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Post by waysoftheearth on Nov 21, 2013 7:15:23 GMT -6
Good news for DD players... The Immersive Ink DD Character Sheet has arrived, and it's yours for free It's designed for DD Reliquary (the hardback edition) but will work great with any revision of DD (or OD&D for that matter), and is beautifully illustrated by Mark Allen. You can download it free from here (it's the last item on the list). It's currently available in A4 sized PDF only but I'm also working on widening it to a letter sized version for you. Enjoy ~!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 23, 2013 11:09:42 GMT -6
I've nothing to add except thanks for putting this out there. The care that went into this sheet sure generates some excitement for the hardcover!
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idrahil
Level 6 Magician
The Lighter The Rules, The Better The Game!
Posts: 398
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Post by idrahil on Nov 23, 2013 13:06:09 GMT -6
I must confess that I really love this sheet and others like it. I know quite a few people like the "put it on an index card" approach but I really love this sort sheet with all those illustrations.
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Post by waysoftheearth on Nov 23, 2013 20:37:33 GMT -6
Great to hear you like it guys. Please feel free to spread it far and wide; a lot of effort went into getting it "just so" and it would be great to think that some folks might actually use it at the game table For those that prefer the "clean slate" style of character sheet, I'm also planning to do an (un-illustrated) index card version with the same basic layout... I'll post an update here when it's done.
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idrahil
Level 6 Magician
The Lighter The Rules, The Better The Game!
Posts: 398
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Post by idrahil on Nov 23, 2013 22:23:28 GMT -6
WOTE, is there something optional in the hard back version for the helm and shield? I'm just wondering because it looks like the helm and shield on that sheet are meant to be used to track something?
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Post by waysoftheearth on Nov 23, 2013 23:25:49 GMT -6
WOTE, is there something optional in the hard back version for the helm and shield? I'm just wondering because it looks like the helm and shield on that sheet are meant to be used to track something? Shields and helms are no different to prevision iterations of DD (or to the original). Shields give a 1 pip benefit to AC (but presumably not from behind), and helms may (or may not) come into play when head hits occur at the referee's discretion. That space was provided mainly to note if a PC is carrying a +2 shield, for example, or wearing a helm of teleportation or whatever else. There is limited space in the general equipment area, so it's probably a good option to record these kind of items in the armor area. Hope that helps
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Post by machfront on Nov 24, 2013 1:12:36 GMT -6
That's so cool. I really enjoy flavorful character sheets. It almost makes me sad I have little to no use for it, as I like sheets with a general, open area for class skills or spells as they can be used for thief skills and also for writing out background in a general 'secondary skills' type manner. But Mark Allen's stuff is fun to look at as always.
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Post by waysoftheearth on Nov 24, 2013 2:03:00 GMT -6
I like sheets with a general, open area for class skills or spells as they can be used for thief skills and also for writing out background in a general 'secondary skills' type manner. How would you change it machfront? Maybe split the retainers area in retainers and "notes"? Or something else?
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Post by machfront on Nov 24, 2013 4:04:34 GMT -6
Considering the structure of the sheet, I suppose I'd change the whole retainers area into a class abilities section. But I'm not arguing you do so, mind. It's only a personal preference. I'm so very used to D&D sheets having such a section growing up with B/X and RC and those sheets (and the fan-made ones as well) always have that very open "Special Abilities/Skills" section.
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Post by waysoftheearth on Nov 24, 2013 4:30:23 GMT -6
I guess most of the "special abilities" you're talking about are implied by race and class, so there's no real need to record them. More specific or unique abilities would be useful on the character sheet thou, I'll have a think about it... thanks for your comments.
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jeff
Level 4 Theurgist
Posts: 108
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Post by jeff on Nov 28, 2013 20:48:58 GMT -6
Really really awesome sheet! Very evocative. I'd like to see more room for Equipment. You could create 7 versions for each of the core classes (yeah yeah...too much work)
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busman
Level 6 Magician
Playing OD&D, once again. Since 2008!
