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Post by ehiker133 on Aug 17, 2012 9:10:17 GMT -6
Me too , I think our gold reserves took a beating in favor of stats. We may pay the price. Alas, that may prove to be all too true. I'm somewhat surprised the m-us didn't elect to find 100 gp for four scrolls each, and the clerics didn't elect to find 50gp for two scrolls each. Even just a scroll of cure light wounds per cleric might have been "handy", but there we have it! And... this thought never crossed my mind. Will keep it in mind for next time, though...
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Deleted
Deleted Member
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Post by Deleted on Aug 17, 2012 15:58:13 GMT -6
Hurry up guys, start dying a little faster! Have you ever thought about going down the ruins with no light. This way the monsters won't see you coming and you can save money for booze at the camp!
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Post by waysoftheearth on Aug 17, 2012 19:56:47 GMT -6
I honestly thought Gaspard was a goner... perhaps he has protection from above
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Post by verhaden on Aug 20, 2012 13:51:24 GMT -6
Re. Gaspard:
Fate is fickle! But if the dice gods continue to smile upon Gaspard, it'll be interesting to see whether he takes it as a continued sign of the Gods having a yet-to-be-revealed purpose for his life, or the realization that all is chaos in the world...
Re. Armor Retrieval:
I just assumed it would be too deep or too unsafe to attempt a manned retrieval. If we had a grappling hook it might make sense to 'fish' the stuff out or at least see how deep it is, but I was just going to cut losses and move on. waysoftheearth is fairly consistent on his wandering monster checks.
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Post by mgtremaine on Aug 20, 2012 13:57:02 GMT -6
I agree.. I thought about it also but figured, dang at 30, 40, 50ft there is no way we are going to be able to dive down and get it safely.... Who knows what might lurking down there.
-Mike
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Post by waysoftheearth on Aug 20, 2012 16:59:59 GMT -6
waysoftheearth is fairly consistent on his wandering monster checks. ;D
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Post by waysoftheearth on Aug 20, 2012 17:08:29 GMT -6
Hey folks, most of you are doing already doing this most of the time, but it would help me out if you always post your actions in the third-person, so that I can always see which character is acting without having to go and look up who is running which PC. E.g., "Nevil draws his sword and pursues the werewolf," is great because I know immediately that it's Nevil doing something. "I draw my sword and pursue the werewolf," is harder for me because I have to go and figure out who "I" refers to. Thanks people
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Post by ehiker133 on Aug 20, 2012 17:54:38 GMT -6
Or, possibly, always put your character name as a header, the way Verhaden does?
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Post by waysoftheearth on Aug 20, 2012 19:54:09 GMT -6
Or, possibly, always put your character name as a header, the way Verhaden does? That would work too.
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Post by waysoftheearth on Aug 20, 2012 21:28:38 GMT -6
Gentlemen, it would be well to note that combat rounds are one minute long, and that quite some ground can be covered in that time. 30ft between hostiles is considered "in combat".
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Post by Zenopus on Aug 21, 2012 5:41:59 GMT -6
I was going to have Mot throw his dagger at the first one through the door, but Vangelis was going to attack that one and I didn't want to hit him. Also not sure if the rest of the attackers can get through. Can Mot throw his dagger at the second one through the door?
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Post by waysoftheearth on Aug 21, 2012 5:57:14 GMT -6
You can simply have Mot throw his dagger if he has a clear target. Remembering, of course, that missile fire into melee is not "officially" permitted.
However, I tend to allow it with a 50% chance of hitting an unintentional target (if your attack roll is an odd number, it will be against a randomly assigned target).
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Post by Sean Michael Kelly on Aug 21, 2012 6:12:07 GMT -6
Hey, folks, sorry about Javas being so quiet. I've been working successive 11-12 hour shifts.... ugh. Looks likes I'm missing some fun! I'll post in a minute.
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Post by alcyone on Aug 21, 2012 9:45:14 GMT -6
Would it benefit us at this point to form up? I am picturing us as pretty scattered, and we likely have unprotected casters.
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Post by mgtremaine on Aug 21, 2012 10:05:43 GMT -6
Would it benefit us at this point to form up? I am picturing us as pretty scattered, and we likely have unprotected casters. Makes sense, except for the 2 chaotic elves who feel you are trying to repress their merry making.... -Mike
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Post by ehiker133 on Aug 21, 2012 10:17:16 GMT -6
Help! Help! I'm being repressed!
