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Post by Deleted on Jun 12, 2011 22:00:14 GMT -6
It has been a long time coming, but the day is finally here. Frightful Hobgoblin is proud to announce the release of the English translation of Nicolas 'Snorri' Dessaux's Epées & Sorcellerie roleplaying game, now available in both print and pdf versions from Lulu. The pdf (7.4 megs) is a free download, while the print copy (8.5 x 11 paperback) has been released at cost and can be purchased for $9.57 US (€6.68). Inspired by Original D&D and Chainmail, along with some modern additions, Epées & Sorcellerie is a complete game in just 68 pages. Players can be human, orc, elf, dwarf, or halfling, and become a warrior, priest or sorcerer up to level 12. With some interesting variations on familiar themes, whether you play it in its own right, or mine it for ideas to use with your current game, the Epées & Sorcellerie RPG is well worth checking out. And you can do so for free! So what are you waiting for?
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jjarvis
Level 5 Thaumaturgist
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Post by jjarvis on Jun 13, 2011 9:03:37 GMT -6
Downlaoded it a little while ago, Looks cool so far. I enjoyed spotting a few barsoomian-like monsters in the monster listing.
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Post by kesher on Jun 13, 2011 13:11:43 GMT -6
Very nice! Well laid-out, and the translation seems to be a model of clarity.
At first glance, the different combat styles and maneuvers look really solid. I especially like the shield rules...
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Post by blackbarn on Jun 13, 2011 23:05:58 GMT -6
This is really wonderful... such clever rules, and all in a small document. I'm kind of surprised this isn't getting more attention around the old school circles (as it's brilliant), but I suppose I shouldn't be. It's not being hyped, it is simply a quality product and very well thought out game. I am buying a print copy and fully intend to use it as my new D&D rules. Thanks to all who were involved for getting it to us in English. I've been anticipating it a long time, now it's here!
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Post by Mike on Jun 14, 2011 6:16:26 GMT -6
Epées & Sorcellerie Questions
I’ve just got a couple of tiny questions about this excellent game - I know I can readily make my own ruling but I’d love to learn the designer’s intent.
1. For non-human races, do the references to maximum levels really refer to maximum hit dice? The halfling example seems to indicate that it is (the character exceeds 4th level but attempts to roll his maximum hit points each time he gains a new level).
2. The attack roll confuses me a little; have I got it right?
Two warriors are fighting, they both roll 2d6+modifiers, the highest roller of the two that also exceeds the target’s armour class scores a hit.
If they both roll the same score but only one of the fighters exceeds the target’s AC, no damage is inflicted but the target is knocked back. Next round the warrior that ‘hit’ gains a further +1 bonus, the ‘loser’ gets a -1 penalty.
If they both roll the same score and they also both exceed their respective target’s AC, they both roll for damage with the lowest roller suffering a destroyed shield or weapon result but otherwise taking no damage.
Many thanks in advance
;D
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Post by kesher on Jun 14, 2011 9:00:38 GMT -6
I had to read that twice, too, but I think it's only because it's not what I was expecting. After a second read, I grokked it--exactly as you put it here.
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Post by Deleted on Jun 14, 2011 14:24:59 GMT -6
Kesher is right, you've read it correctly. The same goes for the halfling example. The halfling reaches his maximum hit dice, but continues to accrue xp's not to gain levels, but for the opportunity to re-roll hit points. So at "5th level", a halfling warrior is still 4th level, but his hit points may increase. This continues each new level of xp's until his hit points have maxed out (in this case 4d6+4 = 28hp).
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Post by Mushgnome on Jun 14, 2011 15:11:44 GMT -6
1. For non-human races, do the references to maximum levels really refer to maximum hit dice? The halfling example seems to indicate that it is (the character exceeds 4th level but attempts to roll his maximum hit points each time he gains a new level). Correct; it refers to hit dice and not levels. Otherwise dwarves (4th level) would be better sorcerers than elves (2nd level)! Change "level" to "hit dice" and it makes perfect sense.
