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Post by The Semi-Retired Gamer on Jan 18, 2014 17:43:34 GMT -6
For any of you that are interested, I am working on the following new resources for the Adventures in Fantasy game: DefiniteAn Alternate Character Sheet that lists the variable weapon damage from the reference sheets. A Dragon Record Sheet for recording all of the pre-generated information on the dragons in your campaign. A Dragon Hoard Record Sheet for recording the information on the treasure hoard of each dragon. PlannedBook of House Rules is just the fancy name I am using for my collected house rules; just so it will match the naming pattern used by the rules. ConsideringA Reactionary Game similar to the way T&T was designed as a reaction to D&D. I am quite certain that everything listed under definite & planned will happen. The last one is something that just may or may not happen, who knows? This was originally posted at my blog in a slightly different format.
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Post by havard on Jan 21, 2014 1:06:08 GMT -6
Looking forward to seeing all of these. A reactionary game sounds interesting too -Havard
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Post by Deleted on Jan 23, 2014 9:46:47 GMT -6
I'd like to see some sort of explanation on how the game is actually supposed to work. I could never make much sense of the leveling rules. It seems like you gain one level per XP but you have to keep track of fractional XP. It almost seems like there would be MMO-type leveling, with players walking around that were level 50, 60 or even 100th level.
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Post by havard on Jan 23, 2014 15:03:26 GMT -6
I'd like to see some sort of explanation on how the game is actually supposed to work. I could never make much sense of the leveling rules. It seems like you gain one level per XP but you have to keep track of fractional XP. It almost seems like there would be MMO-type leveling, with players walking around that were level 50, 60 or even 100th level. RoleMaster & MERP also allows for levels up to 100 and more. Many of the Silmarillion type characters were levels 50+ IIRC. -Havard
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Post by Deleted on Jan 23, 2014 15:46:26 GMT -6
RoleMaster & MERP also allows for levels up to 100 and more. Many of the Silmarillion type characters were levels 50+ IIRC. You would think that if the game was designed for levels in the 20s and 30s that there would be monsters with those levels but the monster, other than dragons, generally have 1 to 4 hit dice, similar to their ranges in D&D. I guess this would result in very slow level increase after 4th or so which might be the design goal. Dunno. I would like to see some sample characters. I've tried to make my personal frankengame match AiF as much as possible while still remaining compatible with D&D; to-hit based on skill, armor as a save, etc. I still haven't make the plunge to fixed hit points or percentile ability scores.
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Post by The Semi-Retired Gamer on Jan 24, 2014 13:59:29 GMT -6
I'd like to see some sort of explanation on how the game is actually supposed to work. I could never make much sense of the leveling rules. It seems like you gain one level per XP but you have to keep track of fractional XP. It almost seems like there would be MMO-type leveling, with players walking around that were level 50, 60 or even 100th level. I feel your pain! I go from moments of great interest to great frustration while reading through AiF. I am attempting to understand it as much as possible and get out some house rules and clarifications that will make it easier for others in a similar situation. The leveling rules were not clear to me at all the last time I read them.
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Post by The Semi-Retired Gamer on Jan 24, 2014 14:07:09 GMT -6
RoleMaster & MERP also allows for levels up to 100 and more. Many of the Silmarillion type characters were levels 50+ IIRC. You would think that if the game was designed for levels in the 20s and 30s that there would be monsters with those levels but the monster, other than dragons, generally have 1 to 4 hit dice, similar to their ranges in D&D. I guess this would result in very slow level increase after 4th or so which might be the design goal. Dunno. I would like to see some sample characters.I've tried to make my personal frankengame match AiF as much as possible while still remaining compatible with D&D; to-hit based on skill, armor as a save, etc. I still haven't make the plunge to fixed hit points or percentile ability scores. I will dig out those sample characters I have - I think they're on my laptop - and I will hook you up. It may take a day or so...
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Post by The Semi-Retired Gamer on Jan 24, 2014 14:11:37 GMT -6
Looking forward to seeing all of these. A reactionary game sounds interesting too -Havard Thanks! I suspect the record sheets will be posted up soon; maybe this weekend.
