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Post by Otto Harkaman on Jan 17, 2013 10:47:54 GMT -6
Recently received a copy of the rules, and having fun reading them.
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Post by kesher on Jan 17, 2013 11:09:11 GMT -6
Never heard of this one!
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Post by Zenopus on Jan 17, 2013 11:17:50 GMT -6
I have a copy of the 2nd edition, though I haven't played it. The rulebook is neat, using the same font as Moldvay Basic and having great illustrations from Dee, Willingham, Sutherland and DSL. The beautiful map is by Darlene. There's all sorts of great random tables which could be used for D&D. See this thread on the Acauem for a bunch of trivia: www.acaeum.com/forum/viewtopic.php?p=126412#p126412Board Game Geek: boardgamegeek.com/boardgame/1780/knights-of-camelot"Knights of Camelot ranks right alongside Divine Right; it is an early TSR game brimming with flavor. The players are freshly knighted and wander the Arthurian realm looking for damsels in distress, brigands, monsters, other knights to joust with, etc. The game uses a random table generation driver that can lead to an enormous variety of encounters. I remember fondly two incidents: In the first, a knight met a Dwarf on horse. Deciding to approach and meet him (instead of avoiding or charging), the dwarf turned out to be a knight in disguise --but not just any knight! It was Lancelot, the foremost knight of the realm! We had a sudden vision of the hollowed-out horse necessary to hide Lancelot's bulk... In another incident, a player led a charmed life and pulled ahead of the others in their quest for the Holy Grail. He met Merlin repeatedly and ended up with a special charger, magic lance, and magic shield --the works! England wasn't much of a challenge for him any more, so he decided to cross the Channel to France. Bad move! His ship sank in a storm so he washed up on the shore minus all hi equipment and followers. Dejected, he trudges to the nearest castle to ask for help --but a giant jumps out of the moat and kills him in one blow! The game has heavy role-playing elements to it; articles in Dragon Magazine explained how one could play knaves (bad knights), and GMs have been known to use the game as an adventure generator for RPGs."
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Post by Otto Harkaman on Jan 17, 2013 12:09:13 GMT -6
Thanks for this, fun reading
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Post by Falconer on Jan 17, 2013 15:55:12 GMT -6
Very interesting. I have long pondered how an Arthurian D&D game would naturally rely heavily on random encounters (the knights in the books seem to do nothing but wander aimlessly). That board game does sound like a great adventure generator!
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Post by Otto Harkaman on Jan 17, 2013 18:23:34 GMT -6
it is interesting to see who all were involved with the game development I guess some of the names are alias, some of which are discussed in Zenopus' Acauem posting above.
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Post by owlorbs on May 7, 2013 9:44:49 GMT -6
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Post by llenlleawg on May 7, 2013 14:12:58 GMT -6
I had great fun with Knights of Camelot back in the day, although it's been years and years since I played it. It's not only a great game, it also captures quite well mechanically the basic tropes of the Arthurian tales (especially as gathered in Malory's Le Morte d'Arthur).
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Post by Otto Harkaman on Oct 1, 2013 10:46:44 GMT -6
I'll have to check it out Owlords! Sorry just noticed your posting
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Post by Otto Harkaman on Mar 23, 2015 8:55:37 GMT -6
Somewhere on my internet searches I've found a great scan of the map and the counters.
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Post by Falconer on Mar 23, 2015 9:37:18 GMT -6
I did end up playing in a game run by Steve Winter at NTRPGCon in 2013. Overall my impression is that it makes a GREAT solo game, but really bogs down the more players you add, as you spend much of the game basically watching and waiting while everyone else plays his solo game.
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