zeraser
Level 4 Theurgist
Posts: 184
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Post by zeraser on Oct 17, 2012 10:10:00 GMT -6
wizards.com/dnd/Article.aspx?x=dnd/4ll/20121008I think this is a promising development - it might return some of the old games' specialness (missing in 4E) to magic items. It seems to represent some motion away from the rather campaign-invasive assumption that every character will have access to magical weapons and armor commensurate with her level.
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Post by Finarvyn on Oct 17, 2012 14:29:01 GMT -6
I have to be careful what I say becasue I've seen some "alpha" files which aren't released yet and can't recall what I've seen where, but I believe the plan is to make items more individualized like what the DCC RPG has done.
Each item would have some special things about it that makes it different from other magical items. A +1 sword, for example, would have some special properties so you don't just throw it away if you find a "better" one.
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Post by kesher on Oct 17, 2012 14:46:14 GMT -6
I think that's pure awesome.
zeraser, Be Thou Exalted! for that link---you've set me down the path on a 5e project...
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zeraser
Level 4 Theurgist
Posts: 184
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Post by zeraser on Oct 17, 2012 16:06:35 GMT -6
Glad to hear it's useful info.
I think magic items are an interesting area of design because they're a place where the "world" part of game-making intersects with the "system" part of game-making. I guess that's true of a lot of things, though, like spells, mundane equipment, classes, and (especially) races.
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