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Post by Red Baron on Jul 12, 2014 22:44:45 GMT -6
Real men live and die by the sword, axe, and dagger. The only two classes: BarbarianPredator: Barbarians see clearly in complete darkness for to 30’, and can track most creatures. Swashbuckler: Against foes of one hit die or fewer, barbarians get one attack per level each round. Swords against death: Barbarians get +1 on saving throws against death. Level Title | Experience | HD | BHB | SV | Savage | 0 | 1+1 | +1 | 16 | Warrior | 2000 | 2 | +2 | 15 | Swordsman | 4000 | 3 | +3 | 14 |
ThiefCutthroat: Thieves can backstab for surprise, +4 to hit, and double damage. Swashbuckler: Against foes of one hit dice or fewer, thieves get one attack per level each round. Swords against death: Thieves get +1 on saving throws against death. Level Title | Experience | HD | BHB | ST | Mouser | 0 | 1 | +1 | 16 | Footpad | 2000 | 2 | +2 | 15 | Cutpurse | 4000 | 3 | +3 | 14
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“Healing Potions”: Once a day, a pint of wine heals 1d6 damage. Law of the 13: For each animal kind there are thirteen individuals possessing manlike intelligence. Capturing the master of the inner circle gives control over all animals of that kind. Villains: Frost giants, skeletons, guards, spider-gods, rat-people, and thugs. The only monsters you get experience for killing are magic-users. All other experience is strictly from treasure.
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Post by Finarvyn on Jul 13, 2014 4:09:12 GMT -6
Not a bad concept, actually, except that I have players who really love playing magic users. That could be a problem for my group. Can I assume since you stopped the XP tables at 3rd level that this was intended as more of a "Holmes" style campaign?
For variety I suppose one could bring in the pure Fighter and maybe a Ranger.
Certainly this style would reinforce the style of Conan and similar stories, but not the Grey Mouser. I suppose with some sort of patron one might be able to simulate Elric type stories.
Must ponder.
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Post by oakesspalding on Jul 13, 2014 6:47:05 GMT -6
This brings up an interesting point. In a sense these classes don't differ by very much. And yet they seem to. So perhaps you can satisfy the desire to "be" a certain thing without the usual long list of differences that most people think are important.
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Post by Red Baron on Jul 13, 2014 8:41:45 GMT -6
Level titles are certainly a big part of it. Changing Veteran, Warrior, Swashbuckler to Freebooter, Buccaneer, Corsair (or First Matey) can make two mechanically similar fighting-men seem completely different.
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joseph
Level 4 Theurgist
Posts: 142
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Post by joseph on Jul 17, 2014 14:22:25 GMT -6
The S&W variant CRYPTS & THINGS does this quite well IMO. The system has three classes - barbarian, thief, sorcerer - and a unique swords and sorcery inspired magic system. If you're into this you should check it out.
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