Post by scottenkainen on Jul 24, 2015 8:27:40 GMT -6
Day 8/the rest of Turn 18 for Walhorn:
While one soldier ran off to join the others who were chasing after the fleeing zombie, the remaining soldier helped Walhorn by escorting him through the darkening streets of the city, heading northeast, to where the city was more full of trees and vines and buildings of elvish design. The Dawn Quarter had always felt more like home to Walhorn, though his mother curiously had always insisted on living in the Foreign Quarter.
"Easy, sir, almost there," the soldier. While he was being helpful, he did no extra speaking en route. "Only doing my duty," he explained.
Walhorn knew of the House of Healing, a civic building shared by all four temples of the city, though he had never been in such dire need of it before. The stone building was surrounded by wide arcades engraved with the iconography of every deity recognized in the city. The four entrances to the building were left open at all times of day, so Walhorn had no trouble entering. Though the four entrances represented the four temples, once you were inside everyone would be in the same wraparound corridor that funneled to the same inner entrance.
A single brazier and candles lit the main room. Here, a man rested on one bench, while a woman wept while sitting on another. An old, bent crone of a woman was holding the weeping woman's hand, then came over to Walhorn.
"You are in great need of help," she said, staring at him warmly but intensely. "Come, sit down. Did you wish for miraculous healing, or just a place to rest until you are well?"
Post by scottenkainen on Jul 29, 2015 7:50:05 GMT -6
Day 8/Turn 19 for Walhorn:
"I can heal you," the old crone said. "But what will you give me for doing so? Would you sacrifice...90 gold to be well again?"
Walhorn got more than a few minutes' rest; he spent over an hour lying there debating it in his mind. He did have the money, but did he dare spend it all on healing? If only injuries weren't so painful, he could think more clearly!
During this time, the old crone consoled the (on-again/off-again) sobbing woman, who's husband had been petrified in the bailey that day, and checked on the resting man. The crone would periodically walk (sluggishly) into an adjoining room and then come back later. One one of her return visits to check on Walhorn, the crone added something else.
"If you are unwilling to pay, would you sacrifice your time? Would you undertake a quest for the good my temple, to aid Trithereon himself? If you would consider it...I need a spy," she whispered to him, her breath terrible in his ear. "On the Bustillo Farmstead, in the West Fields..."
Walhorn considered it. He considered it until it was nearly midnight. And then...
Post by dtspurrier on Jul 29, 2015 10:31:36 GMT -6
Walhorn says, " Maam please come over here." Walhorn gets up slowly and moves over to a more private area. He says, "I agree to this offer to spy for you on the Bustillo Farmstead and I will need details of the mission. However if I am going to undertake this mission I am going to need to be in full traveling and fighting spirits. So please heal me so I can do this task for your church. "
Post by scottenkainen on Jul 29, 2015 15:45:27 GMT -6
Day 9/Turn 1 for Walhorn:
The old crone nodded and invoked Trithereon. "Oh Summoner! Great Liberator! Free this elf from his wounds!" Walhorn thought her hands were getting a little frisky, but he could not complain with the results as most of his wounds miraculously vanished!
"I charge you with this task -- go to this farm and seek employment there. If you cannot gain employment, then try to blend in with the crossbow enthusiasts surrounding the farm. Try to get close to the senior Bustillo. Find out who gives him his orders. Report back to me, and only to me. Is all that clear?"
When it was clear, the old woman smiled. "Sleep here and rest, then. In the morning, you may begin your task."
Post by dtspurrier on Jul 30, 2015 14:17:10 GMT -6
walhorn heads home first and see if mother and his aunt were home. He plans on stopping there first and then heading to the farm. His training will have to wait a day since he needs to pay off this debt first.
Post by scottenkainen on Sept 25, 2015 12:30:53 GMT -6
Day 14, turn 1 for Ramon:
It was early Sunday morning, so early that not all of the city was awake yet. It seemed appropriate, then, to start his tour of the city in the Dawn Quarter. But sleepy, quiet streets were surely not where Ramon would find himself needed. For that, he needed activity.
Ramon was not sure exactly what activity was going on in Jake's Arms & Armor, as the workshop doors were closed tight, but the chimney was belching black clouds of smoke already this morning. While Ramon was standing there, wondering if his armor could use some dents pounded out of it, a cart approached.
