Equipment: 27GP, Rags with belt, worn wolf fur cloak, Flint Dagger (in belt), Leather Backpack, 5 Iron Rations, Waterskin, Wine flask, oak branch that looks vaguely like a walking stick (Staff), spear, 5 torches, a tinderbox, blood stained spell book adorned with a horned skull vomiting pained looking souls (containing 1 level 1 spell: "Rest thine head, my oppressor" which functions as a Sleep spell). Dwarfkiller morningstar +1, +3 vs Dwarves, which Troke may wield as a staff.
Biography: Several years ago, against the warnings of the village elder, his curiosity forced him to explore the dread sorcerer Hregen's tomb near his village. In that pit of cobwebs and the strange mummified corpses of Hregen's eldritch servants he could hear a faint moan from something in the mage's sarcophagus and, although fearful, his insatiable curiosity had caused him to slowly lift the lid to find an open spell book inside. The aura from this book was a power that filled his mind with dreams of power and promises of glory. His first exposure to this arcane volume created an addiction to magic Troke could not find the will to resist and, fearing a hanging for this breach of the elder's law, he had left his village without a trace. Now he travels in search of scrolls and runes of eldritch energy, growing regretful of the new path he has taken in life and becoming bitter.
Description: Troke is a tall (6'0 ft), slender and deathly pale figure with a small black goatee, one ear and weary, bloodshot eyes. He is very blunt and cold, and the locals of any village he has traveled through have described him as "a mumbling and bitter ghoul of a man." However, no matter how far his addiction to magic will go, he is still human and tries to do what he can to perform moral actions in times of dire need.
Last Edit: Jun 9, 2013 13:09:03 GMT -6 by mushgnome
Bio: Josh is a pure-bred hobit. Born to a large hobbit family who lived under to rule of the small time lord Hogard.
He managed to gain a place in the Lord's hunting party. (They mostly brought him along for entertainment) During the hunts his jokes and possitve outlook impresed Hogard and after a year or two Josh was allowed to vist the modest castle.
After a few years the Lord was won over by Josh's personality and made him a Knight, this was mostly done as a joke, Hogard even going as far as to make a miniture lance for him. Josh nevertheless loved the idea and lived in luxury with the good Lord for many years.
One particularly cold winter Hogard mysteriously took ill and died in a mater of days. The Lord's brother quickly took control and stripped Josh of his knighthood claiming "The hobbit was no use to anyone and never should have been made a knight in the first place." (Almost everyone agreed with the new Lord)
Josh disgraced, fled the land and tried to find knight-hood with a new King unfortuntly no-one would have a Hobbit Knight.
Now, years later after having sold most of his armor for food. Josh is trying his hand at adventuring, desperate to prove he's got what it takes to become a hero.
Description: Josh is 3.6ft tall with short auburn hair and a long nose. He is normally happy and possitve but is starting to grow desperate. Josh almost never takes off His beaked helmet and is always insisting he's a real knight.
Last Edit: Apr 21, 2013 11:13:59 GMT -6 by mushgnome
Backstory: Brecon slipped into the barrel and closed the lid, working the latch he'd rigged up from the inside to make sure it didn't open until he wanted it to. After a few moments of shifting around to a comfortable position, he was just another barrel of ale sitting on a doc, ready to be loaded into the hull in the morning.
It seemed like an extreme measure, to leave the country in such a sneaky way, headed for a far away place like the Unexplored Continent, but the local witch hunts were getting out of control and he feared for his life.
Two months ago, they burned up Trefor, a stable hand the next town over, because people though he had a queer looking cat. Then, it was Bronwen and her sister - twin girls with fiery red hair who finished each others' sentences, much to their misfortune. And, just last week, he heard they'd burned Hywel in his own bed. "For no reason at all," is what people said to him, but they always failed to mention one fact about Hywel that did not escape Brecon's attention - he was a dwarf, as well.
