The force field has 10-100=78hp and is slammed by 6 tentacles for 6d10=37 damage, reducing the force field strength to 41hp.
Those riding Andre, Big Daddy, Big Mama, Princess, and Pegasus realize they cannot fire out through the force dome at the tentacles; what is their action instead?
Snarf doggie-paddles toward the kraken with Fated holding fast in the saddle. They pass safely under the tentacle attack and swim toward the creature's body. The half-submerged body-sac is enormous, the size of a small island, with its own ecosystem of seaweed, barnacles, anemones, crustaceans, and other symbiotic marine life-forms. The Kraken is ancient and powerful indeed! Fated coos sweet psionic melodies and Snarf gets a re-save, this time he rolls a 19 and comes back under control of the rider.
Meanwhile a swarm of 37 spider-ticks threatens the dino-riders on the pier...
Last Edit: Nov 26, 2012 2:52:59 GMT -6 by mushgnome
Fated to Die attempts Fantasy Combat against the mighty Kraken! (attacks as a Giant)
Fated needs 11 vs. giant and rolls 2d6=3. His aim with the foam cannister is accurate, but it does no more damage to the kraken than a squirt of shaving cream would do to a human!
The kraken only needs 6 to hit a Hero and rolls 9. It applies suction to create a huge funnel-shaped vortex in the water; Fated and Snarf must roll saves vs. dragon breath! Fated needs 13 and rolls 14; he swims clear of the vortex and takes only 6hp (reducing him to 19hp) from the buffeting action of the waves. Poor Snarf needs 15 and only rolls 4; he is swept into the kraken's maw and swallowed whole!
Apothecaria's lieutenant fires a packet of witches salt into the fog in the general direction of the kraken's eye! I'll be generous and say the odds are approximately equal to horsebow vs. unbarded horse at long range (11 or better on 2d6) and the roll is: 10
The salt packet misses the eye and ruptures against a barnacle, powdering one side of the creature's face. Unfortunately it has no effect on the salt-water-dweller's tough skin.
Last Edit: Dec 1, 2012 12:37:34 GMT -6 by mushgnome
Shade climbs onto the pier and wails away with his seven-headed flail. (6 to hit vs. plate) 8, 5, 5, 2. He kills 1 of the 18 ticks and now there are 17. His Deepwan sidekick grabs a pike and rolls 9, killing 1 tick (16) Scion and Stalker stab with their saxes and roll 7, 8; the short blades are ineffective against the ticks' tough armor. Loyal Beast only needs a 6 to hit with his greatsword and rolls 8, splitting a tick in half (15) The Wraithlings roll 6 and kill 1 tick (14) Grand needs 10 to hit with his saber and rolls 9... a near miss! The Punjabis back him up and roll 5, 6, killing 1 tick (13) Sgt. Cannibal and his men roll 18 dice and kill 4 ticks (9)
I could use some tactical advice how to NPC Minion and his bone men, Gunnery and his orange men, and Fated's ulfire men (since he isn't there to command them himself). Did I skip/forget anyone?
Post by crusssdaddy on Dec 3, 2012 20:28:39 GMT -6
Fated sends a sad thought regarding brotherhood and whatnot to Snarf, to ease his presumably short-lived torment within the Kraken's maw. Then he Phelps it back toward the pier, hoping to cling inconspicuously to a piling.
"Shoot something!" he cries out desperately to his men.
OOC: Gunnery and Minion and their men have available ranged attacks, but they can't fire at the tentacles through the force field. I'll allow them to ready their missile fire so if the tentacles smash through the force field, they will get an immediate readied ranged attack, cool?
Apothecaria's 4 remaining henchmen and Fated's men are outside the force field, so I'll resolve their attacks now.
The 4 slingers roll a single die: 3, not good enough... their tiny sling stones cannot damage the massive, rubbery tentacles.
Fated's men are out of ammo (having fired with both barrels in the previous round) so they hastily reload and I'll let them be part of the Round 3 missile volley.
Anything else for Round 2? The order of action for Round 3 will be: missile attacks outside the Shield, tentacles, (if shield falls) missile attacks inside the Shield, melee attacks. If any of the heroes are attempting Fantasy Combat then please specify.
The Shade of the Evermore crouches down on the wooden planks of the pier, watching the tentacles, waiting for the right opportunity to present itself. He admired Apothecaria's earlier attempt at throwing salt in the monster's eyes, regardless of how ineffective salt in the eyes of a salt water monster would be. But maybe something else in the eye of the behemoth would make it want to depart the pier and take its crab things along with it. But he needs a distraction... his mind jumps back to waiting in the basement of the Miskatonic University Library and one of the paintings he saw on the wall there - a battle of two gigantic sea creatures.
Suddenly, there it is - a small gap in the seemingly random whipping and flailing of the tentacles. But maybe they aren't so random. And here is the chance to prove it.
With all seven of his own tentacles acting as one, he pushes up off the deck, launching into the air towards the kraken's giant orb-like eye, bone spear thrust out in front of him. At the same time, he communicates the image of a giant battle-scarred sperm whale rising up out of the deep waters and heading towards the pier directly at the kraken.
He attempts to drive his bone spear into the soft fleshy eye.
The Shade of the Evermore ... attempts to drive his bone spear into the soft fleshy eye.
The Shade of Evermore rolls 2d6 on the Fantasy Combat Table = 12! (he needed 11 to hit "giant")
Shade inflicts his choice of: critical hit for 4dd damage (1 die/level), or push back attack for 1dd damage (base 0 damage plus 1 die because he beat his "to hit" number by 1) plus additionally the kraken is forced back 1 move (and no longer threatens the party on the pier in melee). Your decision?
Fated to Die has simultaneous initiative to Shade and may act as he wishes, Heroic or conventional combat rules---your choice. Perhaps an heroic deadeye shot from the seashell derringer he keeps squirreled away?
Then the kraken will act, and then the rest of the party simultaneous with the parasites.
Last Edit: Dec 29, 2012 11:02:53 GMT -6 by mushgnome