Guys, I can't keep this inside anymore, it is just too awesome!
I know we are still waiting for a couple of players, and I apologize for skipping them, but their actions are irrelevant.
choun was totally on the ball, 1st to reply after the last combat round, so I have decided to bump his initiative up one 'pip' from 2 to 3, simultaneous with Brecon. (Does anyone object to this method of the DM occasionally granting a +1 initiative bonus, to keep up the pace of the story and to reward players who participate actively?)
Besnik Zim attempts his hide check (5) and succeeds. Third time's a charm as his attack roll is 20+4=24! The dagger finds !Bthylst's heart for 2d6=5hp, and the Goblin King is no more!
(To Besnik's credit, it's worth noting that, even without the backstab bonus, he still would have hit for 3hp and killed the goblin.)
The King topples, his body goes limp, and Dwarfkiller clunks to the floor, seething with dark magic.
!Bthylst the Mighty Perfection is dead, slain by Besnik Zim!
The young dwarf Brecon is humbled, knowing this foe was beyond him, and he would have faced certain death without his friends. He feels exhausted, but also more experienced, as do all the survivors of this fight. You guys are kicking this module’s you-know-what!
The western guard chamber is 20’x30’ as previously mentioned. Contents include a shattered table, two wooden benches, a keg, and a barrel of 60 spears. The other exit is in the northwest corner: stairs leading up to a higher level of the ravine’s tunnel system.
Tally of the loot from the goblin corpses:
The chieftains purse (18 mint-condition gp matching the hobgoblins’ coins, 2 rare and incredible platinum pieces!); the elite guards’ pocket change (16ep, 9sp), the grunts’ hazard pay (4x6=24 matching gp); any weapons and armor I’ve mentioned along the way.
“Hey guys, what about me?” meeps the runty goblin sacrifice tied to the altar.
Post by st4ticstriker on May 29, 2013 2:56:16 GMT -6
"We'll that was a fight and a half..." The hobbit hides his annoyance that no-one bar Troke tried to help him. (His helmet does this exceptionally well, though he does glance towards Bensik more then a few times.)
Forgetting his lance and moving to his saviour's side Josh realises, only now, that the Wizard is still alive. "Hay wake up! It's too earlier for you to go dying on us." When Troke does awake Josh will give him a hand up. "Thanks for the help back there buddy, I thought for sure though that the goblin got ya right after you freed me..."
If the party decides to leave Josh will hastily Grab his lance, but if the party stays Josh will just thank the Dark Wizard for his bravery or take no action.
(Other action: if a party member suddenly tries to kill the tied up goblin Josh will intervene, insisting that all goblins can't be evil. He will draw his weapon and block if need be, but besides fake swings he will not fight for this.)
Post by gronkthebold on May 29, 2013 5:57:40 GMT -6
Troke takes the helping hand from Josh and stands upright, a faraway look in his eyes as he feels the enchantment leaving his body, "...thank you, Josh, I should not have underestimated one of the Burrow folk...Let me speak to that goblin." Troke will approach the probably struggling Goblin and look him in the eye, "Who are you? Who do you worship? Are there any more of your kin?..." Troke asks this in a calm, relaxed tone in the goblin tongue.
This is my quest, to follow that star ... No matter how hopeless, no matter how far ... To fight for the right, without question or pause ... To be willing to march into Hell, for a Heavenly cause ...
Wiping sweat from his brow, Brecon approaches Besnik and extends a hand. "Thank you, Besnik Goblin Killer," he says, adding an appropriate title to the dark-skinned man. "I thought for sure I was a goner after my spear shattered his shield instead of piercing his black heart..."
Brecon then assists the others in gathering loot and anything else of value.
He searches for a new shield among the bodies of the slain; if one is found, he will use it.
Spying the Dwarf Killer morningstar on the ground, next to the stump of the dead goblin king, Brecon spits on it. From a safe distance.
Last Edit: May 29, 2013 7:27:12 GMT -6 by ehiker133
Lots of dead goblins lying about, so everybody with a smashed shield gets a new one. Heck, if you like you can have a 2nd shield slung across your back, and we'll say that subbing your spare shield after you've been shield-smashed is a full-round action that forfeits your attack. If you need weapons then scavenge them from the goblins. Look back over the thread, and if you see something you like, quote it in a post and say "Highbough takes this spear" (for example). That should serve for bookkeeping purposes.
Bremusa keeps watch at the northwest exit. There's a flight of stairs leading up and to the south, then a landing, then more stairs leading up and out of sight to the east. She gets a vague sensation the stairs to a different level of the dungeon with its own fresh challenges, not part of the current goblin complex. There are no unusual sounds, but she remains vigilant.
Troke makes himself known to the goblin using a pidgin of common, orc, and gnoll. He says his name is Ziggle, and you have already killed about half his tribe's warriors (as well as his king). The tribe worships Shall-Not-Be-Named out of practicality more than anything, because His power is strong in these caves.
Brecon hawks a loogie at Dwarfkiller, and his spittle crackles and evaporates as it makes contact with the accursed weapon! If anyone in the party wishes to retrieve the morningstar, there is the gruesome question of how best to separate the weapon from the goblin...?
