joseph
Level 4 Theurgist
Posts: 142
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Post by joseph on Aug 3, 2014 14:23:15 GMT -6
Oakes, I printed out the four booklets yesterday and started reading through Vol. 2 today. I created this thread to notify you of any typos or needed edits that we, as a community come across.
* Vol. 2, p. 12, Dragons, "Their strength various..." edit to "varies."
*** p. 16, Dragon Turtles, "Attacks... breathe weapon" edit to "breath"; "It may breath a cloud..." edit to "breathe".
***p. 17, Elves, "Talismanist (each of these will be have the arms...); remove "will be".
Nice work by the way. Since I have not read much as yet, I can't comment on the mechanics, but I appreciate your use of classic art.
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Post by Red Baron on Aug 3, 2014 23:03:16 GMT -6
Typos - the mark of a truly old school game.
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Post by oakesspalding on Aug 3, 2014 23:44:07 GMT -6
Thanks, Joseph. Fixed (for the next upload to Lulu). Now that I know the community is on the lookout, I can breath more easily.
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Post by angelicdoctor on Aug 10, 2014 1:31:31 GMT -6
I am looking forward to receiving my hard copies from Lulu. Thanks for a marvelous product, Oakes.
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Post by Mike on Sept 2, 2014 8:03:42 GMT -6
Here's a potential spot:
Characters & Combat pg 33, just under Hit Points is a paragraph on additional languages. It seems a bit lost.
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Post by oakesspalding on Sept 2, 2014 12:48:31 GMT -6
Here was my reasoning: It's placed there because it's directly relevant to hit points and starting hit points--you may sacrifice one or more hit points to know one or more additional languages. The problem with putting it in the earlier languages section would have been that hit points had yet to be explained.
As for that rule, I wanted to give languages more meaning. I tried to do that in a number of ways, among other things by explicit hints to the referee and players:
Knowledge of the right language at the right time can be extremely useful for adventurers, either in making friends (often unlikely friends), or in negotiating, bargaining, threatening, appeasing and so on. At the least, one might overhear mutterings of treachery or plots by monsters unaware of one’s linguistic prowess.
But I also figured a bit of reverse psychology wouldn't hurt--implicitly equating the value of an extra language with one full hit point.
I'm interested in whether or not anyone here would be tempted to go for that deal.
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Post by Mike on Sept 3, 2014 2:33:10 GMT -6
My players would gladly give up languages for hits but not the reverse methinks.
If I'm wrong, I'll certainly let you know.
"Egad, curse my Latin schooling for I fear that last goblin attack has seen me undone!"
Thanks for the response.
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