Posts: 448
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Post by busman on Dec 7, 2013 1:35:23 GMT -6
Amazing! Thank you, WOTE!
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idrahil
Level 6 Magician
The Lighter The Rules, The Better The Game!
Posts: 398
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Post by idrahil on Jan 5, 2014 18:36:41 GMT -6
waysoftheearthHey Ways, I was looking at this sheet as I was transferring over info from our old sheets. I noticed that there is a spot for Intelligence Modifier for "Spells" and that there are spots for the Wisdom Modifiers "PR" and "Spells". I skimmed over the Gamma of DD Reliquary and didn't see any new rules for Int and Wis. What do the "Spells" modifiers under Int and Wis mean and what does "PR" under Wis mean? Thanks!
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Post by waysoftheearth on Jan 5, 2014 19:14:40 GMT -6
I noticed that there is a spot for Intelligence Modifier for "Spells" and that there are spots for the Wisdom Modifiers "PR" and "Spells". I skimmed over the Gamma of DD Reliquary and didn't see any new rules for Int and Wis. What do the "Spells" modifiers under Int and Wis mean and what does "PR" under Wis mean? Hey idrahil, see my summary of changes between the alpha and beta versions here. In short, the "spells" box is a place for players of magic-user or cleric characters to put a "tick" next to their spell casting ability to indicate that, yes, they are a spell caster. Others would put a "cross" or leave that box blank. If the referee has a house rule that adds (or removes) spells due to a high ability score, the player can write something like "+1" if he were allowed one more spell than usual (or something like "-1" if he were allowed one fewer spell than usual). The "PR" box against wisdom is a place to record whether the character's wisdom score adjusts his Prime Requisite ability score, and if so by how much. An above average wisdom score will inflate a PC's prime requisite for the purpose of calculating experience points earned. From the DD Reliquary (gamma) text: So, the player of a character with 15 wisdom would write "+2" in the PR box against wisdom, and inflate his prime requisite ability by +2 when determining his XP bonus. Hope this helps
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idrahil
Level 6 Magician
The Lighter The Rules, The Better The Game!
Posts: 398
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Post by idrahil on Jan 5, 2014 19:35:36 GMT -6
Thanks for the heads up! I head read that post too back in November. Old age catching up I guess
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Post by discuit on May 26, 2014 5:14:04 GMT -6
A little feedback:
1. Sheet looks amazing, great art style. 2. I'd suggest removing the helmet pic (even though it looks cool) as it will cause some confusion and has no real rules bearing, and replace it with a front/rear AC recording space. 3. Maybe have Spells/Special Abilities instead of just Spells, or halve the retainer space and add a special abilities/notes section there.
Sincerely,
discuit.
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Post by waysoftheearth on May 26, 2014 6:46:48 GMT -6
Thanks for the feedback discuit. The helmet rules are on p35 of DD3 Vol 3. They inform us that one hit in 6 is a head hit, and that a head hit will smash a helm that doesn't make a saving throw. Whatever else may be taken from this is left to the referee. I have digitally modified the PC sheet to allow twice as much space for equipment at the expense of less space for hirelings. I may have slightly tweaked a few other things, but it was a while ago and I can't remember. I'll be re-releasing it in its updated form along with the hardback.
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Post by discuit on May 26, 2014 7:12:17 GMT -6
The helmet rules are on p35 of DD3 Vol 3. They inform us that one hit in 6 is a head hit, and that a head hit will smash a helm that doesn't make a saving throw. Whatever else may be taken from this is left to the referee. Heh! Cool! I missed that somehow! So....."theoretically" players and DM's should roll a d6 with each d20 to see if it's a headshot? Work intensive but totally awesome!
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Post by waysoftheearth on May 26, 2014 7:24:50 GMT -6
It's up to the individual ref how it's implemented.
Personally, I just go with the damage roll; if someone scores 6 points of damage, that's because it's a head hit.
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Post by kesher on Feb 4, 2015 10:54:21 GMT -6
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