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Post by waysoftheearth on Aug 21, 2012 17:19:40 GMT -6
OOC: First is rate of fire 1 on a bow? Or do I get a second shot in a round. Second is the 50% chance to hit friendlies when firing into melee only if you miss? Combat is an abstract affair. An attack roll represents your effectiveness across a whole, minute long round, rather than a single attack or shot. Hence, you get one attack roll per round regardless of the actual number of swings or shots made. I have a house rule regarding ammunition, but I won't use it for this demo game. You can assume you loose one missile per round. Regarding firing into melee: the "official" DD rules don't allow it. However, my reasoning is that a chaotic wouldn't care if he hurt his allies, so it shouldn't be absolutely disallowed. My own house rule (which I will use here if you really want to shoot into melee) is: on an odd numbered (i.e., 50% chance) attack roll a randomly determined target has jumped in the way. The existing attack roll is kept but against the new target.
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Post by mgtremaine on Aug 21, 2012 17:23:51 GMT -6
OOC: First is rate of fire 1 on a bow? Or do I get a second shot in a round. Second is the 50% chance to hit friendlies when firing into melee only if you miss? Combat is an abstract affair. An attack roll represents your effectiveness across a whole, minute long round, rather than a single attack or shot. Hence, you get one attack roll per round regardless of the actual number of swings or shots made. I have a house rule regarding ammunition, but I won't use it for this demo game. You can assume you loose one missile per round. Regarding firing into melee: the "official" DD rules don't allow it. However, my reasoning is that a chaotic wouldn't care if he hurt his allies, so it shouldn't be absolutely disallowed. My own house rule (which I will use here if you really want to shoot into melee) is: on an odd numbered (i.e., 50% chance) attack roll a randomly determined target has jumped in the way. The existing attack roll is kept but against the new target. Thanks! Just wanted to make sure I understood. -Mike
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Post by Mushgnome on Aug 21, 2012 17:42:40 GMT -6
Regarding firing into melee: the "official" DD rules don't allow it. However, my reasoning is that a chaotic wouldn't care if he hurt his allies, so it shouldn't be absolutely disallowed. My own house rule (which I will use here if you really want to shoot into melee) is: on an odd numbered (i.e., 50% chance) attack roll a randomly determined target has jumped in the way. The existing attack roll is kept but against the new target. Be careful everyone! Friendly-fire deaths can and do happen in wayoftheearth's campaigns!
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Post by ehiker133 on Aug 21, 2012 18:07:40 GMT -6
Yeah, it's going to be tough enough staying alive without taking on friendly fire, as well...
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Post by waysoftheearth on Aug 21, 2012 18:25:13 GMT -6
Be careful everyone! Friendly-fire deaths can and do happen in wayoftheearth's campaigns! Hold on a minute..? Are you saying they don't happen in other people's games?? ;D
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Post by mgtremaine on Aug 21, 2012 18:44:30 GMT -6
Its ok I'm a professional Trust me! (Now just lean a little to your left....) -Mike
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Post by Ronin84 on Aug 21, 2012 18:47:53 GMT -6
Its ok I'm a professional Trust me! (Now just lean a little to your left....) -Mike Lean..lean..
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Post by waysoftheearth on Aug 21, 2012 20:38:21 GMT -6
Javas lets an arrow fly towards the closest foul creature That will be firing into melee, of course...
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Post by ehiker133 on Aug 22, 2012 5:29:29 GMT -6
Be careful everyone! Friendly-fire deaths can and do happen in wayoftheearth's campaigns! Hold on a minute..? Are you saying they don't happen in other people's games?? ;D Oh, no, it does. And it always leaves a sour taste to the game when one person fires into a melee and kills another player's character... I'd prefer it if we avoided firing into a melee, if at all possible.
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Post by Sean Michael Kelly on Aug 22, 2012 5:36:34 GMT -6
Javas lets an arrow fly towards the closest foul creature That will be firing into melee, of course... ah... ouch. I didn't realize full melee had began. oops.
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Post by waysoftheearth on Aug 22, 2012 7:15:36 GMT -6
Sorry for the short pause folks, busy with real life. I'll resolve the next round tomorrow, promise
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Post by mgtremaine on Aug 22, 2012 7:49:04 GMT -6
Hopefully Firas' sleep spell will take care of it before we have to get too bloody dealing with these little pests. If not then it's time to wade in and hope for the best. (perhaps I can skin 3 of the kolbold and make myself a suit of armor Yuck! hahah just kidding.) -Mike
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Post by waysoftheearth on Aug 23, 2012 6:58:28 GMT -6
My condolences Ehiker, Mushgnome. Your PCs have been brutally slain You do, however, have the privilege of owning two of the first ever fallen Delving Deeper PCs -- at least to my knowledge ;D Do you want to jump back on the wait list?
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Post by Mushgnome on Aug 23, 2012 7:29:07 GMT -6
*Splat!* Good luck waitlist people! [and yes, please add me to the back of the line!]
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