The great voice in the sky fills you in on some more information:
There are a few hundred conscripts and assorted unsavory people in the citadel. Every night, those who are present eat dinner in a communal mess hall. (Some slaves have been hired for the sole purpose of hunting game, though men at the citadel do so as well.) If you would like to ask for permission to go out exploring, you can ask Sir Enzu, the fat, dull knight who is in charge of the citadel. Alternately, you could ask around for rumors, or participate in the weekly duels-to-first-blood. (The winner receives two silver pieces.)
Yes, you know each other.
Last Edit: Jun 24, 2013 23:35:12 GMT -6 by sirravd
Post by gronkthebold on Jun 25, 2013 7:05:55 GMT -6
Leos elects to travel to the local watering hole for rumors and then from there set out on an expedition, but before he can do that Fummoven grabs him by the shoulder, "You are not seriously suggesting we leave the citadel without the permission of Sir Enzu? You do know what he will do..." the Forester speaks monotonically to the irritated looking farmer. Leos shrugs him off, calling him a "little butt-kisser", and a "spineless fool of a slave..." among other mumbled insults as he moves towards the nearby tavern. Before that, he stops and addresses the rest of the party (not just my four peasants): "I'm off for a drink, and I might possibly hear something interesting along the way, would anyone like ta join me?"
Alser clears his throat as if about to begin a speech, but curious eyes that look expectantly at him are underwhelmed by sudden silence from the cut purse as he tries to blend in with the rest of the group. Falkaha Dor will speak to Striker's group (this is under the presumption that one of his characters declared that they need a team name): "That would be great, wouldn't it?", the glassblower begins, with a look of wistful glee on his face. "How about... 'The Lord's Golden Company'? Or how about 'The Great Legion of Kor'? I like those names, how about ye?" Fummoven, quietly exasperated by the others who do not fully accept the law, moves towards Sir Enzu to complete the task of asking for permission to explore the area.
Post by cleverkobold on Jun 25, 2013 7:23:30 GMT -6
After the evening meal is finished, Ekur and Ishme the Red, both at the mess hall, begin talking. They are both bored of the citadel and wish to seek adventure outside its walls. But alas, both are new to the area, and know very little about adventuring, so they begin asking any conscripts who have been outside of the citadel what they could expect in the wild.
Akalma Ezz sits at a rather lively table, swapping stories with the other conscripts, drinking unnecessarily large amounts of mead, and dicing away his hard earned coin. He keeps his eyes open for anything interesting that may happen.
Yerg of the Forked Tongue sits brooding in the corner of the mess hall, and cursing his luck that he was caught consorting with a black magician and imprisoned here for it. He despises the confinement of the citadel and would have rather been executed.
Post by st4ticstriker on Jun 25, 2013 7:29:14 GMT -6
Jeremiah: "Yeah we don't need no premssion from some drugged up knight!" he says nodding at leos. "I'm gonna go see if I can't get some free stuff in one of thoose duals" Jeremiah goes off towards the dualing and trys to challenge some to a fist fight/westling match.
Jona: "I think I'll take you up on that offer of a drink...aslong as your paying" The fortune teller will follow Leos into the tavern.
Buckly: with his pet dog, Fone "I like the sound of the golden company, has a nice ring to it."
Roland: Will follow Jeremiah in the hopes of seeing him crack someone's skull again.
Post by crusssdaddy on Jun 25, 2013 9:17:34 GMT -6
[OOC: I can't bring myself to care about my dudes yet as individuals (I almost didn't name them), so until I've winnowed them down to the last man standing I'm just going to have them act as a hive-mind. Hope this doesn't blow anyone's immersion. Accordingly...]
Hive Group: "The requirements of this slave pit chafe us as well, but we advise cunning in our removal. Instead of an immediate escape from the fortress and the dangers of certain pursuit, perhaps we gain permission from the Knights to go exploring and then go rogue under cover of trust. We would then have at least a week before suspicion was aroused. As free men unleashed upon the countryside, we could journey to the warmer lands of the North... explore the mysteries of this realm... prey upon fellow adventurers as bandits and murderers... pursue any rumors gleaned in these squalid taverns... waylay any soldiers dispatched to retrieve us. These choices gladden us. Until then, we shall drink lightly and spend the additional minor coin required to gather perhaps two rumors."
Hive Group makes for the tavern of seediest repute.
@crussdaddy: One can petition to explore on behalf of all of you. Hive Group figures that the tavern of seediest repute within the Citadel's walls is the Horn of Plenty.
cleverkobold (Ekur and Ishme): The dim mess hall is lit by torch-carrying slaves. After you have eaten, you find yourselves talking to one bearded, thin-lipped man. He introduces himself as Azhu. "Adventurin'?" he says. "Rumors? Ehhhhh...I hear tell tha' some castles out t' th' east are under attack by Icelin's. But I can' tell ye more than tha'. Ye cou' larn more if ye went to the Horn o' Plenty. Y'know, the tavern in 'ere." Meanwhile, you see a group of six approach Enzu and speak to him.
makofan: Enzu looks up at you and speaks with his mouth full of half-eaten venison. "Go, do wha'ever ye want, leave the citadel, I don' care so long as ye're back wi'in a week. Thar's plenny of rumors at the Horn o' Plenty, why don' ye go there."
@gronk: Leos makes his way to the Horn of Plenty. Meanwhile, Fummoven joins Makofan's group in approaching Enzu.
