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Post by greentongue on Jan 17, 2008 10:07:38 GMT -6
OOPS! I made a quick update before rushing off to work. I meant "Raised ..." Corrected =
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Post by greentongue on Jan 17, 2008 18:36:02 GMT -6
Hrunal was carrying the torch(s) not that it matters if the newly acquired slave is taking over the position. 10 minutes have passed on the first torch. The newly lit torch for the bluff is still "new." The torch the slave was already holding is half used. =
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Post by Epengar on Jan 17, 2008 18:55:58 GMT -6
how long does a torch burn?
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Post by greentongue on Jan 17, 2008 20:49:59 GMT -6
A torch will burn for one hour. At which time a party is expected to rest and light a new torch. An oil lamp will last 6 times as long on a flask of oil (and can be adjusted to half light to double it length.) =
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Post by Epengar on Jan 20, 2008 20:25:41 GMT -6
I understand that there's no mechanical advantage to more torches. I lit the extra torch in hope of creating the impression of a larger group of people. However, having done so, I can't think of a way for us to extinguish superfluous torches in such a way that they might be lit again. So I figure we might as well keep them lit for now, they can be dropped in the sewage if we need to extinguish them. Mechanics of illumination aside, they might be useful for other things.
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on Jan 23, 2008 14:43:27 GMT -6
But Epengar, by merely handling a torch you are dishonouring yourself. Torch carrying is a task for menials! A true gentleman does not lower himself to such tasks and will rather stumble in the dark than carry out such a function (casting Light spells is another matter).
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Post by Epengar on Jan 23, 2008 16:12:06 GMT -6
True, but the slave in question is new, and his steadiness uncertain. Hrunal took the torch from him in anticipation of an encounter with a large creature. He did not wish all the torches to be dropped in the mire, should the slave have panicked or been devoured. This would have inconvenienced the warriors. Also, as a sorcerer, Hrunal has no light spell available to him, that is priestly magic. Finally, Hrunal is not a gentleman, not yet anyway.
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Post by greentongue on Jan 25, 2008 7:08:45 GMT -6
So far I have, * Gereshma hiShiggoth ( Priest ) ~ Hrunal hiVimkolel ( Sorcerer ) * Sanjesh hiKetalal ( Warrior ) ? Kevuk hiKetalal ( Warrior ) ? Zharkan hiKetalal ( Warrior )
* Back to the worm tunnel. ~ either ? undecided
I need a firm statement of intent by Hrunal (who seems to have taken up the rod of "Caller") or a majority of character statements.
If there is disagreement that Hrunal can "seal the deal" with his "chop/seal" please speak up here. As I have assumed a defacto "rod of authority" for him from the flow of postings.
This is in stark contrast to him carrying a torch, and will cause "complications" when dealing with strangers. =
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Post by Epengar on Jan 25, 2008 8:55:42 GMT -6
I would prefer not to carry the "rod of authority." As a player, I'm pretty sure I have less experience in this kind of play than the other players. Also the ideas I have for Hrunal don't fit well with him being de facto leader (e.g. carrying a torch, buying bottles of wine the night before we set out), and we've already established that the warrior's lineage has more status than Hrunal's.
I think maybe the only reason the flow of postings has suggested this is that I'm a little more compulsive about checking the site, and so have posted a little more often. I'll post a decision for Hrunal to keep things moving in this case, but in the future, I'd rather that someone else was "Caller."
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Post by greentongue on Jan 27, 2008 13:28:39 GMT -6
Kevuk, do you continue looting the mushrooms when the alarm sounds?
Please describe how you cross over the row of "worm" teeth. * step over carefully one foot at a time * hop over with both feet at the same time * pole vault over using a spear * other more creative method
Does everyone want to make their own rolls for Secret Doors & Traps (1d6), or do you want me to do it for you?
If so, please post your rolls (and for what) in advance. =
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Post by greentongue on Jan 28, 2008 6:59:49 GMT -6
After alerting the "mushroom farmers", it looks like everyone is going to cross the teeth.
Yes, they are a trap.
I need the results from a D6 for those who are just going to rush through or the details of how the crossing is made for those that wish to avoid needing a roll. =
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Post by calithena on Jan 28, 2008 12:41:17 GMT -6
I don't want to be a jerk about this, and I know Zharkan posted before me, but the old marching order had Kevuk in back and the other two warriors in front, so I suppose it's my lineage-brothers who probably need to tell you what they're doing first. Unless they're deliberately holding back, in which case...um...do we have a caller? You nominated epengar but then he declined...
I think we need someone to volunteer to go through first or you to give someone else the authority to 'volunteer' someone!
