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Post by waysoftheearth on Aug 14, 2012 5:32:25 GMT -6
Okay starting eight, here we go! I will roll 3d6 seven times for each of you. You can decide which one of the seven rolls is your starting money roll. The other six rolls are your ability scores, in the order they fell (strength, intelligence, wisdom, dexterity, constitution, charisma). Your starting purse is 10 gp x the score you choose, and you can buy anything you like from the equipment lists. Remember that there are no ability score requirements for any class, but your prime requisite score determines your XP bonus. (There is no swapping of ability points, for the purpose of determining XP bonus, or anything else). Good luck! Your rolls are: alcyone1: 5 + 6 + 1 = 12 2: 4 + 3 + 5 = 12 3: 4 + 6 + 4 = 14 4: 4 + 4 + 5 = 13 5: 4 + 3 + 2 = 9 6: 6 + 5 + 3 = 14 7: 5 + 3 + 1 = 9 Mushgnome1: 2 + 6 + 1 = 9 2: 1 + 4 + 4 = 9 3: 3 + 5 + 4 = 12 4: 3 + 1 + 2 = 6 5: 5 + 5 + 3 = 13 6: 2 + 2 + 1 = 5 7: 6 + 4 + 5 = 15 verhaden1: 3 + 1 + 2 = 6 2: 5 + 2 + 2 = 9 3: 1 + 6 + 1 = 8 4: 4 + 5 + 6 = 15 5: 2 + 2 + 4 = 8 6: 4 + 3 + 1 = 8 7: 3 + 4 + 3 = 10 mgtremaine1: 6 + 3 + 6 = 15 2: 1 + 2 + 4 = 7 3: 3 + 6 + 5 = 14 4: 1 + 5 + 1 = 7 5: 2 + 5 + 4 = 11 6: 6 + 4 + 6 = 16 7: 3 + 4 + 1 = 8 @cameron 1: 1 + 6 + 6 = 13 2: 5 + 5 + 1 = 11 3: 1 + 2 + 1 = 4 4: 1 + 5 + 4 = 10 5: 3 + 5 + 6 = 14 6: 6 + 5 + 4 = 15 7: 4 + 5 + 3 = 12 rleduc1: 2 + 1 + 2 = 5 2: 5 + 4 + 6 = 15 3: 5 + 5 + 3 = 13 4: 2 + 6 + 3 = 11 5: 2 + 5 + 6 = 13 6: 2 + 2 + 1 = 5 7: 3 + 2 + 5 = 10 @zenopus 1: 6 + 2 + 5 = 13 2: 6 + 6 + 4 = 16 3: 2 + 6 + 5 = 13 4: 1 + 4 + 3 = 8 5: 4 + 6 + 2 = 12 6: 3 + 5 + 3 = 11 7: 2 + 1 + 2 = 5 @ehiker 1: 4 + 3 + 6 = 13 2: 5 + 5 + 3 = 13 3: 2 + 4 + 2 = 8 4: 3 + 2 + 3 = 8 5: 3 + 2 + 1 = 6 6: 4 + 5 + 1 = 10 7: 5 + 5 + 1 = 11 We can discuss your scores and PCs in the making here... if you have questions, just ask. I am here to help!
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Post by waysoftheearth on Aug 14, 2012 5:39:45 GMT -6
And numbers for the first two players in waiting... Sean Michael Kelly1: 3 + 2 + 4 = 9 2: 4 + 4 + 3 = 11 3: 1 + 1 + 4 = 6 4: 1 + 5 + 4 = 10 5: 5 + 2 + 2 = 9 6: 5 + 6 + 2 = 13 7: 5 + 6 + 2 = 13 doctorx1: 1 + 2 + 6 = 9 2: 6 + 3 + 3 = 12 3: 3 + 4 + 1 = 8 4: 4 + 2 + 3 = 9 5: 6 + 3 + 5 = 14 6: 1 + 5 + 1 = 7 7: 2 + 4 + 6 = 12
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Post by Deleted on Aug 14, 2012 6:05:21 GMT -6
Morcion the Magic-User @cameron 1: 1 + 6 + 6 = 13 STR 2: 5 + 5 + 1 = 11 INT 3: 1 + 2 + 1 = 4 WIS 4: 1 + 5 + 4 = 10 CON 5: 3 + 5 + 6 = 14 DEX 6: 6 + 5 + 4 = 15 CHA 7: 4 + 5 + 3 = 12 gp
I don't often play Magic-Users, so just for grins I thought I might in this game. Unless party balance dictates otherwise, that is what I'll play.
