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Post by makofan on Jul 14, 2012 17:24:18 GMT -6
MONSTERS 6 berserkers @ 100 xp ea = 600 xp 1 white dragon @ 600 xp ea = 600 xp
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Post by makofan on Jul 26, 2012 19:40:43 GMT -6
TREASURE
7,752 copper pieces 25,369 silver pieces 15,200 gold pieces six rings 4 necklaces a glass vial of liquid a rolled-up, yellow parchment
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Post by brumbar on Jul 26, 2012 19:55:46 GMT -6
Cast deect magic on the loot
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Post by makofan on Jul 26, 2012 21:07:22 GMT -6
Cast deect magic on the loot The scroll and potion are magical
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kipper
Level 1 Medium
Posts: 10
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Post by kipper on Jul 26, 2012 23:37:49 GMT -6
Flandil is mainly interested in the old parchment. He carefully opens the scroll the peruse its contents.
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Post by makofan on Jul 27, 2012 7:24:27 GMT -6
Flandil is mainly interested in the old parchment. He carefully opens the scroll the peruse its contents. He reads "CURSED IS HE WHO THIS SCROLL SEES FOR HE WILL GET WASTING DISEASE" He starts to feel ill - he needs to make a saving throw! He rolls an 11, fails and breaks out into virulent purple spots and feels very weak. The disease will likely be fatal!
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Post by brumbar on Jul 27, 2012 10:53:36 GMT -6
Patronus will cast cure disease on Flandil.
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Post by makofan on Jul 27, 2012 13:22:36 GMT -6
I think you must be 6th level to have cure disease; it is a 3rd-level cleric spell
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Post by coffee on Jul 28, 2012 0:28:31 GMT -6
Can we taste the potion to try to determine what it is? (I don't have a lot of experience with potions in your game.)
I'm hoping it can do something about the curse, but I'm not sure if there is such a potion.
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Post by brumbar on Jul 28, 2012 7:29:23 GMT -6
sorry read the wrong column on my reference notes, unless i get enought xp from the encounter to jump 2 lvls 
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Post by makofan on Jul 28, 2012 9:26:19 GMT -6
@william - you can often get a clue about the potion from a sip. Would it help? Who knows...
@patronus - I see two chances; give 13000 xp of treasure to William so he can hit level 6, or drag Flandil back to town and hope the clerics there can save him
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Post by ffilz on Jul 28, 2012 11:47:18 GMT -6
Hmm, we only need to give William 11720 GP, he should also get about 100 XP from monsters (plus 10%), so we could trim his share a bit. If we go this route, we should look at some other critical folks to give bump to. We should make sure Carrington gets another 800 XP or so. No one else is really close, though with more even distribution of treasure, Jariel has a good chance of making 4th. Jariel needs 2905 GP + monster XP to make 4th fighter (10% bonus will carry him over). Gallaine needs 2381 (plus 5%) to make 2nd MU. Any of the henchmen could bump a level if they were given a modest share of treasure.
Can anyone give us a guess at the value of the jewelry?
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Post by makofan on Jul 28, 2012 12:02:34 GMT -6
Jewellery value you guess at from 10000-30000 gp
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Post by brumbar on Jul 28, 2012 16:23:29 GMT -6
Fine with it so long as we try to compensate those of us that are sacrificing xp this time with an extra xp later to get them caught up
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Post by ffilz on Jul 28, 2012 21:26:59 GMT -6
And what is the silver to gold and copper to gold exchange?
I will come up with some amended proposals tomorrow. If we get 30k for the jewelry, that will mean 4k or so each for the rest of us besides William if my quick in my head numbers are good.
Oh, and are any of the henchmen/hirelings getting shares, or are they all paid out of their PC's share?
Frank
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Post by makofan on Jul 29, 2012 8:51:10 GMT -6
henchmen take a half share of monster xp, but are being paid by individual employers, so do not subtract from the global treasure share, just from their employer's xp share.
1 gold = 10 silver = 100 copper
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Post by ffilz on Jul 29, 2012 9:37:27 GMT -6
Ok, I've crunched some numbers...