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Post by ragnorakk on Jun 14, 2011 19:40:51 GMT -6
Looks awesome!
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Post by ragnorakk on Jun 15, 2011 11:34:17 GMT -6
PS: HAPPY BIRTHDAY SNORRI!
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Post by snorri on Jun 21, 2011 14:03:11 GMT -6
Thanks ragnorakk ! the basic idea: - Demi-human can go up to 12th level, as humain does - but are limited in hit dices As a character re-roll his hit dices at each level - and get the total if better than his previous one, it could happen a character improves his total hit points by rolling the same amount of dices. ;D I'm not sure to be clearer, but I'm back from hospital. After a few days, I'll attempt to explain again
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Post by blackbarn on Jun 22, 2011 19:32:28 GMT -6
Got my print copy - it's great. Looks like just the right size to replace my Holmes D&D book. Had a question though: on the dual-class rules, I am curious what the intent was. It says when leveling up to choose which class, but unlike d20 games where this is the norm, the classes in E&S require different amounts of xp to reach the same levels. Also, how does this affect elves? The part under Hit Dice in the Elf description confuses me a little... Any way someone (snorri maybe) could shed more light on just how this works? I have my own ideas for handling it, I just am curious how it was envisioned to be done originally. Thanks.
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Post by Ynas Midgard on Jun 25, 2011 18:56:01 GMT -6
I am somewhat confused with the combat phases as given.
and
from missile and melee attack phases, respectively.
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Post by snorri on Jun 26, 2011 16:02:10 GMT -6
Got my print copy - it's great. Looks like just the right size to replace my Holmes D&D book. Had a question though: on the dual-class rules, I am curious what the intent was. It says when leveling up to choose which class, but unlike d20 games where this is the norm, the classes in E&S require different amounts of xp to reach the same levels. True, this is allmost as unclear as in the original It open various poisbilities and I won't try to propose an orthodoxy there. Obvsiously, the character can choose a second class when he gain a level in a the first one, then achieve the sum of xps from both tables to elvel up again. Ie. A 2001 xps warrior could choose t o become a sorcerer. The he wil need at least 4501 xps to achievesecond level as a sorcerer. Butan equal share is still possible - i would leave that up to the referee. I have to admitduring playetst, I didn't had any double-classed characters. Also, how does this affect elves? The part under Hit Dice in the Elf description confuses me a little... Any way someone (snorri maybe) could shed more light on just how this works? I have my own ideas for handling it, I just am curious how it was envisioned to be done originally. Thanks. The total amount of hit dice would still be the same. so for example, a warrior 4 / sorcerer 6 elf would still have 4HD. But he can still roll for hp each time he level up, until he got 24 hps.
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Post by blackbarn on Jun 28, 2011 21:46:54 GMT -6
Thanks, that helps me in devising my own rulings on dual-class. Oh, and I was also curious about the same thing as ynasmidgard. As I read it I was thinking that perhaps the movement phase can always be substituted with an attack? If so, is that true for everyone or just those who may make multiple attacks per round? I know how I'd handle it, just curious to hear your thoughts, snorri.
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Post by Deleted on Jun 28, 2011 23:43:53 GMT -6
I am somewhat confused with the combat phases as given. and from missile and melee attack phases, respectively. Snorri can correct me if I'm wrong, but this is the way I read it: Importantly, there is no initiative in E&S, since "battle takes place simultaneously". This is the key to understanding the two quotes above. If combat is already occurring then in the movement phase characters can either continue to fight or they can move. So, in the case of someone firing missiles, if they choose to stand still instead of moving, they can shoot in the movement phase with the added bonus that they can again shoot a second time in the missile attack phase. The only exception to this rule is elves who don't have to be stationary, but can fire while moving. Same in melee, a combatant can either stand and continue fighting during the movement phase, or he can choose to move. If they do the former, they have another chance to strike during the melee attack phase.
