Post by oakesspalding on Sept 2, 2014 12:48:31 GMT -6
Here was my reasoning: It's placed there because it's directly relevant to hit points and starting hit points--you may sacrifice one or more hit points to know one or more additional languages. The problem with putting it in the earlier languages section would have been that hit points had yet to be explained.
As for that rule, I wanted to give languages more meaning. I tried to do that in a number of ways, among other things by explicit hints to the referee and players:
Knowledge of the right language at the right time can be extremely useful for adventurers, either in making friends (often unlikely friends), or in negotiating, bargaining, threatening, appeasing and so on. At the least, one might overhear mutterings of treachery or plots by monsters unaware of one’s linguistic prowess.
But I also figured a bit of reverse psychology wouldn't hurt--implicitly equating the value of an extra language with one full hit point.
I'm interested in whether or not anyone here would be tempted to go for that deal.