Well it's time to start adventuring in BttDRPG I have split the documents into five booklets totaling 104 pages that if made into fold over booklets only takes 26 pieces of paper and you have a complete (in playtest form at least) RPG.
I am going to concentrate on making a few simple dungeons and adventures and let the chips fall where they may.
All I have to do is get a few people to play it from both sides of the fence at one table.
Excerpts from Book 6 Dungeon Arcana Chapters 7 and 8
7.0 THE GIANT CAMPAIGN LIKE DAYS OF OLD: WHAT THESE RULES ARE FOR!
Back in the 1970s at the dawn of role playing games known as the ancient times there was a movement inspired by Fantasy Novels, Tolkien, and Hippy Magic. Giant Campaigns with Hundreds of Players and Godlike Rock Star Game Masters. The Wizard God King Game Master could whip up cool adventures in seconds in the heavy metal and incense filled air! Stats were simple and monster blood flowed from behind the blades, maces, and magic of the players! Much Drinking and Whoring! Wenches came running to greet the players and their clothes fell off! Rules were cool for the player and it took only MINUTES to roll up a new character! As medieval sounding Heavy Metal blared out while tales of Swords and Sorcery became so real that a war started between the Worshipers of the Ancient Gods and the Devil Worshipers! Yes it was a cool time to be a Gamer. These rules are designed for large scale play as well as small scale. I does what you need simply. Game Masters need to gather all the Game Masters of like mind and start a shared campaigns. It is helpful if there are multiple separate parties at first.
8.0 THE RETURN OF THE GODLIKE ROCK STAR GAME MASTER!
The time of the wizard god kings have returned! The ancient order has awakened and the call from the ancient gods and the devils from hell have been made to the game masters of the world. Game Masters must choose a side and begin plans for the wars to come. Dungeons now must be made to house the challenges that await the players. Each Game master must craft each dungeon as a living breathing work of art. They must draw out the lands and places of civilization as directed in the Game master's Guide! In the old days the Game Master was the star and people lined up to see what foul challenges and tricks he had up his sleeves! Many times Game masters joined forces (and maps) even though rivals to make grand campaigns! If you succeed in doing this sometimes these worlds can become almost real. I don't know maybe in some quantum multidimensional level Game Worlds are real! If you are a Game master then feel the power! The age of adventure has returned!