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Post by Deleted on Jul 1, 2011 6:14:48 GMT -6
On my blog I've put links to a multi-part review of E&S by fellow blogger Brendan Falconer. If you're curious about the game but haven't yet had a look, have a read of Brendan's review to find out why OD&D fans should love it.
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Post by snorri on Jul 1, 2011 12:00:00 GMT -6
I am somewhat confused with the combat phases as given. and from missile and melee attack phases, respectively. Snorri can correct me if I'm wrong, but this is the way I read it: Importantly, there is no initiative in E&S, since "battle takes place simultaneously". This is the key to understanding the two quotes above. If combat is already occurring then in the movement phase characters can either continue to fight or they can move. So, in the case of someone firing missiles, if they choose to stand still instead of moving, they can shoot in the movement phase with the added bonus that they can again shoot a second time in the missile attack phase. The only exception to this rule is elves who don't have to be stationary, but can fire while moving. Same in melee, a combatant can either stand and continue fighting during the movement phase, or he can choose to move. If they do the former, they have another chance to strike during the melee attack phase. Correct. The sequence of combat started from the Chainmail one, with some adaptations. Chainmail also inspired some features - I even drew some ideas from the jousting system.
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Post by Ynas Midgard on Jul 3, 2011 6:45:44 GMT -6
Thank you for your answers!
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Post by blackbarn on Jul 3, 2011 14:18:46 GMT -6
Thanks austrodavicus and snorri.
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Post by snorri on Jul 5, 2011 13:29:03 GMT -6
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Post by Deleted on Jul 5, 2011 15:06:08 GMT -6
I didn't know about those. I'll get to work translating them.
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Post by stevemitchell on Jul 23, 2011 10:03:00 GMT -6
My copy arrived yesterday, and I've had the chance to read through it. This looks very nice; I like the rules for shield and weapon breaks (without resorting to special fumble tables), and any monster mix that includes Deep Ones and Barsoomian White Apes gets my vote of approval. Layout and readability are also quite well done.
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Deleted
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Post by Deleted on Jul 24, 2011 21:09:34 GMT -6
Got my copy today, looks fantastic Snorri.
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Post by Mike on Jul 28, 2011 4:43:44 GMT -6
The game is astoundingly good. The only two minor, minor issues I have are that the rule book lacks equipment tables and magic items. Still worthy of 4.9 stars out of 5 though!
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Post by blackbarn on Aug 2, 2011 11:11:26 GMT -6
I get the impression that since it is meant to be more representative of sword & sorcery fiction such as Conan, it doesn't need magic item tables to hand them out like candy to PCs. I rather liked how sparsely it did handle magic items - a feature not a bug for me. I guess I'd rather players come up with suitable equipment on their own, too, for that matter. Minimalist is the way to go I think.
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Post by Mike on May 22, 2012 7:24:17 GMT -6
Folks, I'm trying to buy a paper copy from Lulu but I can't find it anywhere... The link in this thread no longer leads to the book. Any ideas?
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Post by Deleted on May 22, 2012 8:17:20 GMT -6
Hmm, strange. I don't know why the link has been changed but I'll amend it tomorrow in all its various places. In the meantime here are the links to the paperback and the free pdf of the English version of Epées & Sorcellerie.
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Post by warrioroffrobozz on May 22, 2012 16:22:02 GMT -6
Wow, this is really great ;D It seems like it would be much better at handling swashbuckling adventures than standard OD&D, which is always a good thing in my opinion! I'm definitely going to order a copy tonight.
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Post by Mike on May 23, 2012 0:41:27 GMT -6
Hmm, strange. I don't know why the link has been changed but I'll amend it tomorrow in all its various places. In the meantime here are the links to the paperback and the free pdf of the English version of Epées & Sorcellerie. Brilliant. Thanks Dave, finally got my order in.
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