Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Jul 9, 2015 13:44:04 GMT -6
Downloading now, but I can say that at 12 pages, I like it already! (I despise reading long modules)
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Jul 2, 2013 23:14:40 GMT -6
Here's one I did with a Stefan Poag border and a typewriter. Luck is the only non-standard thing on there, but it's at the bottom, so it's easy to erase if you don't like it. I left just whitespace for modifiers since everyone likes to do those differently, and I even tend to change them a lot from one game to the next. This is the sheet I've been using for my Holmes Skullf**k Mountain megadungeon campaign. Hope you enjoy it!
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Mar 20, 2013 11:13:53 GMT -6
So what do some of you buggers look like, anyway? Friday was my "Death March" day at Gary Con. Playing "Siege of Bodenburg" from 8 to noon, running "Return to Ram's Horn Castle" from 2 to 6, and "Battle on the Ice" in CHAINMAIL from 6 to 2 AM. *dead* I was the dude with the funny hair that played in your Ram's Horn castle game on Friday, complimented you on your fine-quality OD&D books, and bullshirtted with you for a spell late Saturday night. It was great meeting and playing with you. I'm really glad you made it to the con, and I hope you enjoyed yourself.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Mar 15, 2013 8:41:43 GMT -6
I thought that was how most games started. But yes, perfectly fine.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Mar 13, 2013 22:03:32 GMT -6
I get to play in games run by both of you fine gentlemen, and am very much looking forward to it!
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Feb 26, 2013 23:35:17 GMT -6
If you put a dungeon in each 5-mile hex of the Outdoor Survival map, which doesn't seem unreasonable to me, you would have 1462 dungeons. That's awesome.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Feb 17, 2013 18:36:14 GMT -6
I ordered three different ones - The holmes one, the trampier minotaur one, and the monster mash-up that includes the catoblepas. I expected the monster mash-up one to be my favorite, but it is SO distressed, that you can barely make out what it even is.
Turns out the holmes one is my favorite. But I also agree that I wish the shirts would've been 100% cotton. These types of shirts (I think they're called poly-cotton) have a tendency to stick to my undershirt and create a rather unflattering look.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Feb 9, 2013 18:51:38 GMT -6
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Feb 5, 2013 15:43:02 GMT -6
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Feb 5, 2013 15:03:41 GMT -6
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Feb 5, 2013 12:08:25 GMT -6
Really all you need to document is character generation/progression. So make a document for that, and don't worry too much about the rest that is handled by the DM. It should mostly be in your head. My rule of thumb is that if I can't store it in my head, it's probably a bad or unnecessary house rule.
Also, it's a good idea to start out with a handful of tweaks and just start playing and see what other stuff you really need. If you try to rewrite an entire game before playing, you will often find that more than half of it never even gets used. For example, why make 12 classes when you have four players? That's been my experience anyways.
Don't get me wrong. It can be a lot of fun to create rules tweaks and even whole games, but in terms of play, it can quickly become wasted effort. These days I try to keep my rules tinkering to a minimum and put more focus on the adventures. If I want to try out new mechanics and such, I can just create a new magic item or dungeon challenge that uses them.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Feb 4, 2013 11:21:38 GMT -6
Personally, I'm a proponent of making whatever you want to use for your own game, and then sharing it for free. To me, that is more what the OSR is about (just one man's opinion, of course!).
That being said, they all sound like things I'd be interested in looking at, just probably not paying for. Understand that I don't think you're a bad person or anything if you want to create a product and sell it. It's just that I can find so much great free stuff, it's rare that I'm willing to pay for hobbyist-produced PDFs, given the wealth of free stuff out there on the blogs and elsewhere.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Jan 17, 2013 14:19:01 GMT -6
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Dec 5, 2012 10:50:24 GMT -6
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Nov 5, 2012 14:51:55 GMT -6
I've seen a good chunk of it. I was really tired though and fell asleep about halfway through. Not the movie's fault. I can say it gets points for morally ambiguous adventurers and a bit of sexiness. There were also some 4Eisms that made me want to barf. Probably a good movie to watch with your friends and give it the MST3K treatment.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Oct 23, 2012 0:15:05 GMT -6
I'm glad you dig it. I had two players that ran Jedi characters in my game, and both happened to be pixies. They loved their PCs very much. Thus, it was a very sad day when the party made an extremely bad decision which resulted in a TPK. I think one was level 4 and the other was 5th. The higher level guy had asked to craft a laser whip instead of a light saber, so I let him do that. It had 10' reach, but one die size smaller for damage.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Oct 10, 2012 23:58:50 GMT -6
Very nice. And the hard copy looks to be posted at cost as well! Good stuff!
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Oct 10, 2012 13:05:39 GMT -6
Absolutely. Jeff did all the heavy lifting making the sheet. All I did was scale it.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Oct 10, 2012 10:50:54 GMT -6
Not much in life I like better than FREE! Thanks for sharing!
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Oct 10, 2012 7:57:32 GMT -6
If you really do just use 1 attack for d6, you might want to pay closer attention to the "number appearing". Even dragons are 1-4. I never really found the 1 attack for d6 particularly satisfying, so my tendency would be to use the Labyrinth Lord monster section printed out as a booklet (which has the added benefit of very easy-to-use wandering monster tables), or perhaps the two-page monster compendium from the ready ref sheets.
And even if you are using just the LBBs as your source material, that doesn't mean you can't change whatever you like. Maybe monsters just get one attack, but they deal an amount of damage equal to their remaining hit points, as an example.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Oct 9, 2012 13:50:46 GMT -6
I just converted the legal-booklet-sheet to letter if you guys are looking for something to print on regular paper. I had to crack the security on the PDF to do it, which is kind of silly for a character sheet, but hey, whatever! So this should hold you guys over until Jeff gets a proper one worked up. AS&SH Letter Character Sheet
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Oct 9, 2012 10:35:18 GMT -6
I've always interpreted the sentence the second way, but just assumed the dice scores were meant to be assigned in order due to the Xylarthen example and the stuff it says about trading scores for prime requisite ability on the bottom half of page 10. Until this post, I never even imagined that anyone would interpret the "in order" as being applied to the dice roll.
Honestly my favorite thing about the original books is the ambiguity. It makes being a referee more than just "guy who looks up the rules".
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Aplus
Level 6 Magician
Posts: 353
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Booty!!
Sept 22, 2012 15:49:07 GMT -6
Post by Aplus on Sept 22, 2012 15:49:07 GMT -6
That is totally awesome! At first, as I was reading the list, I was like, "How the heck would she know what stuff to get?" (Perhaps a silly assumption, but my wife would never know that sort of thing.) And then the garage sale/crazy cheap part appeared. I'm super jealous! Congratulations on the big score!
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Sept 20, 2012 10:47:05 GMT -6
That's a great option to have!
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Aug 31, 2012 9:48:28 GMT -6
Yeah, it's one of those weird idiosyncrasies. It makes a weird sort of sense though if you remember that the fighter reaches name level (Lord) at 240,000 xp/9th, while the magic-user reaches name level (Wizard) at 300,000 xp/11th. It helps in that the wizard is on his third set of saves and attacks when reaching name level, and has a bit more hit dice.
One interesting thing to do is to look at B/X D&D to see the things there were "fixed", and check for the unintended consequences of the changes, like the fact that a name level wizard in B/X has crappier saves. In the grand scheme of things, these minor differences don't matter, since the vast majority of games are probably in the 1st-5th level ranges, and the player matters so much more than the nickel-and-dime numerical differences anyways.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Aug 30, 2012 15:27:14 GMT -6
Regardless of the intent, having read magic usable to decipher glyphs and such on magic items to give command words, clues about the item's powers, and even an item's name... I think it's a good way to rule it.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Aug 30, 2012 15:17:57 GMT -6
I really dig the dice mechanic. I use a slightly modified version of it in my games for the damage of energy weapons in a state of decay (thus making them unpredictable).
d20: which die to read 1-2: d4 3-4: d6 5-6: d8 7-8: d10 9-10: d12 11-12: 2x d4 13-14: 2x d6 15-16: 2x d8 17-18: 2x d10 19-20: 2x d12
Probably off-topic, but there you have it!
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Aug 30, 2012 9:29:31 GMT -6
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Aug 29, 2012 22:34:13 GMT -6
That's interesting Marv, I think you and I share a lot of the same tastes.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Aug 29, 2012 13:10:44 GMT -6
Hey guys, I know I haven't been keeping up on session reports. I don't really like doing them, so they inevitably fall by the wayside. SO, I'm trying something else. Basically a quarterly campaign newsletter with brief summaries of the adventures that have taken place, rumors, etc. This is mainly for the benefit of the players, since I have multiple groups running around simultaneously, it is helpful for them to catch a glimpse of some of the goings-on outside of their own experiences. But perhaps some of you may find it interesting as well. Here is the first "issue": docs.google.com/document/d/1_xKdIwYHlgCix6vH5aiAslIkSJ5rtKDjdLtqdGVfutc/edit
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