Can't wait for the DMG Aug 12, 2014 12:45:34 GMT -6
Post by Koren n'Rhys on Aug 12, 2014 12:45:34 GMT -6
I figure with a "Majestic Realms" ruleset I fee I can replicate the best feature of 5e but with more of a OD&D sensibility. Not Hit Dice healing, the traditional XP gains, a simpler progression of class abilities, etc. If the numbers could be calculated to make the two highly compatible in that you can take a 5e stated character or creature and use in a Majestic Realms campaign and vice versa. A likely side effect is damage and hit point would be greatly boosted compared to a OD&D game. Which may not be desirable.
This is an interesting thought, Rob, and one I'm mulling over as well. I've ultimately found Labyrinth Lord to be my clone of choice over S&W. I started with Moldvay not OD&D, so that's where my heart lies. I've tinkered at my own campaign world and customized rules - the usual house rules, a few extra races and clesses - and have bits and pieces written up in a Players Guide format for my group. But liek many others, I'm keen to try the current supported rules and I like a lot of what 5E has to offer. Two of my players are from a 3E/PF background, so would love to see the expanded option of 5e while two don't care one way or the other.
5E seems prime for tweaking to do what I want and still be rules-lite enough for me to be able to run. Some custom backgrounds, maybe a race or two, then cut away extra races, classes and spells to get to where I want.
Much hinges upon a decent OGL/SRD to support the new edition, I think. Sure, we can and will hack away for our own use, but to legally share, let alone publish, we'll need that license.