Take the scores in order with the final roll being gold. He's reasonably intelligent but lacking in common sense.
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Post by waysoftheearth on Aug 14, 2012 6:15:42 GMT -6
Very good Cameron. (I think you got your dex and con mixed around). Here are a couple of house rules for magic-users (you can still reconsider your choice if you don't like the look of these)... 1) Your number of starting spells will be equal to your number of starting languages due to intelligence (i.e., just three spells in your starting spell book with an int of 11). 2) You can pick your starting spells from the 1st level spell list which I already posted here. 3) You can purchase 1st level spell scrolls for 25 gp each. This is limited to at most one scroll of each spell, and this price is for PC creation time only. (For those who might be considering a cleric, the same will apply with respect to wisdom).
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Post by verhaden on Aug 14, 2012 6:33:07 GMT -6
Gaspard, the Cleric
Lawful?
STR 09 INT 08 WIS 15 - 7 languages, 5% xp bonus DEX 08 CON 08 CHA 10
60gp
Sling, 1gp Backpack, leather 3gp Holy Symbol, wooden 5gp Mail Armor, 35gp Helmet, 10gp Waterskin, 1gp
5gp remaining
***
His hair is greying, his eyes a piercing blue, and his body worn and fraught with scars. While his brothers-in-arms rest peacefully in their graves, Gaspard rises each morning like the Sun, a veteran of innumerable campaigns.
War has garnered him neither coin nor rank. Could faith offer him respite? Purpose? After all these years, Gaspard has nothing left to try.
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Post by waysoftheearth on Aug 14, 2012 6:50:06 GMT -6
Very good Verhaden Gaspard will start with 7 spells in his spell book if he reaches 2nd level. In the meanwhile, he could consider a staff for 2gp if he wanted something handy for close encounters...
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Post by verhaden on Aug 14, 2012 7:43:26 GMT -6
Gaspard balks at the thought of it. A staff is only one step away from a cane.
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Post by mgtremaine on Aug 14, 2012 8:26:30 GMT -6
Name: Tirandir Race: Elf Class: Fighter / Magic-User Alignments: Chaotic
Str 15 +1 Damage Int 14 6 Languages Wis 7 Dex 11 Con 16 +1 Hit Point/Die Chr 8 Max Retainers 3
+5% XP
Money 2gp
Longbow (40) 40 Arrows (10) Green Cloak (3) Rations 1/week (7) Backpack (3) Waterskin (1) Dagger (3)
Background:
Tirandir the Silent
Tirandir the Elf has traveled with the Grey Hart for many months. He is an Elf of very few words, which some take as an arrogance and others think he is perhaps unbalanced. He can often been caught smirking or laughing when given direct commands, and obviously holds some contempt for his present lot in life. Perhaps this is understandable as his luck thus far as a mercenary has been mostly ill. His fine shortsword was stolen several months ago and his leather armor destroyed in the last encounter. At this pace he will be penniless and without means of support by the end of the year unless fortune smiles on him and he can gain a share of battle plunder.
Tirandir stands with the Archers of the company and is considered a fine marksman, but often he has been seen silently spying upon the companies Wizard's. Some think he might have magical powers as many Elf's are rumored to, but thus far he has not shown it.
