The Lankhmar board game is rather interesting in terms of scale.
The mapboard is designed to simulate all of the world of Nehwon, or at lesat all of the known parts where Fafhrd and Mouser adventure.
But there are some odd things that, once you think about them, really seem strange. The game takes gigantic liberties with basic scale of length, mass, time...
Cities often take up more than one hex. A typical man can travel 6 spaces per turn (heroes move 9) but a city may be two spaces across.
Weapons are huge. A hero can carry something like 3 weapons total, and each arrow counts as a weapon.
Combat ranges are several spaces for bows and adjacent for melee. If each space is half a city in size, you can be miles apart and still fight with swords.
Just me thinking out loud. Folks complain about the abstract nature of combat in OD&D. Lankhmar is a lot worse.
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson