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Post by karmuno on Dec 22, 2012 23:14:25 GMT -6
I use the Weapon vs. AC table (but I keep d6 damage for all weapons) and I don't think much else, except maybe a monster here or there or a spell for an NPC.
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Post by karmuno on Dec 30, 2011 15:23:23 GMT -6
To be honest 10 rounds probably wouldn't happen to often, just as they wouldn't in chainmail. 10 hit dice balrog has on average 35 hit points. My guess is by the 3rd round of melee (if all of the fighters hits landed by this point) the balrog would have to make a morale check. What's most interesting in this above encounter is the parity between the Mu and the Fm. The magic user does a lot of damage from range, but the fighter equally does a lot of damage at close range. When combat goes this way, d6 weapon damage isn't actually the hinderance it is made out to be. An arrow may end up doing 2 dice of damage (if the archer doesn't move) and a 1st level veteran fighter probably ends up landing 3.5 telling blows in 10 rounds, against an AC 5 foe--average of 12 dmg. This is a very interesting approach to combat that I've never thought of. Would you do this using the Chainmail man-to-man rules? If so, how would you handle morale? The only time the Chainmail rules say to test morale is if an army is reduced by 1/3 or as the result of a cavalry charge (unless I'm missing something). I feel like it needs morale since, as mentioned before, a full 10 rounds of combat/turn is quite brutal.
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