And so, rather than fall victim to the murderous mob that was sure to come knocking at his door in the near future, Brecon Smout, former smith's assistant, took his somewhat modest savings, hid half of it as best he could and kept the other half, enough for full passage to the Unexplored Continent, in a pouch at his belt.
When the time was right, he would present himself to the captain and hope the gold he offered would at least prevent him from throwing the dwarf overboard outright. He also hoped that by picking a ship with a crew that consisted of another dwarf, the captain might even show some understanding of his plight and treat him fairly.
As it turns out, the captain was a fair man, but rightly upset about the stowaway that showed up on his ship two days out of port. Brecon had to pay the full price of the voyage in gold. In addition, he was forced to work as a member of the crew for the entire six week trip. In return, he was provided food and water and a place to sleep. And he was given a promise that if, after the passage was complete, he ever stepped foot on the Misty Siren again, he would be "drawn and quartered the sailor's way".
He had no idea what that meant, but was pretty sure he didn't want to find out. Besides, this would most likely be his first and last trip on a sailing vessel across such a large body of water.
Last Edit: May 24, 2013 20:31:54 GMT -6 by mushgnome
A'Poth is a tall, wan, slender male human whose skin is covered with tribal tattoos in a striking purple ink. Even though he is never seen to shave, he has no body hair to speak of, underneath his helmet his scalp is always covered by a purple head scarf with an intricate knot, the tail of the scarf hangs about halfway down his back. Embossed upon his shield is a creature that looks very much like a dinosaur. He doesn't look as if he is from "around here" and speaks with just a trace of an unidentifiable accent.
Equipment: -plate -shield (embossed with a likeness of Grikk) -intricately carved club (he refers to it as a 'shillelagh' and has whittled many runes and strange devices thereon) -leather poke -sling -lead bullets, 20 (in poke) -misc. healing herbs and poultices (in poke) -wooden "holy" symbol (carved in like manner as his shillelagh) -traveling cloak (finest quality, but it has seen better days) -4 gold pieces (in poke)
Last Edit: Apr 16, 2013 21:28:02 GMT -6 by mushgnome
An average man, of average build, Besnik is dark of skin, as if tanned in the sun. He wears dark leather armor and a once colorful cloak that has darkened from time and use. A similarly colored scarf is tied around his right bicep. His sword and dagger sit on separate hips each hilt bearing the symbol of his lost family - 3 rings linked together.
Male Human Thief Neutral
Str - 10 Int - 11 Wis - 5 Dex - 11 Con - 12 Cha - 10
75 gp Wt carried 63 lbs
Equipment - black leather armor, traveling cloak, short sword, dagger, steel mirror, small sack, tinderbox, torches, iron rations, waterskin
Background: Born into the life of a traveling fair, Besnik spent his youth with his family moving from city to city, town to town. As he aged, he learned the family trade. While the townsfolk were forgetting their miseries, the members of the Sapphire troupe, helped relieve them of their valuables. Sure, some might call it stealing, but they called it survival.
Along with his brother, he was sent out to hit key buildings in the city. Soon, however, they moved on from the markets and the merchant houses, with their strange statues and bloodied tomes. It was in the tombs and crypts of the city's cemeteries where they learned that the real loot was to be found. After all, what do the dead need with their riches.
One night, in a strange town with a strange name, they delved deeply into the finest crypt in the cemetery. Drawn by the soft glow of treasures to be found, the brothers went deeper and deeper into the crypt. The motifs and carvings in the crypt became darker and more alien. Still the brothers went on, their torches went out, and still the brothers went on. Soon they did not know if they were walking on the floor, the walls, the ceiling, or if they were walking at all.
They reached the source of the golden glow, before them loomed a loathsome cistern, strange humming coming from its mouth. It was then that the shadow came alive. Arms reached out with their icy fingers, tentacles struck with their slimy suckers, mouths moved in paralyzing silence. Besnik's sanity broke and he fled in madness, the terrifying sounds of his brother's demise ringing in his ears.
