pretty please?
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Post by tdenmark on Nov 1, 2016 10:06:03 GMT -6
A quick warning here: this thread is running dangerously close to IP infringement. I don't want to get this board shut down, so be wary.
Indeed, don't be surprised if this thread gets moved elsewhere. Must ponder.. Which is why I was careful to note that this was for personal use only. Also, after the initial post I made sure all the images were photographed at an angle so there wouldn't be any question. Thanks for keeping an eye out! I really enjoy reading this board. Cheers, -td
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Post by tdenmark on Nov 1, 2016 10:07:18 GMT -6
No budget for art, so I used copyright free (100+ year old illustrations of medieval warfare) images.
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Post by Deleted on Nov 1, 2016 11:34:09 GMT -6
The annoying thing about the Fantasy Combat Table is how the numbers are all over the place. I have tried to rearrange the table to make the larger and smaller number cluster at opposing corners, with average numbers spread along a diagonal line, but is not that uniformed. With a picture editor, I had rearranged the numbers all ways to Tuesdays, and I still cannot make them into a uniformed spread! I tried to do this to derive a standard power level that can be applied to different monsters and heroic character types (beyond what is presented in the Chainmail rules), that can be marked as a simple stat, and can be used to derive a "to-slay" score akin to WC vs AC. Since the table was not designed around such a mechanism, it's no surprise you can't derive one.
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Post by Deleted on Nov 1, 2016 17:36:01 GMT -6
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Post by kesher on Nov 9, 2016 16:17:43 GMT -6
@radagast: That's. Freaking. Awesome. Like, REALLY awesome!
One question: Why are some numbers bolded?
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Post by Deleted on Nov 9, 2016 19:55:22 GMT -6
@radagast : That's. Freaking. Awesome. Like, REALLY awesome! One question: Why are some numbers bolded? Very kind of you thanks. The bold ones are the numbers from the actual FCT .. the rest are my numbers. I also have Monsters attacking Men, and Men attacking Men. My "Fantasy Supplement" has Chainmail based combat (Man to Man (non-heroic), FCT (heroic combat), and Mass Combat (close to Platemail 27th edition), and magic (Spell casting rules, counter spell rules, etc.) and lots of other stuff I have been working on for 30 years or so ("borrowed" from MERP, Dragon Magazine, Imagine Magazine, OD&D, B/X D&D, FFC, Dragon Quest, Adventure in Fantasy, Blackmoor, Arduin Grimoire, The Strategic Review, Palladium, Pegasus Magazine, White Dwarf, Harn, just off the top of my head.) ~Radagast
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Post by kesher on Nov 9, 2016 23:57:17 GMT -6
@radagast : That's. Freaking. Awesome. Like, REALLY awesome! One question: Why are some numbers bolded? Very kind of you thanks. The bold ones are the numbers from the actual FCT .. the rest are my numbers. I also have Monsters attacking Men, and Men attacking Men. My "Fantasy Supplement" has Chainmail based combat (Man to Man (non-heroic), FCT (heroic combat), and Mass Combat (close to Platemail 27th edition), and magic (Spell casting rules, counter spell rules, etc.) and lots of other stuff I have been working on for 30 years or so ("borrowed" from MERP, Dragon Magazine, Imagine Magazine, OD&D, B/X D&D, FFC, Dragon Quest, Adventure in Fantasy, Blackmoor, Arduin Grimoire, The Strategic Review, Palladium, Pegasus Magazine, White Dwarf, Harn, just off the top of my head.) ~Radagast Aha! That makes sense. I'd love to see the other two tables, if you're willing to share...
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