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Post by ehiker133 on Aug 14, 2012 9:24:53 GMT -6
Name: Firas the Persistant Race: Elf Class: Fighter / Magic-User Alignment: Chaotic
STR: 13 (75lbs carried) INT: 13 (+5 languages) WIS: 08 DEX: 06 (-1 Init/Missile To Hit) CON: 10 (70% Survive Shock) CHR: 11 (4 Retainers)
Fighter XP: 0 Magic User XP: 0 XP Bonus: +5%
Money: 0gp
Equipment: Shortsword (12, 5#) Dagger (3, 1#) Shortbow (25, 5#) Arrows, 20 (5, 5#) Cloak, grey-green (3, 5#) Waterskin (1, 5#) Backpack (3) Torches, 6 (1, 5#) Tinderbox (2) Scroll, Darkness (25)
Spell Book: 1st Level: Charm Person, Detect Magic, Hold Portal, Read Magic, Sleep
Memorized Spells: 1st Level: Sleep
Background: Joining the Grey Hart shortly after Tirandir, Firas was quickly determined to be a "second-rate elf" when compared to the former. Even through his arrogance and solitude, the other members of the company could see the skill in Tirandir's bow, especially when compared to Firas. Side by side, Tirandir's larger frame gave testimate to his superior strength.
So who could blame him when Firas quietly snickered to himself the day Tirandir lost his shortsword? Or, when he smiled at the sight of Tirandir's leathers shredded by a spiked flail?
But Firas can never be accused of giving in to mediocrity. He has high designs for greatness and a deep well of inscrupulous means with which to attain it. He covets one of his few treasures, a scroll he pulled off a cloaked body three nights ago that he has yet to evenonly just recently read. And he has a fine shortsword, only slightly modified with a scrap of leather wrapping around the original chain-wrapped hilt and a few smears of mud on the crossguard...
OOC: Just for fun, I randomly determined the spell on the scroll by rolling 1d15 (included the reverse of all spells). Got a 9 (Darkness).
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Post by alcyone on Aug 14, 2012 9:57:23 GMT -6
Name: Vangelis Race: Human Class: Cleric Alignment: Lawful
STR: 12 (Open Doors 5-6, Carry 75 lb) INT: 12 WIS: 14 (+5% xp) DEX: 13 CON: 9 CHA: 14 (6 retainers, +1 loyalty)
Languages: 6 Common, Law, Elf, Dwarf, Kobold, Ogre Gold: 4gp
Equipment: Worn (51# + pack = 74# + weapon = 84#; 9# over) Mail Armor (35#) Shield (15#) Holy Symbol, wooden (1#)
Backpack (Contains 23#) - Iron Spikes, 6 (5#) - Torches, 6 (5#) - Tinderbox - Hammer (1#) - Rations, Iron, Week (7#) - Waterskin (5#)
Wielded: Mace (10#)
Background: Vangelis had originally been part of a group which protected pilgrims on their way to a holy site in a dangerous land, but it was dangerous indeed, and the pilgrims and the rest of his group were lost. Sorely wounded, half-mad with hunger, and wandering back towards civilization, he fell in with the mercenaries, and tells himself he is still working for good and order, at least when they are not wantonly pillaging.
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Post by mgtremaine on Aug 14, 2012 11:07:58 GMT -6
So who could blame him when Firas quietly snickered to himself the day Tirandir lost his shortsword? Or, when he smiled at the sight of Tirandir's leathers shredded by a spiked flail? Love it!! Things are looking cool, Clerics, Elves and Wizards oh my! -Mike
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Post by ehiker133 on Aug 14, 2012 11:19:11 GMT -6
Thanks, Mike! I was kind of partial to THIS bit of subtlety, myself... ... his luck thus far as a mercenary has been mostly ill. His fine shortsword was stolen several months ago ... And he has a fine shortsword, only slightly modified with a scrap of leather wrapping around the original chain-wrapped hilt and a few smears of mud on the crossguard...
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Post by alcyone on Aug 14, 2012 13:27:16 GMT -6
(For those who might be considering a cleric, the same will apply with respect to wisdom). I assume that means at 2nd level, when we get spells?
