|
Post by tdenmark on Sept 24, 2019 11:12:39 GMT -6
the only movie to sell more tickets than Star Wars is Gone with the Wind. And Gone with the Wind wastes no time on backstory. You might say "but everyone knows about the Civil War era," well Gone with the Wind was a huge international success. You learn all you need about the backstory as the movie plays out.
|
|
|
Post by hamurai on Sept 25, 2019 13:45:31 GMT -6
A good backstory in my campaigns should have enough white spots to take up some "new" history when it's appropriate. For example, leave space for an organization or an NPC that might have been important in the character's background, even if it hasn't been so far. Some lines are usually enough for the rest of the group. The rest of the backstory should be played out, so interested group members can find out about it through role-playing.
Same goes for campaign backgrounds, even more in fact: Players should always be able to find out new things about the world their characters inhabit, there should always be a mystery concerning some time periods, factions, historical figures and so on.
|
|