Three soldiers wearing the Viscount's colors guarded the cart, while two riders on the cart hopped off and went around back to pull out what must have been a heavy crate.
Someone from inside came out and met the men with the crate. "Is that it?" the dirty young man from the workshop asked.
"All that was ordered," he was told. "Here -- this is for weapons, right? Is there anything roaming the city we would need coated weapons for?"
"Relax," said the young man as he took the crate and hoisted it over a strong shoulder. "This order is for Penwick, not around here."
Post by scottenkainen on Oct 6, 2015 10:33:50 GMT -6
Day 13, turn 6 for Axen, (Guarin):
"Opium!" Guarin exclaimed as they entered the Dawn Quarter. Guarin had been lending a hand with bearing the weight from this dazed and confused man Axen carried. "I remember there used to be a den where this stuff was available here in Verbobonc. It was outlawed, though -- did that ban get lifted?"
Axen was not up on all of Verbobonc's laws and could not say.
The daughter was following along behind them, still piteously trying to wake her father as if he was just asleep. "You're going to see a priest soon!" she said. "You don't want to be asleep and miss the priest, do you?"
Still en route to the House of Healing, the little party encountered a trio of halflings, riding in a cart pulled by a donkey. All three wore travelers cloaks and had sacks in the back of the cart. Halflings were so uncommon a sight in the city that Axen was at least momentarily tempted to abandon this good deed and chase after them.
Axen shouted a greeting at the trio of halflings. He hoped to encourage them to walk along with him for a bit with a chat, but he didn't really expect success in that endeavor. He was actually glad to see Guarin pitching in and helping, which was giving Axen the sense that there really was a good man underneath the years of hard experiences. Regardless of whether the halflings came over to him, he kept helping the opium-sickened man to the House of Healing.
Post by scottenkainen on Oct 7, 2015 10:08:50 GMT -6
Day 13, turn 7 for Axen, (Guarin):
The trio of halflings not only acknowledged Axen's hail, but turned their cart around and came over to meet him at once!
"Ho, cousin!"* they shouted as they jumped down and came over to shake Axen's hand. "I thought I could count all the Hobbits** in Verbobonc on me own two hands, but here's an eleventh I'd never met before!"
"So good to make your acquaintance," said the second, also shaking Axen's hand. "I am Beaudo, and this is Alto and this is Cadewise."
"Where are you off to, and is the ale there any good?" Cadewise asked, while shaking Axen's hand.
"Oh, so this fellow's not drunk!" Alto said when Axen explained he was on his way to the House of Healing. "Quick, get him into the cart and we'll get him there in half the time and with less sore arms."
At the speed of their donkey, Axen doubted the "half the time" part, but it was easier not to carry the man. Guarin and the girl walked alongside the cart as they went.
Soon, they were all at the House of Healing. Axen went in and talked to the attendant cleric.
"Opium? Oh, this is getting serious...this will be the second patient I have for that today. Bring him in!"
(*They did not recognize Axen, but all halflings assume other halflings are somehow related to them. **I didn't err -- the halflings call themselves Hobbits in my game) ((encounter reaction check: 97))
"Guarin! We need your expertise, as you were active in this city probably before I was even born. You recognized the opium... were there opium sellers in this town back in those days? Were they organized?" Axen did want to know this, as he thought that there might be a clue in what Guarin knew, but he also wanted to do everything he could to make Guarin feel useful and even a little heroic as it might start the former (?) bandit on a better life path.
Afterwards, Axen noticed his impoliteness and he gave an introduction of Guarin to the other halflings that made his story sound as heroic as possible.
Post by scottenkainen on Oct 8, 2015 20:52:37 GMT -6
Day 13, turn 7a for Axen, (Guarin):
"Hmm..." Guarin said. "Yeah, there was a place you could go to to smoke opium back then. In the Foreign Quarter, I think. Can't remember what it was called. My memory's a bit hazy..." Guarin sounded distracted, not because he was thinking hard, but because he was watching a woman pass in the street. "She looks mighty nice. I wonder if she likes ex-bandits. Be right back, short stuff," he said to Axen with a wink and left.