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Post by Deleted on Aug 14, 2012 14:46:15 GMT -6
Okay, dumped the MU in favor of a fighter. I tried to get a few things nobody else had in their inventory. The guard dog is in lieu of a man-at-arms. The music is, well, just because.
Dramorian "Dram" of Vessalt (FTR)
STR: 13 (Open door: 5-6, weight 75 lbs.) (+5% xp) INT: 11 (3 languages) DEX: 4 (-1 missiles) WIS: 10 CON: 15 (+1 hp/HD) CHA: 12 (Up to 6 retainers @ +1 loyalty) STARTING STAKE: 140 gp
Dram
Chain Shield Helmet Sword Daggers x 3 (balanced for throwing, in chest bandolier) Waterskin Pack --rations --100' rope --crowbar --13 gp Lyre (in a leather case, strapped to backpack)
Guard Dog, "Spaz"
Dram has headed out find fame and fortune with a battered set of armor and sword he got from a family friend. He struggled with learning archery and finally surrendered to the reality he couldn't hit a barn if he were inside it. The throwing daggers are because his practical side told him "slim chance is better than none". Spaz is an ill-tempered dog, there is nothing about this animal that says "pet me".
Dram has developed the habit of moving very deliberately in order to make up for his lack of dexterity. He always carries a lyre in his backpack. Due to the nature of his profession, he rarely plays it but when he does he favors elvish melodies; which he sings alongs to (in elvish, natch) with a passably good voice.
In addition to Common, Dram speaks orcish, elvish, and goblinoid. The orc and goblin tongues he learned from a former brother-in-arms, rumored to be half-orc himself. Elvish he learned to impress a local elvish beauty, an unrecquited love (to say the least).
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Post by Mushgnome on Aug 14, 2012 15:55:44 GMT -6
was thinking cleric but since we have 2 already and no Dwarf...
Dishmab Ushatlolor level 1 lawful dwarf female STR: 9 INT: 9 (languages: 2) WIS: 12 DEX: 6 (-1 initiative/missiles) CON: 13 CHA: 15 (6 retainers, +1 loyalty) starting gold: 50gp
Equipment: chainmail, morningstar, 1 week rations, 6 torches
Dwarf abilities: half damage from giant-types; save as 4 levels higher; detect stone; listen 5-6 Languages: Dwarf, common, goblin, gnome, kobold
Backstory will emerge through play.
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Post by waysoftheearth on Aug 14, 2012 17:36:17 GMT -6
Very cool... we are a party of misfits indeed! No wonder this crew gets assigned all the dirty work Tonight I will create (and post) a spreadsheet summarising our little company, and then we can get started...
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Post by waysoftheearth on Aug 14, 2012 17:37:16 GMT -6
(For those who might be considering a cleric, the same will apply with respect to wisdom). I assume that means at 2nd level, when we get spells? That's correct, clerics get their starting spell books upon reaching 2nd level. They can still buy scrolls with their starting money, and can still cast 1st level spells from scrolls, even at 1st level. They can't memorise any spells until 2nd level, of course.
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Post by waysoftheearth on Aug 14, 2012 18:07:51 GMT -6
More rolls for our players in waiting... sulldawga1: 3 + 5 + 2 = 10 2: 3 + 5 + 1 = 9 3: 5 + 2 + 1 = 8 4: 5 + 5 + 4 = 14 5: 6 + 3 + 4 = 13 6: 5 + 1 + 3 = 9 7: 4 + 6 + 4 = 14 Ronin841: 5 + 2 + 5 = 12 2: 1 + 3 + 1 = 5 3: 3 + 6 + 2 = 11 4: 1 + 2 + 5 = 8 5: 3 + 3 + 2 = 8 6: 4 + 5 + 5 = 14 7: 1 + 6 + 6 = 13 Enjoy
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Post by alcyone on Aug 14, 2012 18:12:01 GMT -6
Does my backpack really weigh 30# on its own?
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Post by Mushgnome on Aug 14, 2012 18:18:23 GMT -6
Does my backpack really weigh 30# on its own? I think that is its capacity?
