Breath's troops expended their ammo in the previous round. Spend this round to reload 1 barrel, or some other action?
Does Dream Stalker still have Princess' Glitter Bazooka, or was it lost/destroyed along with Princess? If she still has it, she'll try switching weapons and firing (if she can do so without affecting the others nearby the Colossus, I forget if it has an area effect or not). Otherwise, she'll simply reload. The two Fighters reload.
This time, let's start with the various combatants crawling around on top of the colossus.
Loyal beast's wraithlings cannot figure out how to harm a foe made of solid copper that resists their incorporeal attacks. But the big zombie man hacks away with his 2H sword for 8hp damage!
Grand sticks it with his saber but the attack is deflected. His Punjabis continue their attempt to tie up the colossus' free arm. (Success to be determined by the outcome of the hand's attack, TBD.)
PoH attempts to climb down and must make a Dex check to reach the ground safely, he fails and gives his ankle a nasty twist; he will be immobilized for Round 4, a sitting duck!
Let's see how Breath is doing with that explosive charge: she fails her roll yet again, indicating she has placed the charge but is fumbling with the unfamiliar high-tech detonator. She hopes it will take no more than one more round.
Meanwhile her henchwoman Dream Stalker aims the salvaged glitter bazooka at the colossus' nostril and fires! (I thought about this one long and hard; ordinarily constructs would be immune to mind-altering effects, but what the heck: THIS IS CARCOSA!!!) The colossus attempts a save vs. wands to resist and rolls 8... success! (no effect)
Breath's other two henchwomen and the lone surviving cannibal reload their howdah guns.
Fated to Die and his men bravely run away.
The colossus tries to shake off the Punjabis. It hits 3 times, the rope is severed, and all but one of Grand's henchmen are slain!
With its other hand, it points its torch in the direction of [random target] one of Apothecaria's purple henchmen, who fails his save vs. wands and explodes dealing 1dd=3hp (save for half) to all in the blast radius. Her 3 surviving henchwomen all fail their saves and die. Apothecaria has lost all of her apprentices! Apothecaria herself fails her save and is reduced to 7hp.
Well... most of my "troops" were gone after the first round, so. What I have left will press the attack.
... and just hope it isn't a 20HD colossus.
Can you be more specific? "Shade does X. Deep One does Y. Andre does Z."
I would prefer not to control/narrate any PC or NPC actions myself for this fight. I am fine with players offering suggestions for PC/NPC strategy (in fact I might offer some XP bonuses to players who step up as military leaders), but I don't want to make assumptions as DM what someone's PC or henchman should or would do, and then they get killed and I feel guilty. Or perhaps even worse, I use my meta-game knowledge of the colossus' weaknesses to make some NPC save the day, and then y'all feel left out and redundant. ("Bard of Laketown kills Smaug with one shot of his magic arrow as you all watch helplessly.")
The cumulative 71hp you've inflicted this fight have already surpassed the average hp for a 20HD creature, just sayin'....
Here is my ruling: Any player-controlled combatant (PC, NPC, henchman, or dinosaur) for whom nobody declares an action, I will assume they've done the sensible thing and run away with Fated to Die.
I will hold Round 4 until the weekend to give everyone a chance to carefully consider their actions and perhaps discuss as a group how overall party resources should best be deployed.
Last Edit: Mar 5, 2013 7:00:25 GMT -6 by mushgnome
I don't have any ideas for any brilliant strategies, unless we can somehow trip the thing? That might give us a round of relief as it gets back to its feet? A couple of big dinos ramming its legs might do it... what do you all think? If you think its a good idea, I can get Little Brother move in to give it a try. What other large dinos do we have, just Andre?
Breath: still trying to place the explosives effectively Dream: fire bazooka at Colossus (her howdah would still need to be reloaded) Devil & Blade: fire Howdahs at torch (as per Shade's mental order) Little Brother: move in and ram Colossus' leg.