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Post by havard on Jan 25, 2014 8:10:35 GMT -6
I'd like to see some sort of explanation on how the game is actually supposed to work. I could never make much sense of the leveling rules. It seems like you gain one level per XP but you have to keep track of fractional XP. It almost seems like there would be MMO-type leveling, with players walking around that were level 50, 60 or even 100th level. I feel your pain! I go from moments of great interest to great frustration while reading through AiF. I am attempting to understand it as much as possible and get out some house rules and clarifications that will make it easier for others in a similar situation. The leveling rules were not clear to me at all the last time I read them. Good point. As much as I like epic level play, I could see it becoming frustrating if the PCs quickly advanced past the majority of the challenges the game has to offer. -Havard
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Post by Deleted on Jan 25, 2014 10:51:56 GMT -6
Good point. As much as I like epic level play, I could see it becoming frustrating if the PCs quickly advanced past the majority of the challenges the game has to offer. Characters in AiF gain 1% to hit for each level. A 7th level OD&D fighter is +5 to-hit more than a first level one. That equivalent to 25 levels in AiF. Were there any adventures ever published for AiF? Unpublished but written?
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Post by The Semi-Retired Gamer on Jan 25, 2014 13:56:31 GMT -6
Good point. As much as I like epic level play, I could see it becoming frustrating if the PCs quickly advanced past the majority of the challenges the game has to offer. Characters in AiF gain 1% to hit for each level. A 7th level OD&D fighter is +5 to-hit more than a first level one. That equivalent to 25 levels in AiF. Were there any adventures ever published for AiF? Unpublished but written? As far as I know, there were never any published adventures. I have no idea of any submissions that did not make the cut. I know there were AiF stats in a supplement by Chaosium but that's about it.
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Post by Deleted on Feb 4, 2014 14:43:57 GMT -6
I just noticed that Different Worlds #14 had a preview for a second edition of AiF. I don't have that issue. It would be awesome if a manuscript existed somewhere.
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Post by aldarron on Feb 6, 2014 10:52:53 GMT -6
I just noticed that Different Worlds #14 had a preview for a second edition of AiF. I don't have that issue. It would be awesome if a manuscript existed somewhere. Good questions for Jeff Berry. Some brief discussion of AiF XP here: odd74.proboards.com/thread/4591/talk-adventures-fantasyGreat to see you continuing to work on this Charlie.
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Post by The Semi-Retired Gamer on Feb 8, 2014 12:56:11 GMT -6
I just noticed that Different Worlds #14 had a preview for a second edition of AiF. I don't have that issue. It would be awesome if a manuscript existed somewhere. A preview of second edition - wow! I would be very interested in seeing that manuscript!!!
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Post by The Semi-Retired Gamer on Feb 8, 2014 13:01:45 GMT -6
I just noticed that Different Worlds #14 had a preview for a second edition of AiF. I don't have that issue. It would be awesome if a manuscript existed somewhere. Good questions for Jeff Berry. Some brief discussion of AiF XP here: odd74.proboards.com/thread/4591/talk-adventures-fantasyGreat to see you continuing to work on this Charlie. Thanks! I certainly want to at least finish the "official" resources and then take a look at doing the other stuff. BTW, is Dragons at Dawn going to come back? I missed the opportunity when it was available.
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Post by aldarron on Feb 8, 2014 21:01:21 GMT -6
Thanks! I certainly want to at least finish the "official" resources and then take a look at doing the other stuff. BTW, is Dragons at Dawn going to come back? I missed the opportunity when it was available. So I emailed Jeff and he said he wasn't personally aware of any material being readied for publication, but it's entirely possible that some draft material may exists. He suggested asking Rick Loomis (flying Buffalo), who may, (or may not) own the rights to the game and any updated materials. I feel that Dragons at Dawn needs to be revised, but I prolly won't get around to doing that for a while.
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Post by The Semi-Retired Gamer on Feb 9, 2014 7:01:42 GMT -6
Thanks! I certainly want to at least finish the "official" resources and then take a look at doing the other stuff. BTW, is Dragons at Dawn going to come back? I missed the opportunity when it was available. So I emailed Jeff and he said he wasn't personally aware of any material being readied for publication, but it's entirely possible that some draft material may exists. He suggested asking Rick Loomis (flying Buffalo), who may, (or may not) own the rights to the game and any updated materials. I feel that Dragons at Dawn needs to be revised, but I prolly won't get around to doing that for a while. Interesting. Cool. Nothing wrong with revising at all. I'll look for a second hand copy in the meantime and wait for the revised edition.
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Post by Deleted on Feb 25, 2014 9:46:16 GMT -6
I just got hold of a copy of DF #14. Unfortunately, the preview, written by Snider, only talks about changes to the magic system and promises a separate preview, written by Arneson, which will talk about the game rules. I don't think that ever happened.
From the article, it sounds like they were only just starting the revision process.
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