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Post by alcyone on Aug 14, 2012 18:20:29 GMT -6
Does my backpack really weigh 30# on its own? I think that is its capacity? Yeah, wasn't sure as there was a footnote on that, but there is a listed weight also.
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Post by waysoftheearth on Aug 14, 2012 19:35:42 GMT -6
Yes, the weight of packs and sacks is for the full container. I just noticed that large sacks say 40lbs in the list, but 30lbs in the foot note.
I will chase up whether that one has been corrected or not.
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Post by waysoftheearth on Aug 14, 2012 20:40:42 GMT -6
So it looks like we have 3 fighters (elf, dwarf and man), 2 clerics, and a magic-user (elf) so far... looking forward to seeing what Rleduc and Zenopus will add to the mix!
I love it that we have elf and anti-elf already ;D
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Post by Zenopus on Aug 14, 2012 20:57:34 GMT -6
I was thinking of an ugly fighter with decent money, but since Cameron switched I decided on a M-U:
Mot the Magicien (Magic-User, Lawful)
STR: 13 - Doors on 5 or 6, 75 lb weight allowance INT: 16 - 8 languages, 8 spells, +10% EXP WIS: 13 DEX: 8 CON: 12 - 90% survive shock CHA: 11 - 4 retainers max
GP: 50 starting, 0 after buying equipment
Spellbook - Charm Person, Detect Magic, Light, Magic Missile, Read Magic, Sleep, Shield, Floating Disk Languages - Common, Law, Elf, Gnome, Kobold, Lizardman, Orc, Hill Giant
Equipment - cost 1 scroll of Sleep (can I assume he has had time to look at this under Read Magic?) - 25 2 daggers - 6 (each sheathed at waist) 10' pole - 1 1 backpack - 3 1 waterskin - 1 1 week rations - 7 2 oil flasks - 4 6 torches - 1 1 tinderbox - 2
Starting Memorized Spell: Charm Person
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Post by Deleted on Aug 14, 2012 21:14:18 GMT -6
Huzzah! I was hoping someone would step up as MU. Have an exalt.
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Post by waysoftheearth on Aug 14, 2012 22:32:11 GMT -6
I was thinking of an ugly fighter with decent money, but since Cameron switched I decided on a M-U: Cool, with 16 Int (+10% XP) I'm not surprised! 1 scroll of Sleep (can I assume he has had time to look at this under Read Magic?) Yes, that is reasonable. And "Mot" is a simply superb name ;D
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Post by Deleted on Aug 15, 2012 6:39:43 GMT -6
And "Mot" is a simply superb name Too bad his first name isn't "Bon"! ;D
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Post by waysoftheearth on Aug 15, 2012 6:52:22 GMT -6
From your descriptions, above, I'm assuming that Tirandir the Elf is starting out as a fighter, while Firas the Elf is starting out as a magic-user? (I like that the two elves are chaotic... fickle fey that they are!) Will the magic-users among us (presumably being Mot and Firas) please state for the record which spell they will have memorised on this fateful day? Will Mot and Dramorian also please choose an alignment? Otherwise, I will assume they are neutral
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Post by ehiker133 on Aug 15, 2012 7:08:19 GMT -6
From your descriptions, above, I'm assuming that Tirandir the Elf is starting out as a fighter, while Firas the Elf is starting out as a magic-user? (I like that the two elves are chaotic... fickle fey that they are!) Yep! Unless you'll let it be assumed that Firas has already adventured as a fighter with the Grey Heart and is now switching to MU. ;D (Hey... if you don't ask...) Oh, I'm going to switch out a spell real quick (Jump for Read Magic) and also ask... can I change my story to indicate he HAS read the scroll? I'd hate to have to start off Day One memorizing Read Magic so he can read the scroll he just dropped 25gp on in character creation.
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Post by ehiker133 on Aug 15, 2012 7:11:57 GMT -6
Oh, and memorized spell is Sleep (or, as I like to call it, the Grim Quietus). Added that to my character sheet, as well.
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