"Most humans live in secluded niches, away from high-tech, sorcery, and mon-sters. (Think, if you will, of the tribe on Skull Island [in Peter Jackson's King Kong] in this respect.) Humans hide and survive mostly thanks to being too insignificant to factor in the plans of all the dangerous things on Carcosa. The technology level of their arms and armor tends to be that of early 6th-century England. "
This is from The Carcosan Grimoire a fan community product
I'm just trying to figure out some good hooks, I'm so used to running city crawls because there was always a lot of potential to get pulled into something (i.e. you all meet someone shady at a tavern, etc).
I'm just trying to tie in tech level with whats available.
In order to pass through the lands of Judge of All Men you must appease him, or risk having him break your spears. His Citadel is a shattered crystal like dome. Town, Citadel, Castle is under attack from <insert enemy force, cult, beast, wizard here> The Blue men are looking sacrifices to the Crawling God You met hunters who warm you about A- traveling near or through < insert place here> B- the beast, people, strangeness, a haunting
You seek solice in the home of She Who Grants Pleasure, a dilapidated/crashed starship, all is not as it seems. The witch of the Forest of Flesh is up to her tricks again.
The world is wide open to interpretation, there is no true standard aside from what was quoted above - and that would be considered a suggestion. Whatever you think works.
Geoffrey was influenced in part by Gamma World, Lovecraft, Elric, Lin Carter, Conan, Blackmoor, and Tekumel.
I guess picture a bunch of guys in leather with spears and shields running around mostly, some armed with high tech / magic items. They live in crude stone and wood hill forts, or inside the descaying structures of the past - bunkers, strange alien cities, fallen starships, giant sailing vessels.
I guess substitute Tavern with drinking hall of the chief/ruler/lord. Run a quick homage to Beowulf. Resplendent Lord in Chains tells you of the woes that have befallen Herot, it's gleaming walls of Semntransparent mauve glass, can not hold back the beast the smells through time. His great warriors laid low, even his mighty magic staff of Zus, the lightning hurler, will not stop the monster, this Rend All. The fermented milk drink you pour down your gullets is good and gives you milk moustaches. The lord's generosity is great. He offers up his sons as warrior servants and a wealth of small colorful beads that glow if you would aid his cause.
Post by eaterofkittens on Jul 28, 2014 0:32:19 GMT -6
On the menu at The Juggernaut of Shattered Wisdom The main course is: 1. Some kind of arthropod ground into a paste, bitter but intoxicating like beer 2. A fat slug stuffed with quivering yellow pudding, spicy like wasabi 3. Soft brown pips, sour like unripe limes 4. Trembling legs of some freshly butchered amphibian, tart and tangy like vinegar and tangerines 5. A soup as thick as Vaseline, smells like garlic and roses 6. The eye of some sort of cephalopod. It tastes like sharp cheese but chews like gristle
Drinks are: 1. Sweetened Lotus Nectar 2. Wine made from a fermented green gourd 3. Tequila made from the fruit of a cactus (do NOT swallow the creature at the bottom of the bottle) 4. Rum made from what passes for sugar here. These hard rods of salty sweetness are so hard to cultivate, to drink it is to validate slavery 5. Vodka made from the dark purple tubers 6. Moonshine save vs blindness
Post by eaterofkittens on Jul 30, 2014 0:19:45 GMT -6
There are some populations which will have better resources, be able to make or acquire superior weapons, and so be able to do better trade, and so be able to conquer other weaker people and to have other civilizations willingly join or at least mix with them culturally if not genetically. Besides, warlords could accept concubines for political purposes.
There was an interesting blog post on the world of Xoth about cultures.