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Post by Rat Salad on Jun 16, 2008 12:13:38 GMT -6
Whoa! Ha; getting wild on here....that was a good one! I'll have to think of some more newbie questions, all the back and forth on here has been useful for me to figure out what to do. I'm actually going to go with letting points be swapped to raise ONLY the prime requisite in order to allow players a more "ideal" version of what it is that they wish to play, but they can't do so by dropping anything else below 9, and they can't just start shifting scores around...and I'm rolling them as the DM, just for the psychological factor difference and the fact that it's different from AD&D 1st. ed. that way (our usual system). So, somewhere between the two philosophies....as dwayanu quotes the DM Emeritus:"Do it your way"...that's why I play this game in the first place and not the newer versions where there's probably a manual on the very subject you can buy!
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Post by badger2305 on Jun 16, 2008 22:04:12 GMT -6
I've never even considered the "swap only for XP purposes" - we always played the actual swap - and generally considered it a raw deal. But I like the "swap only for XP purposes" because it makes for different kinds of fighters, etc. I'm really going to have to go back and look at that again, because there's something there that makes sense in a different kind of way (no offense, Foster ).
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