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Post by Deleted on Jun 11, 2014 16:39:45 GMT -6
Crap, how do you delete something? Mike, click on the gear in the upper right of your post and select "delete post" (fourth option from top)
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Deleted
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Post by Deleted on Jun 11, 2014 16:40:53 GMT -6
Crap, how do you delete something? Mike, click on the gear in the upper right of your post and select "delete post" (four option from top) D'oh!
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Post by Malchor on Sept 22, 2021 6:59:09 GMT -6
I realize that Buffy changed people's perceptions about the stake through the heart, but traditionally it *was* specifically restricted to sleeping vampires. So, not a good example of a hint of a called shot procedure. Hopefully not an issue to bring the tread back from the dead. I'm getting close to having to deal with some of the more sticky Vampire issues and this is one of them. Buffy was not the first. In Dracula's Daughter (1936), Countess Zaleska is just that, Dracula's over one-hundred years old daughter. Countess Zaleska was killed with an arrow (wooden shaft) through the heart. Also, of note, if one allowed an attempted hit to the heart, that seems like a good time to consider the Blackmoor hit location system, a modified use of the Boot Hit hit location. For the former, an attack from behind states, "An attack from the rear can be directed against the head, chest (back), abdomen, arms, legs, tail, or wings." Not really useful when thinking about how to integrate wooden stakes into combat. Without going too far off topic, I'll take a look at the odds using the two hit location methods above and that of something based on a d20 attack roll.
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Post by thegreyelf on Sept 30, 2021 11:20:16 GMT -6
Just to throw another wrench in this, I take a completely different approach that is in line with the idea that you're always trying to hit the most vulnerable spot, so called shots are entirely unnecessary. I implemented this as part of the system canon in O.G.R.E.S., in fact.
Take the example of the vampire, which needs to be staked or beheaded to be killed. So how do you stake or behead a vampire?
Simple: reduce it to 0 hp.
Since hit points represent an abstract level of "combat effectiveness," reducing the vampire to 0 hit points actually represents wearing it down to the point where you finally pierce its heart or take its head. It's pretty straightforward.
I took it another step in O.G.R.E.S., wherein classes get the ability to make "supernatural attacks," which represent various things--anything from an actual magical strike to just having access to the knowledge and tools to fight the creature you're fighting. Now Night Shift is ostensibly a modern game, but in OD&D terms, a fighter with the supernatural attacks ability, then, is assumed to have silver for werewolves, to know you have to cut the vampire's head off or hit it in the heart with a wooden stake, etc. A cleric, on the other hand, might simply have strikes infused with the power of their deity.
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