Post by paleologos on Jul 31, 2012 0:39:37 GMT -6
Even though Dex-based initiative also appeared in Metamorphosis Alpha, I often find myself turning back to the Dex-based suggestions for order of combat in Eldritch Wizardry (pg 5) and speculating how these might have influenced Holmes.
Tonight I noticed that adjusted Dexterity scores are grouped together in ranges of 5 points (10-14, 15-19, etc) and got to wondering whether this might be the basis for Holmes suggesting a roll of d6 to determine initiative if scores are within 1 or 2 points...
On another point, even though the table on pg 5 is for missile fire or spell casting on the first melee round, I note that characters with adjusted Dex scores of greater than 15 can get two attacks off in the first round.
This suggested a novel solution to the rule regarding number of attacks with light weapons (ie. the dagger) - namely that only characters with a Dex of 15 or greater can attack twice per round with the dagger. This would restrict the practice mostly to thieves, and in conjunction with variable weapon damage (2d4 for the dagger, 1d8 for the sword) would not render the dagger a choice for most fighters.
A tricky element of the rule regarding 2 attacks per round is determining when each attack would occur in the space of a combat round in the context of Dex-based initiative, so it makes sense to restrict the 2 attacks option to characters with sufficiently high Dex scores.
That way, the first attack could occur at the beginning of the combat round, and the second in the middle of the round - which would equally space out the attacks over the course of several rounds.
Alternatively, perhaps only characters with a Dex score of 17 or 18 would be able to take advantage of two attacks per round with the dagger, since the combat round is divided into eight parts in all (allowing attacks in the first and fifth parts of the combat round)
Tonight I noticed that adjusted Dexterity scores are grouped together in ranges of 5 points (10-14, 15-19, etc) and got to wondering whether this might be the basis for Holmes suggesting a roll of d6 to determine initiative if scores are within 1 or 2 points...
On another point, even though the table on pg 5 is for missile fire or spell casting on the first melee round, I note that characters with adjusted Dex scores of greater than 15 can get two attacks off in the first round.
This suggested a novel solution to the rule regarding number of attacks with light weapons (ie. the dagger) - namely that only characters with a Dex of 15 or greater can attack twice per round with the dagger. This would restrict the practice mostly to thieves, and in conjunction with variable weapon damage (2d4 for the dagger, 1d8 for the sword) would not render the dagger a choice for most fighters.
A tricky element of the rule regarding 2 attacks per round is determining when each attack would occur in the space of a combat round in the context of Dex-based initiative, so it makes sense to restrict the 2 attacks option to characters with sufficiently high Dex scores.
That way, the first attack could occur at the beginning of the combat round, and the second in the middle of the round - which would equally space out the attacks over the course of several rounds.
Alternatively, perhaps only characters with a Dex score of 17 or 18 would be able to take advantage of two attacks per round with the dagger, since the combat round is divided into eight parts in all (allowing attacks in the first and fifth parts of the combat round)

