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Post by kesher on May 10, 2012 10:21:06 GMT -6
This is an obscure game from the early 80's, written by Dan Silvera, being reprinted by the indefatigable Dan Proctor at Goblinoid Games: Wizards' WorldImmediate highlights include the chance to play Metamorphic Dwarves and Demon Halflings, as well as Vampires (this last one as a class.) So, I can play a demon halfling vampire? Awesome.
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Post by warrioroffrobozz on May 10, 2012 16:29:09 GMT -6
Do you actually own it? I'm very interested in seeing what it's like.
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Post by kesher on May 11, 2012 9:50:50 GMT -6
Not yet, but as the PDF's only $5, I will eventually.
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Post by Finarvyn on May 11, 2012 12:28:57 GMT -6
Yeah, I'd be interested to find out what makes it particularly special and/or different from other products out there. The examples sound a little "out there" for me, but there might be some neat ideas otherwise.
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Post by Anathemata on May 12, 2012 23:37:41 GMT -6
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bat
Level 4 Theurgist
Mostly Chaotic
Posts: 144
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Post by bat on May 14, 2012 9:36:01 GMT -6
And this dude has a review with the table of contents: Wizard's World review. I ordered the print copy based on this, it looks pretty nifty.
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Post by Finarvyn on May 14, 2012 14:14:20 GMT -6
It does sound pretty wild, and at only $5 is a decent enough gamble just to see what cool stuff they did with the rules. I must admit that their character examples still put me off a little, however. I guess I'm a little too traditional.
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bat
Level 4 Theurgist
Mostly Chaotic
Posts: 144
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Post by bat on May 14, 2012 16:58:04 GMT -6
And some of the monsters sound rather silly, but I am ordering the print blind and will give it a run with some converted classic D&D monsters. The classes could be fun enough to expand and bring in oldschool classes for.
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bat
Level 4 Theurgist
Mostly Chaotic
Posts: 144
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Post by bat on May 18, 2012 21:29:04 GMT -6
I am getting deeper into this system and have corresponded with David Silvera several times (he is a great guy) and the races and classes aren't that far out. When I ran the ideas by my group they were all for it. I love the spell point system much better than Vancian magic myself.
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Post by danproctor on May 19, 2012 10:19:48 GMT -6
I'm pretty happy with the response so far to WIZARDS' WORLD. Sometimes it's tough to judge, but when I first encountered it I figured it would be interesting to many OSR folks. It does a pretty good job of adding a twist to a familiar theme--and without the OGL, which is important to some people. At Bat's urging I'll be releasing a free license for people to make supplementary material. As time goes on and if there is enough demand maybe I'll do a 2e, or at the very least, maybe commission all new art.
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Post by kesher on May 21, 2012 8:40:51 GMT -6
Awesome. Thanks for keeping this stuff alive, Dan!
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Post by Sean Michael Kelly on May 21, 2012 10:01:09 GMT -6
Awesome. Thanks for keeping this stuff alive, Dan! Hear! Hear!
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bat
Level 4 Theurgist
Mostly Chaotic
Posts: 144
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Post by bat on May 21, 2012 11:33:04 GMT -6
And I will be creating ANOTHER blog just for this game that will go live after I run everything by Dan who is an absolute peach because I asked about the requirements to post, I know he is a busy guy and he did it in no time. What is really neat about the game is that it is like a fluid AD&D without the need for particular classes for an adventure, just get some suspicious characters together and go. I ran a game yesterday (and made a brief write-up on the Goblinoid Game forum in the Wizards' World section) and it flowed very organically. Dan saw a psychedelic vibe to the game and mentioned this in his forward. I ran with the notion and it was fun for all.
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