Meanwhile in the ravine, Delapore keeps watch and sits in judgment of the pathetic Troglodytae. With their incredibly sheltered upbringing, they really have very little to teach the learned Professor. All he was really able to get out of them is: the elder pair grew up in a fishing village on a river (possibly the Miskatonic?), there was a nearby quarry where the children liked to swim, one day after a rainstorm they went swimming and got sucked under, they've lived in the caves ever since, raising a family and constantly hunted by insane Cthulhu-worshipping Deep Ones.
Apologies Mush with the holiday weekend and my work schedule I haven't been able to keep up as much as i'd like. Trying to get back into the swing of things now.
Also I haven't had a chance to look back when is that Byakhee supposed to show up again?
John goes to pick up his warhammer he threw across the room.. He thinks about picking up another shield but as heavy as his pack already is he decides against it.
John moves up to the goblin tied to the altar with a smile upon his face he turns to the others. "Go on ahead, i'll deal with this goblin."
"That won't be needed, we're bringing Ziggle with us as a thrall. They only worship He who shall not be named out of fear, and half his tribe have been killed already." Troke removes the bonds of the goblin with his dagger (after retrieving it, of course), "We can also use him for guidance around these caverns... isn't that correct, Ziggle?" Troke gives Ziggle a penetrating stare, before tying the rope that held the goblin (presuming he was tied to the altar) around Ziggle's neck as a leash. "Lead on Ziggle, and hope to God we never have to punish you if you betray us."
Brecon is disappointed to find that all of the spears are of equally shoddy goblin craftsmanship. The only exceptional-quality weapon is, sadly, Dwarfkiller.
I am enjoying the debate about what to do with the goblin, so please talk amongst yourselves for a day or two. This might be a good time to discuss whether to push on exploring the caves, or head back to Arkham for some R&R. You have wounded PCs, and a few coins in your pocket to spend.
"Anyways I have a little divine blessing that will be coming to help at night but only until first light so I think we should keep progressing. Though if you let me do a small ritual I might be able to provide a better boon for us all. "
John taps his chin for a second with a whimsical grin on his face. "Who knows maybe even a little healing of our wounds. But I need our goblin friend if i'm to do this."
John looks around briefly just to confirm if any of the downed goblins still happen to be barely alive and would be adequate substitutes.
Last Edit: May 30, 2013 22:20:41 GMT -6 by aquebman
Post by gronkthebold on May 31, 2013 11:53:21 GMT -6
The mage hears John's qualms regarding the loyalty of the goblin, and places his palm on Ziggle's forehead. "Do you swear to uphold your loyalty to us?", he will ask this again if the goblin complies, and again for a third and final time. After this, if the goblin has agreed three times, Troke will state monotonically to the goblin: "Now you have sworn to the oath of the Magi, an oath held by kings and commoners alike for centuries. If you betray us at any point, your face will slowly melt, and your heart will claw its way out of your chest." (Troke is lying, using the fear caused by sorcerers to his advantage) Upon hearing Bremusa, Troke smiles at John and pulls at the leash on Ziggle's neck: "Excellent, now we have an extra incentive to bring Ziggle with us. You heard her Ziggle, is there any treasure hoard of the king that you know of?"
Post by gronkthebold on May 31, 2013 12:27:59 GMT -6
Troke looks at Ziggle sternly, scowling at his reluctance to uphold the oath, and pushes him forward, "Very well, Ziggle, you may lead us to the treasure hoard to prove your loyalty instead of the oath, but first I ask you this: How many warriors reside in the lair and the eastern guard room?"
Ziggle says there are more goblins remaining than he has fingers and toes. His math skills are inadequate to give you an exact count. There are males, females, and young (though the strongest fighters have been slain along with !Bthylst). Past the Eastern Guard Room, there is a long hallway to a common room. (Brecon heard goblin noises from this direction earlier.) Beyond that, the northern fork goes to a storage room, and the southern fork goes to the King's chamber, where the runt was never allowed. The goblin, who stands eye-to-eye with Josh, shrugs at the mention of a secret entrance, and doesn't know anything about any traps.
HOWEVER, Ziggle says if you want some REAL treasure, you should head up the southwest stairs (where Bremusa is standing guard) and raid the Hobgoblin lair. Those big bullies are always taking the best loot! It isn't fair.
I'm bored, thinks Delapore. He heads back into the cave, ordering the trogs to stand behind and in front of him and protect him if need be.
Delapore's boredom is relieved by the emergence of an enormous bear into the crepuscular light! The brown beast crawls out of the next cave over, 100' to the east. Delapore recognizes the species as the cave bear Ursus spelaeus. The huge ursine yawns and stretches, and doesn't seem to have noticed Delapore and the trogs. Will he proceed with his plan to enter the cave with the trogs, or alter his action based on this new information?
Post by st4ticstriker on Jun 2, 2013 4:00:46 GMT -6
"Hobgoblin treasure ah? I like the sound of that besides, some hobs would atleast put up a decent fight..." Josh turns around and surveys the room again. "What you thinking Bremusa? Could we take a few hobgoblins?"
Josh is willing to leave for the hobgoblin lair this turn.