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Post by makofan on Dec 19, 2011 22:01:35 GMT -6
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Post by scottenkainen on Jun 12, 2013 8:20:35 GMT -6
I "ran" Boot Hill for the first time this morning already (before breakfast, no less!). It took my son just a few minutes to roll his characteristics (his best stat is Accuracy, which is Fair) and buy some weapons (he favors his Long Colt revolver). I couldn't find where it said how much starting money they get, so I had him use the OD&D method of 3d6x10.
His unnamed gunfighter arrived on foot in Boot Hill, ate at the local saloon, and was called out by the town drunk. My son's gunfighter drew first, but missed his shot. The drunk shot him a major wound to the left arm. Rather than quit the fight, his gunfighter retaliated, this time giving the town drunk a lethal head shot. The gunfighter returned to the saloon, where he found no one liked the town drunk and somebody bought him a drink. The End (for now...)
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Deleted
Deleted Member
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Post by Deleted on Jun 12, 2013 8:53:08 GMT -6
2nd Edition Boot Hill, page 5, says character begin with $150 unless the background of the character or the starting scenario dictate otherwise.
Even if you're running 1st Edition BH, the two editions are so similar that should make a decent table rule.
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Post by scottenkainen on Jun 12, 2013 18:42:46 GMT -6
Thank you, Cameron. Seems I owe him $30. Maybe he'll win it in a game of cards...
~Scott "-enkainen" Casper
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Post by jmccann on Jun 13, 2013 9:05:17 GMT -6
I "ran" Boot Hill for the first time this morning already (before breakfast, no less!). It took my son just a few minutes to roll his characteristics (his best stat is Accuracy, which is Fair) and buy some weapons (he favors his Long Colt revolver). I couldn't find where it said how much starting money they get, so I had him use the OD&D method of 3d6x10. His unnamed gunfighter arrived on foot in Boot Hill, ate at the local saloon, and was called out by the town drunk. My son's gunfighter drew first, but missed his shot. The drunk shot him a major wound to the left arm. Rather than quit the fight, his gunfighter retaliated, this time giving the town drunk a lethal head shot. The gunfighter returned to the saloon, where he found no one liked the town drunk and somebody bought him a drink. The End (for now...) How old is your son? I am thinking of introducing my kids to roleplaying. Boot Hill might be a decent intro. Do you use props or just maps?
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Post by scottenkainen on Jun 13, 2013 9:16:37 GMT -6
My son is 13 and already an old hand at RPGs. Our first "scenario" took all of 5 minutes, just to test out the character. Boot Hill is really easy to play, but the vulnerability of the characters might be off-putting to new/young players.
~Scott "-enkainen" Casper
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Post by Finarvyn on Jun 13, 2013 10:10:46 GMT -6
Boot Hill was always a great game for us because we'd start with some sort of vague objective and role play for a while, then end the session with some massive gunfight. We didn't worry so much about a consistent campaign, but if you survived you could still gain XP and come back the next time with the same character. Our rule was that if your character died in a firefight, and if you could roll a new one fast enough, you would be allowed to rejoin the firefight. No fair rolling up a stack in advance. Must be done on the spot. Our battles lasted a lot longer that way.
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Post by Sean Michael Kelly on Jun 13, 2013 12:29:25 GMT -6
....Do you use props or just maps? We use little plastic cowboys from an old "cowboy & indian fort" set and whatever props we find. (cigar boxes, books, wooden blocks....) We've got a growing community on Google+ at: plus.google.com/communities/110907697161298347511I've got a bunch of pictures posted of some of game sessions. And a bunch of other resources. Typically we use 1e Boot Hill, and/or charts from 2e. (they're both compatible with each other, 2e is only fleshed out more)
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