I have a copy of the 2nd edition, though I haven't played it. The rulebook is neat, using the same font as Moldvay Basic and having great illustrations from Dee, Willingham, Sutherland and DSL. The beautiful map is by Darlene. There's all sorts of great random tables which could be used for D&D.
"Knights of Camelot ranks right alongside Divine Right; it is an early TSR game brimming with flavor.
The players are freshly knighted and wander the Arthurian realm looking for damsels in distress, brigands, monsters, other knights to joust with, etc. The game uses a random table generation driver that can lead to an enormous variety of encounters. I remember fondly two incidents:
In the first, a knight met a Dwarf on horse. Deciding to approach and meet him (instead of avoiding or charging), the dwarf turned out to be a knight in disguise --but not just any knight! It was Lancelot, the foremost knight of the realm! We had a sudden vision of the hollowed-out horse necessary to hide Lancelot's bulk...
In another incident, a player led a charmed life and pulled ahead of the others in their quest for the Holy Grail. He met Merlin repeatedly and ended up with a special charger, magic lance, and magic shield --the works! England wasn't much of a challenge for him any more, so he decided to cross the Channel to France. Bad move! His ship sank in a storm so he washed up on the shore minus all hi equipment and followers. Dejected, he trudges to the nearest castle to ask for help --but a giant jumps out of the moat and kills him in one blow!
The game has heavy role-playing elements to it; articles in Dragon Magazine explained how one could play knaves (bad knights), and GMs have been known to use the game as an adventure generator for RPGs."
Very interesting. I have long pondered how an Arthurian D&D game would naturally rely heavily on random encounters (the knights in the books seem to do nothing but wander aimlessly). That board game does sound like a great adventure generator!
I had great fun with Knights of Camelot back in the day, although it's been years and years since I played it. It's not only a great game, it also captures quite well mechanically the basic tropes of the Arthurian tales (especially as gathered in Malory's Le Morte d'Arthur).
I did end up playing in a game run by Steve Winter at NTRPGCon in 2013. Overall my impression is that it makes a GREAT solo game, but really bogs down the more players you add, as you spend much of the game basically watching and waiting while everyone else plays his solo game.