Breath attacks Worm A with her glaive [needs a 6: 1d6+1=5] but the blade is deflected by the worm's thick coating of mucous!
However the worm is not too bright, and Minion takes advantage of its distraction! [1d6+1=7!] He hurls the handaxe with all his might directly into the beast's gaping maw for [1d10=6; 1d8=4] 4hp, reducing it to 4hp.
Shade tries his luck against the worm tail and [needs a 4: 1d6+1=5] connects in a blaze of neon energy! [1d10=1; 2d4=3,2] The worm butt [3 hp] explodes in a shower of sparks, guts, and shiny coins! The unspent energy [2 hp] has to go somewhere, and arcs to [1=Shade, 2=Breath, 3=Engineer, 4=The Monorail, 5=Worm A, 6=Worm B; d6=6] Worm B, reducing it to 3hp!
Fated cannot resist such an obvious target and so he pulls the pin on a fire foamer and flings it at Worm B. [1d6+1=4] But the throw is off the mark and the foam discharges onto [1d6=2] Breath who rolls a 1 on her save vs. paralyzation and is immobilized!
Meanwhile Gunnery, still unseen and unknown to the strangers below, reaches Medium range and sees that he has a clear shot at Worm B. He needs a 9 [longbow vs. light horse at medium range] and rolls 2d6+2=11! [Roll for damage: d10=10! d12=12!] Worm B is pierced by the mystery arrow, reduced to -9 hit points, and instantly slain!
The [green]Engineer[/green] desperately tries to reload his crossbow in time but is swept off his feet by Worm A's agonized thrashing [2d6=3, 5] and [1d10=2, 1d4=4] crushed! Who will drive the Monorail now?
At the end of Round 2 only Worm A remains; with 4 hp it is thrashing around blindly trying to get away. Breath is held by foam and the Engineer is slain!
Last Edit: Dec 2, 2011 9:28:12 GMT -6 by mushgnome
Gunnery has no clear shot into the melee, therefore we shall begin
Initiative is TIED at 5 so both parties will attack simultaneously!
Shade frightens the worm with his flail [needs 6: 1d6+1=5] setting up Minion's brilliant counterattack! [1d6+1=7] Will the spent arc welder do enough damage to overcome its remaining 4hp? [1d10=5; 1d8=6!]
The polearm tears into the worm's exposed belly, spilling coins like a pinata!
But the worm has one final death throe... it falls toward Shade and needs a 6 to hit... 1d6=5. It crashes to ground at his feet.
The worm battle is OVER!
The [green]Engineer[/green] was killed after himself slaying a worm head. Minion and Gunnery each killed a whole worm, and Shade fried a worm butt for the first kill of his short career! Fated assisted with artillery support from the Monorail.
And Breath is still trapped in foam!
Last Edit: Dec 2, 2011 17:15:42 GMT -6 by mushgnome
The scene is bizarre as Minion frees Breath from the foam. The two Bone People normally look like walking skeletons with transparent skin and flesh, but now they are completely covered in a layer of fluffy white foam [any Earthlings reading this might be reminded of the Marshmallow Man from Ghostbusters]. The foam is harmless but you'll be finding flecks of it in your gear for days.
Meanwhile Shade splits open the dolm worms with disturbing nonchalance and examines the stomach contents. In addition to Minion's [green]green axe[/green] he finds indigestible trinkets from the many peasants and travelers consumed: thousands of copper and silver coins, too many to quickly count or easily carry! Furthermore mixed among various rocks and gravel in the gizzard are two [blue]gemstones[/blue] that interest Shade even more than the coin.
Meanwhile Gunnery approaches and calls out a greeting, while Fated is up to who-knows-what aboard the Monorail.
[All in all, a profitable wandering monster encounter for the party! ]
Fated [Int check = 14] thinks he could probably figure out the Monorail controls in an hour through trial-and error. There is a telegraph apparatus similar to the one found underground in the Tunnel maintenance room. Fated may choose morse code (or whatever it's called in Carcosa, I bet you can come up with a cool name) as one of his bonus languages if he wishes, he gets 6 (one for each point of Int over 10) and I think he already spent one on Green?
Of more immediate interest are some empty boxes as a temporary solution to transport the huge pile of coins on board the monorail. [Ways, I'll be keeping an eye on Ket for some money-changing rules I can steal!]
The final tally is: 10,000 cp 4,000 sp 1 jade 1 topaz
Meanwhile a dozen [green]green men[/green] from the Monorail arrive on the scene with torches. They form a perimeter, waving their brands to drive off any more night predators. One of them inspects the damage and determines that the carriage is rail-worthy (thanks to the party's heroics!) and his men will hook it on to the back of the Arkham-bound Monorail.
It is after midnight by the time the coins are collected and the carriage hitched to the eastbound Monorail.