Meanwhile, Alto and Beaudo were talking to the girl. Axen learned for the first time her name was Delia when they asked her.
"Do you have a place to stay overnight, if your father isn't well enough to come home?"
"She could stay with us! We'd be delighted to watch her."
Axen decided to tell the healer about this arrangement, so he stepped back in momentarily after asking the other halflings to wait a moment and informed the attendant cleric. He also asked whether or not the cleric knew anything about opium on the rise in the city and where it was coming from.
Regardless of the information, Axen then went back outside and rejoined the other halflings, relaying what he had learned. He kept a half-eye out for Guarin, just to make sure the fellow didn't get into too much trouble enjoying the city for the first time in decades.
Post by scottenkainen on Oct 12, 2015 18:54:23 GMT -6
Day 13, turn 7b for Axen:
The cleric on duty was an old man from the Temple of the Heavenly Virtues, Archdeacon Ferrero. He seemed fine with Axen's plan of leaving the girl with the three Hobbits, even adding a threat of his own. "You three take good care of this girl, or I'll put you all on a quest to go dragon-hunting."
Axen left to go put more than a half-eye on Guarin -- but Guarin had given him the slip!
Axen figured that Guarin was just off carousing in town, like he himself might do if he had been forced to wander in the wilderness away from all family and friends for twenty years. Axen planned on stopping back by the tavern later to check in on Guarin.
As for now... Axen figured, with nothing else better to do, he could do a little investigating into this new opium trade. He headed off to the foreign quarter, hoping to stop into a few taverns and find out what he could learn from overhearing conversations.
Post by scottenkainen on Nov 3, 2015 10:45:19 GMT -6
Day 13/Turns 10 for Axen:
A few hours later, Axen returned to the Dawn Quarter and, this time, found the Rusty Nail.
The Rusty Nail Tavern appeared to be only a rundown alehouse, the inside scantly furnished and only attended by two Rhenee, a man and woman. While the man stared at Axen, a dagger plainly visible resting on the table in front of him, the woman approached Axen and said, "Service costs 5 silver pieces here."
Axen quietly paid the lady and ordered some ale. While he sat there slowly drinking, he tried to sniff the air for anything like the aroma he smelled in the home of the opium addict. He also listened around for anything interesting, but didn't expect much conversation from the glowering man or the lady, either.
Post by scottenkainen on Nov 4, 2015 10:57:55 GMT -6
Day 13/Turn 10a for Axen:
The Rhenee woman took his money, but offered him no ale. "What you want is through here," she said, showing him to a curtained door at the back with some stairs going down behind it.
The actual common room was down those stairs, in a cavernous room with arched, frescoed ceilings -- the deepest basement Axen had seen anywhere in the city. The frescoes and wall murals depicted pastoral outdoor scenes. There were gnomes, humans, an elf, and a fellow hobbit here. All but a few of the gnomes and one human woman were lying on the floor or the benches, half-asleep. Two small, tall braziers burned in the room, producing a sweet smell that was likely the opium Axen was looking for.
Axen gathered up his most negative sneer. "Well, then, off with you!" He turned and started to walk out, but anticipated being jumped from behind and was prepared for it. He also considered it possible that they might rethink their position.
Post by scottenkainen on Nov 16, 2015 15:01:50 GMT -6
Day 13/Turn 10d for Axen:
It wasn't a particularly exciting result, but they just let him go. Axen was able to go back upstairs and caught the Rhenee man and woman talking in the fake common room. He only caught the man calling her "Melania" before they noticed him and stopped.
Axen turned his eyes downward. "They would not give me what I wanted. My friend is at home lost in his pain... he only rises from the pain even enough to speak when there is something burning in our brazier. I need to speak to him..." He hoped that his story, full of carefully chosen words to describe the man he hauled off to the healer earlier, might win him some sympathy and some information.
Post by scottenkainen on Dec 3, 2015 10:02:05 GMT -6
Day 13/Turn 10e for Axen:
"Then maybe you should just push on, then, and go speak to him," Axen was told. These people were hard and not prone to sympathy, apparently.
With no new information, Axen was forced to leave. But he did know where the opium was being distributed, had some sense of how well defended the place was...and now just had to make plans for how to deal with that. Even if it took him, oh, two days to come up with a plan, he was sure he would.