If the jewelry ends up being worth about 10k, we could give William enough gold to make level, and then either divvy up the rest equally, which is about 2300 gold per share. If we left Flandil out of a share, it would be about 2700 gold (which would leave Jariel about 112 short of making 4th fighter).
If the Jewelry is worth closer to 30k, then each share after William is about 5170, leaving Kelmult and Flandil a bit short to make level. Kelmut would be short about 1040, Flandil 1570.
I suggest we go ahead and give William the gold to make level then get the Jewelry divided and decide how to proceed.
Jariel would sure love to make level, and we could give Jariel and Gallaine enough gold to make level. If we got at least 13500 for the Jewely, that would do the trick. Jariel needs about 2820 to make level and Gallaine will make level with almost any division.
Obviously if we give anyone outsized shares, we should track that to some extent and dock them from future treasure, though it might take a while for William to make up.
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Post by makofan on Jul 29, 2012 16:41:42 GMT -6
Who is going to town to get the jewellery appraised?
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Post by ffilz on Jul 29, 2012 23:43:24 GMT -6
So a clarification on my proposal above...
I'm willing, based on a guess as to the value of the jewelry (and honestly just based on the gold itself), to immediately give William enough gold to make level given his 10% XP bonus and his share of the monster XP. This lets us take care of Flandil. Then we will decide if we want to cash in at the town here, or go back to Verbosh with our haul.
Got a question, can we give henchmen a portion of our GP share after we earn XP? Obviously the henchmen would not then earn XP from the treasure. That actually seems a bit flakey though.... (different if the money is used to attract a new henchman/hireling).
I could also see immediately granting Gallaine enough gold to make level. Jariel's need maybe a bit high to immediately grant.
So again, in summary. Give William enough gold to make level, then get ourselves someplace to appraise the jewelry and divvy the rest of the treasure so everyone else gets XP at that point.
And of course keep track of William's excess treasure share and make it up to the rest of us in the future.
Frank
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Post by makofan on Jul 30, 2012 7:34:49 GMT -6
Got it Frank. I'll figure it all out tonight and post later this evening
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Post by ffilz on Jul 30, 2012 9:50:55 GMT -6
But we need others to chime in on being ok with giving William the gold.
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Post by makofan on Jul 30, 2012 10:49:10 GMT -6
But we need others to chime in on being ok with giving William the gold. Coffee is away,so I will vote for him. He is good with giving William the xp 
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Post by kenmeister on Jul 30, 2012 11:52:23 GMT -6
Even if we did give extra XP to William so he can level, doesn't he have to rest and memorize cure disease and won't Flandil die in that time? If that's not the case, sure we can bump William up.
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Post by makofan on Jul 30, 2012 13:27:17 GMT -6
Flandil probably has more than a day. less than a week. Standard in teh D&D world seems to be either almost instant, 2 days, or a week or two
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Post by ffilz on Jul 30, 2012 13:48:18 GMT -6
Also, Makofan's clerics don't have to memorize spells...
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Post by makofan on Jul 30, 2012 16:52:02 GMT -6
But they sort of have to sleep to get their minds in teh right frame to be able to channel gods' divine grace
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Post by makofan on Jul 30, 2012 19:17:33 GMT -6
I'll wait another day for more input
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eris
Level 4 Theurgist

Posts: 150
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Post by eris on Jul 30, 2012 19:53:32 GMT -6
But we need others to chime in on being ok with giving William the gold. l'm ok with it.
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Post by coffee on Jul 31, 2012 1:44:40 GMT -6
Okay, if it will save Flandil, William would be okay with this plan.
Normally I'm very democratic about such things. I figure, I'll make the level when I make the level.
But in this (sole, isolated) case, I'll do it.
Please note that William will be the most adamant about the rest getting their fair share of the next treasure (and the next, and the next, if need be) to make up for it.
(He's going to rationalize it as Gifts to his God. It's the only way I can not see it as meta-gaming (not that there's anything wrong with that, in a strictly Gygaxian way...).)
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Post by makofan on Jul 31, 2012 7:02:48 GMT -6
For the record, I think meta-gaming is a basic assumption in OD&D and I do not discourage it
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