If I don't hear from the players soon, I'll assume these two wounded characters are tending their injuries outside in the ravine with Delapore and the wounded/non-com trogs.
OOC: Sorry Mush had a crazy end of the week
Josh would rush in warhammer and shield in hand after the others looking to get revenge on the goblins for nearly ending his life the last time they met. He will try to reach the king if he can but if he is unable he will gladly bash the skull in of the nearest goblin that stops him.
This is if Josh hears Delapore
I don't know why you speak to these cave children they are simpletons. I highly doubt they know much of the gods other than paintings they made in their own feces.
Last Edit: May 19, 2013 19:52:05 GMT -6 by aquebman
John the Fisherman charges into the scrum and bashes at a goblin grunt with his warhammer, but narrowly misses. (needed 13 but rolled 12)
Lupe only rolls 7 on his sling attack, but gets +2 for the point-blank range and +4 for the sneak attack = 13, just good enough to hit AC 7! He brains the goblin for 2hp damage, not killing it but briefly disorienting it.
Troke hurls his oil flask, and the goblins must save vs. breath weapon. All 3 fail and are incinerated! Lupe skips back out of range of the flames.
Awaiting Casamir's action on the oil toss to close out Round 1.
I can't take the suspense!! Casamir, in a deadly fit of Lawful Cleric zeal, is determined to end the Hastur ritual *at any cost*!!
Fortunately for his allies, he rolls 18, an honest-to-goodness hit, and lands his oil in the target square!
The tough goblins fail their save vs. breath (6, 7) and are torched!
The runty goblin who was to be sacrificed rolls 20! and is miraculously unharmed by the flames.
Hastur is amused by your enterprise. Looking down on his previously-blessed servant John The Fisherman, He Who Shall Not Be Named grants a B'yakhee which will appear at sunset and serve John until the first light of dawn!
Everyone kindly state your intentions for Round 2...
Last Edit: May 21, 2013 18:06:46 GMT -6 by mushgnome
John frustrated at his near miss continues to try and brain the nearest goblin. His eyes light up and a huge crazy grin crosses his face as he realizes the blessing bestowed upon him by he who shall not be named.
He also fails to tell anyone else about it. They'll figure it out when it happens. He thinks quietly to himself among the chaos of combat.
Post by waysoftheearth on May 22, 2013 15:49:28 GMT -6
If it looks safe to do so, Lupe will dash another goblin head with a sling stone. Otherwise, if he is unnoticed, he will investigate the alcove from which the goblin ambush sprung. Or, if anyone threatens to attack him, he flees in the direction of outside.
Troke throws his dagger at the elite goblin, but his roll of 10 is a miss. Lupe launches a slingstone but only rolls 2!
The party's main fighting force squares off against 4 goblin guards. The overmatched goblin grunts have 3 miserable misses and 1 half-decent swing, which glances harmlessly off Casamir's mail. Brecon rolls 5 and misses; Bremusa rolls 16 and hits for 1hp, killing the feeble thing! Casamir and John both hit, for 6 and 3hp damage respectively, killing 2 goblins and reducing their number to 1!
One elite goblin crushes Josh in a vicious bear-hug, while its partner moves in to swing his mace at the squirming halfling. "Ant, help me!" Josh screams. The loyal dog obeys and nips harmlessly at the goblin elite's legs while Josh struggles to escape. There is a lot of confusion and bruising, but nobody does anyone any real damage.
"Let me at him!" roars !Bthylst, brandishing his morningstar-hand. He steps forward to end Josh's life, while his loyal elite guard holds the prisoner helpless.
Everything hangs on Besnik's backstab attempt! The rookie thief fails his hide check (2) and can only make a normal attack. He rolls 12 and misses (but ironically, would have hit with the +4 backstab bonus).
!Bthylst the Mighty Perfection rolls a 2 and trips over the dog! Josh lives to fight another round!
The tactical situation looks bad for the goblins: their King, 2 elite guard, 1 grunt, and the runty sacrifice tied to the altar.
Last Edit: May 22, 2013 19:20:16 GMT -6 by mushgnome
A'Poth grabs some rocks, the biggest ones he can comfortably throw, and uses them against the goblins.
Welcome back! A'Poth returns just in time to participate in Round 2! His rock flies straight and true (19) and brains the last goblin grunt for 4hp! (The poor thing only had 1hp, not a pretty sight. )
The goblin front-line is slaughtered, and the party is clear to mob the goblin king on upcoming Round 3... it's a Boss Fight! You face the 3HD king and a pair of 1+1HD elite guards (one of whom is holding Josh).
