Shade pulls the door open, and Fated shines his electric torch.
The ground floor of the west wing appears to be a library or study. There is a large desk with a comfy upholstered chair, and the walls are lined with bookshelves. However the shelves are bare and there is no indication the room is currently occupied.
The only other exit is a spiral staircase in the northwest corner of the room, leading both up and down. The windows are blocked by metal bars and covered with thick drapes.
Minion, waving his axe in front of him as though he were clearing cobwebs, moves over to the spiral staircase for a closer inspection, including noting whether there are doors up at the top or down at the bottom.
[The party rolls 1 and is surprised. They have no chance to surprise due to all the noise they've been making.]
Minion approaches the spiral staircase, accompanied by Fated shining his light. He swings his axe back and forth, clearing the cobwebs. Gosh, these cobwebs are abnormally thick, he thinks to himself, when suddenly... [Minion and Fated fail their saves...]
Meanwhile, Shade is at the desk when he feels a sudden spray of painful-burning liquid. He makes his save vs. paralysis and dives under the desk for cover, just in time.
Breath hears the commotion but cannot see what's going on from her position guarding the south door.
Gunnery is hanging back at the doorway with his bow in hand (as is his custom) and sees:
A vile spider goat ghoul descends from the stairwell! It sprays a mist of caustic white fluid from its octo-teats, and Fated and Minion collapse motionless to the floor!
This concludes Round 0 (the surprise round).
Last Edit: Jan 22, 2012 10:48:53 GMT -6 by mushgnome
2. The Spider Goat Ghoul leaps half its movement rate (4", each square on our little map is 1") and lands on the desk under which Shade is hiding!
3. The Party moves up to half their movement rate, or makes defensive (pass-through) missile fire.
Gunnery chooses to forgo his half-move to make a defensive missile attack. He needs an 8 on d20 (longbow vs horse with +1 dex adjustment) and rolls 10. His aim is true, but the arrow passes harmlessly through the creature's desiccated abdomen. [Chainmail ghouls are immune to normal missiles, oh no!]
Shade and Breath may now move up to half their movement rate.
The Teamsters heed Breath's warning and escape to the driveway, slamming and latching the front door behind them.
Vociferous Bastard hears the sound of combat, but he may do anything he likes since he is not yet engaged in the combat.
Fated and Minion are paralyzed, but are fully conscious and aware of the horror!
Last Edit: Jan 22, 2012 16:46:56 GMT -6 by mushgnome
Astute observers will notice I did not roll hit points at the start of this battle as I usually do... that is because the ghoul's weapon is paralysis rather than hit point damage.
Continuing the Turn Sequence:
4. The Ghoul completes its movement, closing to melee range with Shade.
5. The Party completes their movement: Breath in her light armor can move 12", vaulting the edge of the furniture-pile she reaches Gunnery's position at the doorway. Shade emerges from under the desk and readies his neon arc welder vs. the charge!
Fated and Minion are at the foot of the stairs, coated in irritant, neurotoxic milk, paralyzed except for their tongues and eyeballs!
We'll skip step 6. Artillery and 7. Missile (Gunnery already made his missile attack and it didn't do much good.)
8. Resolve all melees!
The spider goat ghoul swings across the room on its webbing and jabs Shade with its poison stinger. He saves vs. paralysis and rolls 1: critical failure! He crumples to the ground in agony!
However, it impales itself on his readied spear. Shade (1d6+1, needs 6 to hit HH) rolls 7! and inflicts 2d plus 1d set-spear: 3d4=11 hp damage.
The spider goat ghoul swivels one of its compound eyes (each facet with its own slit-shaped pupil) toward Gunnery and Breath and bleats "NNNNAAAA!!!!"
Breath doesn't want to abandon the house (and the chest in the front room) to this goat-thing[/i]. "Let's take it now, together we have a better chance than alone!" So saying, she charges with her glaive, hoping Gunnery will join her.
... actually, I have no idea what his condition is at the moment. Unconscious? Dead? Slowly building up a hulk-like rage?
(gah, I hate "unconscious" and "dreaming" in Carcosa! Bad things happen, man... bad things. Of course, at this point it might be better to be unconscious and eaten by ManBearPig... (or GoatSpiderGhoul, as the case may be) than awake and eaten.)
Last Edit: Jan 25, 2012 15:51:34 GMT -6 by ehiker133
15-20 minutes have passed since the battle with the ghoul and the situation is thus:
Down cellar, the Vociferous Bastard is unnerved by the sounds from upstairs!
On the ground floor, Breath, Gunnery, Minion, and Shade make new saving throws [4d20] but all fail! Everyone is paralyzed in some way (silk, milk, venom) but conscious and aware that the spider-goat is coming back downstairs to claim its next victim!
Upstairs, Fated makes his save vs. paralysis (18) and regains the use of his muscles. However, he is hanging upside-down and completely encased in spider silk!
Fated to Die's urine weakens the strands enough that he is able to cut through with the charm bracelet. Soon he is free of the cocoon and drops a few feet to the floor, landing with a thud amidst a pile of bones and cast-offs. He is in a musty attic, surrounded by the webbed husks of the spider-ghoul's prey in various stages of digestion!
Meanwhile downstairs, the ghoul selects its next victim [1d4]: the already-webbed Breath of New Moon. It bundles her up and begins dragging her toward the stairs...
Last Edit: Jan 25, 2012 20:07:35 GMT -6 by mushgnome