It was miles until his sanity returned. Alone, in the woods, he knew he could not return, he knew that his family was dead. He knew that the shadow's were not safe, that no one was safe; and he knew that he would avenge his brother's death with blood.
Last Edit: May 13, 2013 17:09:36 GMT -6 by mushgnome
An uneducated, 12 year old street urchin with unruly blonde hair, a grubby smirk, and a knack for getting into trouble. He can't read or write or count much, and has no genuine appreciation for "privacy" or "property".
Human boy, neutrally aligned.
Str 7 push doors 5-6, carry 75lbs unencumbered Int 7 Wis 9 two languages Dex 8 Con 7 40% survive shock Cha 10 4 retainers
Equipment: Armour: Mail Armour, Shield x2 Weapons: Spear, Hand axe, Sling, 2 Goblin Throwing Spears Supplies: Leather Backpack, Iron Rations (1wk), Waterskin, Crowbar, Hammer, Spikes (6) Treasure: 2gp
Description: Bremusa stands just under 5 feet high but is aberrantly strong for her small stature, perhaps due to sorcerous blood in her ancestry. She is unashamedly Amazonian; confident of her racial and sexual superiority she is blind to the way others feel about her heritage.
Last Edit: May 15, 2013 18:50:23 GMT -6 by mushgnome
Str 6 Int 12 Wis 8 Dex 14 Con 16 Cha 11 gp 38 sp 11 Prof. Francis Delapore M-U 1 Small sack “Ant” (dog)
Prof. Delapore is a tenured professor at Oxford University, known for his elaborate defense of Platonic universals. In his final twenty or so years of life, he has taken up the active study of magic. He intends to enter - and study the caverns. Delapore has a lined and brutal face, greyed hair, and is stooped somewhat (though naturally tall).
Delapore is nearly sociopathic, utterly unconcerned with anything but his own intellectual curiosity.
Spell: Read Magic
Last Edit: Oct 8, 2013 6:26:26 GMT -6 by mushgnome
Equipment: Armor: Mail Armor, Shield Weapons: Morning star Supplies: Back pack, 12 candles, traveling cloak, wooden holy symbol, lantern, 1 wk iron rations, tinderbox, waterskin, 2 flask oil. Treasure: 16gp, 8sp
Description: Casamir is of average height, but the best way to describe him would be “doughy”. He has spent most of his life sequestered away in a remote monastery, studying and copying ancient texts, engaging in spirited religious debates with the other monks, and enjoying the ample meals brought forth from the gardens and farms of the monastery. All that changed the day the Abbott sent him forth into the world to “gain some real experience in serving the King’s Church”. Casamir thinks it was more a punishment for some…shall we just say “indiscretions”…and the Abott wanted him removed from the monastery. (It was all politics as far as Casamir was concerned, and he will tell any who will listen, and most who will not, particularly if there is a meal involved.) He shuns the war hammer as a weapon.
Last Edit: Mar 28, 2013 8:56:10 GMT -6 by mushgnome
Occupation: Fisherman Age: 35 Alignment: Chaotic (OOC: I plan on playing this where I am only chaotic in my devout devotion to the Esoteric Order of Dagon and the bringing back of the old ones etc.. So issues within the group should be rare(...) Deity: Esoteric Order of Dagon(In Secret)
Description: John is a bald 5'6" gaunt pale white human whose well known and liked in his community and is considered the town's best fisherman(...) Unknown to others he worships the Esoteric Order of Dagon and uses his access to the open water to serve the deep ones plan to resurrect Cthulhu, Dagon, and the other old ones buried under the sea(...) As part of that plan and his pact as a cleric of the order he has left himself open to breeding with the deep ones if they ever so choose(...) He travels now to explore and to carry out secret plans by the blessing of the deep ones(...)
Last Edit: May 14, 2013 18:48:33 GMT -6 by mushgnome