@st4tic: Jona joins Makofan's group in approaching Enzu. Roland and Jeremiah approach Gor-he-ezu, head of the duels. "I'll keep note that you want to join," he says in a surprisingly polished voice. "There are two days until the nearest duel. Three other men are signed up to fight." He gestures to the rack of bronze swords used in the duels. You have seen these duels before (they are popular entertainment), and you know what to expect: a small stadium, a hooting crowd, and serious injury ("first blood" aside).
Post by crusssdaddy on Jun 25, 2013 14:26:18 GMT -6
Hive Group goes to the Horn of Plenty. They stagger their entrance to appear as if not together, then fan out and look for knowledgeable lips that may be loosened by a free drink. Looking particularly for info on: black market armor & weaponry, points of interest in the greater countryside, destinations of adventuring groups who have recently departed the fortress. They keep a discreet eye on one another, on the lookout for any trouble. They also look for any patrons incapacitated by drink and potentially an easy target of criminal activity.
Copper, silver and gold are all plentiful; the price of drinks, helmets and swords in the Citadel is going to be quite low, however, because people are allowed very limited money (whatever you gain from duels/gambling + whatever you gain from adventure + whatever you leave with). A drink = 1 cp, helmet = 1 sp, sword = 2 sp. Men in the citadel may buy and sell whatever they like with one another (and buy their freedom by paying Enzu 25gp...which is quite rare).
The Horn of Plenty is an eyrie in one of the citadel's central towers. An open window looks 150 feet down....Hive Group hear about a few men, led by a mercenary named Ragnar, who recently departed for the rocky desert. "Goin' to the dome, most like." One man tells Hive Group about the dome (for the umpteenth time); another mentions a few sorcery-wielding barbarian tribes rumored to live in the desert. Unfortunately, Hive Group does not see anyone who is falling-down drunk.
Post by cleverkobold on Jun 25, 2013 17:29:45 GMT -6
Ekur and Ishme take the mans advise to heart, and seeing a group move towards Sir Enzu-presumably to ask permission to leave the citadel-attempt to join them. Yerg also joins the group; anything to leave this wretched place!
Akalma heads towards the Horn of Plenty, as the stream of people willing to gamble seems to have dried up here in the mess hall.
Post by gronkthebold on Jun 25, 2013 18:23:48 GMT -6
Fummoven, upon hearing the drunken approval of Sir Enzu, marches back to where Falkaha was speaking with Buckly and signals him and Alser to follow along. "The man's clearly too drunk to tell his wife from a swine, poor establishing of order if you ask me!" "Where are we going then?" Asks Alser, slightly unnerved by the forester's determined march as he and Falkaha follow alongside. "The Horn of Plenty, God knows it's a real stinking pit, but that d**ned farmer likes it well enough." All throughout this short walk, Falkaha whistles tunelessly to himself and looks at various decorations that catch his eye. All of the remaining three of my characters will regroup with Leos at The Horn of Plenty.
This is my quest, to follow that star ... No matter how hopeless, no matter how far ... To fight for the right, without question or pause ... To be willing to march into Hell, for a Heavenly cause ...
Post by cleverkobold on Jun 25, 2013 20:40:45 GMT -6
On the way to the Horn of Plenty, Ekur, Ishme, and Yerg convince Akalma that adventuring would be an interesting way to pay off gambling debts past, present, and future; Akalma is on board with the idea.
The group joins up with the others seeking adventure whenever an appropriate moment to do so presents itself; and after introducing themselves, the group will inform the others of the iceling attacks, and suggests the castles in the east, as a possible destination.
Post by st4ticstriker on Jun 26, 2013 8:20:20 GMT -6
Buckly: Buckly Follows Fummoven, Falkaha and Asler back to the tavern, still speaking about the idea of a team name "Compass head adventuring, blade & broad mercenaries, Land trotters...." He'll continue with really bad names until they arrive at the tavern. (Sirravd, Could you roll a lore check or somthing for him to see if he rembers the name of some legendary disbanded company that used to exist. He has 16 int
Jona: "Well it seems like everybody and their dog's cat is talking about that desert dome, must be full of all kinds of ancient loot." Will anyone PC or NPC buy her a drink btw?
Roland: Disipointed at not being able to see a dual today "Come on big fella, I've heard everyone else was going to that tavern. The horny somthing or other..." He'll start strolling towards the tavern, knife clearly visible on his belt. (If he makes it there uninterupted "So have we decided were we're heading yet?")
Jeremiah: After being denined the chance to show his might the fist fighter thinks a drink is the perfect way to cool off and will head towards the tavern Leos was on about.
Yejud says "There is a sorcerous star of ill-boding in the sky. I fear some deviltry will be afoot in the kingdom. We had best be started"
"I too saw such a star", replies Yerg, "though I doubt that it has any true magic in it. Nevertheless I agree we should make haste away from this place for superstition has been known to rile folk into unpredictable frenzy."
Post by flightcommander on Jun 27, 2013 22:22:52 GMT -6
Vak and Fenlap, unencumbered by animals, join the others within the Horn of Plenty and seek rumors and lore. Meanwhile, Osaf and Halu wait outside with their feathered charges and observe the comings and goings of the townspeople.
Vak and Fenlap begin speaking to a fat man who repeatedly jabs his finger at them. "You vant rumors? I vill tell you! You know ze dome? Ze dome een ze desert. Zere are men in ze dome. But ze men are built of slime! Eef you eat ze slime, you vill become...immortal. Get me anozer drink!"