The 3rd, perhaps decisive, round of the Goblin King Battle begins in 3... 2... 1... GO GO GO!
Last Edit: May 22, 2013 20:00:18 GMT -6 by mushgnome
"Keep in formation!" Bremusa calls out as she marches forward towards the Goblin King.
((OOC: If possible, she will throw a spear at the goblin king (if he is unengaged in melee), then draw a new spear and march forward with the others. If this is not possible, she will just march forward to melee.))
Josh, out of ideas, will stop resisting and try to slump to the floor.
What is Josh's plan B, should the dice gods cause the goblin to release him?
If Troke the wizard is successful in freeing him, Josh will probably attack another of the Goblin elites with his axe. Just In case one of them goes for himself or the wizard who is now in the front line
"Thanks for that...I thought I was dead man for second back there!" He'll say this to his saviour before attacking......If he escapes.
Bolstered by his recent martial successes ( and not familiar with the finer points of formation combat), Casamir giddily cries out "Have at you!" as he recklessly twirls his morning star about his head and charges the Goblin King.
(Nothing quite as scary as a pudgy, middle aged guy in ill-fitting armor clumsily charging at you while almost hitting his allies with his weapon. Sort of like a SCA event )
Besnik 6 Casamir 6 Troke 5 Delapore 5 Trog A 5 Goblin Guard A (the one with Josh) 4 Lupe 4 Josh 3 Bremusa 3 John 2 Trog B 2 Goblin King 1 Goblin Guard B 1 Brecon 1 A’Poth 1 John 1
Besnik makes his hide check this time, but fails his backstab attempt (even with the +4 bonus). !Bthylst is so darn tough, the dagger just isn’t getting through to his vitals!
Casamir makes a spectacle of himself, rolling 4 and missing completely.
Troke strikes the goblin holding Josh from behind. He rolls 12 + 2 flanking bonus = 14 striking AC 6 for 2hp damage. The goblin has 1+1HD, rolls 7hp, and is reduced to 5. One of the trogs tries to tag on an attack against the wounded goblin, but misses.
Goblin A releases Josh and strikes back at Troke. He rolls 17 and hits for 5hp. Troke has only 5hp! In desperation, Troke protects himself from the mortal blow with his staff. The staff shatters, and Troke takes no damage (just as a fighter sacrificing his shield). However, with his caster’s staff destroyed, Troke suffers a backlash of his most recently cast spell, and falls into a deep sleep!
Lupe no longer has a clear headshot, so he decides to investigate the goblin ambush alcove. Under a loose rock, he finds a sack of 13gp, 20sp, and 80cp!
Josh attacks Goblin A, who threatens the helpless Troke. He rolls natural 20 and chops for 4 damage, reducing Goblin A to 1hp.
Bremusa rolls 19 and hits for 1+1=2 damage, dropping the Goblin King to 5hp.
John strikes at Goblin B, rolls 18, and hammers for 5hp. Goblin B is no more!
The second Trog attacks Goblin A and hits for 1hp damage, killing it. So easy, a caveman can do it!
Standing alone against the invaders of his lair, !Bthylst’s true grit is on display! The weapon grafted to his stump is DWARF KILLER (morningstar +1, +3 vs. Dwarves). As a 3HD fighter-type vs. low-HD foes, he gets 3 attacks and rolls: 19, 13, 3. His eyes lock on the party’s Dwarf, and he flies into a rage! The Goblin King bowls over Bremusa for 4hp--she only has 3hp so she allows her shield to be sundered. !Bthylst reaches his target and swings with all his might! Brecon is smashed by the morningstar Dwarf Killer for 6hp, and he stares death in the face! Reflexes kick in, and he raises his shield-arm just in time. His arm goes numb as the shield shatters, but he is alive!
The Mighty Perfection aims another blow at the dwarf, but it is a weak swing that Brecon blocks with the haft of his spear. Dwarf and goblin have locked weapons! Brecon tries to push !Bthylst away with a roll of 11, but the brute is big as a boulder!
A’Poth realizes he has no clear target for his rock, and holds his fire. (His attack roll of 9 would have missed; best not risk friendly fire.)
Last to act is John, who can end this thing with one good swing of his warhammer. He rolls natural 1, and the hammer flies from his hands like a baseball bat slipping from the hitter’s hands!
Thus ends Round 3, with the party failing to defeat the Goblin King, who stands alone with 5hp. He telegraphs his murderous intent to focus all three of his Round 4 attacks agains shieldless Brecon. I will re-roll individual initiative for each new round at this point. Please state your intentions...