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on Jan 28, 2008 16:25:16 GMT -6
OOC: Roll 1d6 = 4 to spot traps Roll % to spot secret doors and such, 40% success = 88 Roll % vs DEX 43 to avoid getting munched by the trap = 76
I think I muffed 'em all, how many limbs do I lose?
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Post by Epengar on Jan 28, 2008 16:36:21 GMT -6
Does everyone want to make their own rolls for Secret Doors & Traps (1d6), or do you want me to do it for you?= I'm happy to have you do the dice-rolling.
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Post by greentongue on Jan 28, 2008 19:09:18 GMT -6
I think we need someone to volunteer to go through first or you to give someone else the authority to 'volunteer' someone! I can't 'volunteer' someone besides Imalcho, and I would rather not have him do more than follow orders or provide suggestions. I tell you what happens, not what to do. I let you choose how you risk your own lives. =
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Post by calithena on Jan 28, 2008 19:31:53 GMT -6
Of course, but you can designate one of us as caller if you like.
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Post by greentongue on Jan 29, 2008 6:59:45 GMT -6
I suspect if the party can't work this out without me, things will end badly.
I can give you the benefit of the doubt on things but can't(won't) save you from yourselves. =
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Post by greentongue on Jan 29, 2008 10:45:16 GMT -6
For example, I unintentionally "stained" Kevuk's honor by having him appear to serve a slave.
From his statement, the other warriors should have stepped up but I moved the torchbearer first. =
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Post by calithena on Jan 30, 2008 7:56:23 GMT -6
Kevuk's not super-concerned about the superficial trappings of khomoyi, though where his clan or his warrior's quality is called into doubt he can be quite strict.
Since Epengar's character doesn't want to do it maybe the other priest/sorcerer should be caller? What do you guys think?
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on Jan 30, 2008 12:01:30 GMT -6
OK, I'll do it if you want me to, but what esxctly do you have in mind as 'caller'.
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Post by greentongue on Jan 30, 2008 12:14:37 GMT -6
Traditionally, the "Caller" is the person that collects the party's input and tellls the GM what "The Party" as a whole will do.
In other words, the "Caller" has the "Official" say.
The Caller and the GM interact to move the party along. The Caller and the rest of the party work out what the "official" action for The Party is.
Works well in a PbP, in that the game can move at the speed of the Caller's posts.
It is up to the caller (and the GM) to set the pace so everyone has time for input. (When input is needed.)
Removes the need for "I follow them" type posts. =
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Post by greentongue on Jan 31, 2008 7:02:05 GMT -6
We can just keep on like we have been. I wouldn't want anyone to feel that their input was not needed/wanted.
The idea of a Caller is to not wait for, "I follow them" posts and to avoid one person's thoughtless action endangering everyone else. =
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Post by greentongue on Jan 31, 2008 16:44:31 GMT -6
Passing along the passage he examines the walls for any secret doors.
Careful examination will take time. Do you want to spend it?
'A passage that goes from nowhere to nowhere, but with a trap at each end? The Sarku lads have worm-eaten brians, but that seems a bit wasteful to me. There must be something important in here.'
The "Underworld" is built from the remains of the city above and goes down in levels by age of each "renewal".
Sometimes the remains still serve a purpose and sometimes they are just there because it was easier than filling them in.
Yes, the new set of teeth are activated in the same way as the previous. =
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on Jan 31, 2008 17:51:37 GMT -6
Nah, forget it, we'll get a move on and bash these chitengi goons.
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Post by greentongue on Jan 31, 2008 18:51:53 GMT -6
I must admit that was good observation though. =
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on Feb 1, 2008 11:56:48 GMT -6
Oho, so there is a hidden tomb! Nah, still forget it, lets get on and do the mission in hand, we'll come back for little sightseeing later (when we can afford more slaves/cannonfodder hirelings).
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Post by greentongue on Feb 4, 2008 12:45:59 GMT -6
OOC: Might be presuming too much knowledge of etiquette for a semi educated islander here, delete this if neccessary Greentongue.
The etiquette of being polite to "betters" isn't too far a stretch.
Considering that untill you establish yourselves, most everyone is "your betters" ...
Now if others in the party want to NOT follow your lead, we can rewrite/review the results.
Also, if someone wants to speak to them as they pass... =
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Post by greentongue on Feb 5, 2008 13:12:02 GMT -6
I've posted the current map location and if nobody is going to further interact with the priest and his guards, you can move yourselves as far along the passage as you wish.
Unless you intend to tresspass into the farm, your passage will be unobstructed. (though likely monitored) =
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Post by greentongue on Feb 15, 2008 12:32:03 GMT -6
I assume that enough time was given for anyone who wanted to stir up trouble, to have had a chance to post. =
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on Feb 16, 2008 11:14:35 GMT -6
Apologies for absence - bloody internet went down! Contact may still be intermittent! Who has been eaten?
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