|
Post by ragnorakk on Jun 12, 2009 10:38:46 GMT -6
more translation snarls : From Adventure-Skills They also skip clinging to a chandelier, is bearish on a balance beam, making improbable stunts.Typically, it is useful to initiate projects for all actions. If people are hiding behind a big rock in the middle of the night to pass a patrol, why roll the dice? However, if that patrol is suspicious or actively searching for the characters, it is different - a roll may be called for. Using the characteristics For joint action in the adventures
|
|
|
Post by ragnorakk on Jun 12, 2009 11:46:02 GMT -6
I came up with a different example in the section on experience points (smaller numbers, simpler math)
Original: For example, if 3 characters Level 3 capture 6 orcs (9 character levels against 6 hit dice), they receive only 2 / 3 of the 600 experience points, or 400 - which is to 133 each character.
Rewrite: For example: A 2nd level warrior defeats a lone Orc (1 HD = 100 Experience Points). Since the warrior's level is higher, only 50 Experience Points are earned. Two 1st level characters recapture the Orc after it escapes – they would each receive 25 Experience Points - the level difference gives makes the experience worth 50 points, which is divided evenly among participating characters.
|
|
|
Post by ragnorakk on Jun 12, 2009 13:34:42 GMT -6
Here's a write up of the experience section -
EXPERIENCE At the end of each game session, the GM gives each character a number of experience points, depending on what they have done. A character's experience points determines what level they have attained in their class. Defeating an opponent gives 100 x opponent's level/hit dice in Experience Points. 'Defeat' does not necessarily mean kill: to convince a dangerous foe to stand down, to dodge their threat by deception, to somehow scare or rout them, to disable them with sleep... there are many effective ways to defeat an opponent from this point of view. But, if the characters combined level is higher than the opponents, they will gain fewer experience points. Multiply the experience points by the lower of the two, then divide by the higher. For example: A 2nd level warrior defeats a lone Orc (1 HD = 100 Experience Points). Since the warrior's level is higher, only 50 Experience Points are earned. Two 1st level characters recapture the Orc after it escapes – they would each receive 25 Experience Points - the level difference makes the experience worth 50 points, which is divided evenly among the characters.
If your campaign is based on the looting of ancient temples, daring burglary and ambitious treasure hunts, you can decide that the gold piece value of treasures acquired during an adventure provide Experience Points. It is suggested that this gold be spent - preferably in drinking and banquets, laboratory gear and rare texts, or tithes and charity – at a 1:1 ratio to be converted into a point of experience.
Other opportunities exist to gain experience points: a good role playing scene, highlighting the passions and tensions of a character, an ingenious or daring plan or series of actions, the conclusion of a investigation or an adventure are among them. A basic way is to assign 100 points per character level of experience, whenever this type of opportunity seems to merit reward.
|
|
|
Post by ragnorakk on Jun 12, 2009 18:55:39 GMT -6
first write-up for skills & such - ADVENTURE SKILLS Swords & Sorcery does not have a skill system. This does not mean that the characters can only fight or cast spells - quite the contrary. It is simply that a character's ability scores, history and common sense provide enough detail to resolve most situations.
Actions, Attributes and Skills and Saving Rolls: Characters are heroes, not ordinary people. They learn to survive in the kind of land in which they grew. Maritime peoples often learn how to navigate by the stars – nomads of the steppes, how to handle horses. Warriors may have trained in martial traditions and learn to lead men in battle – or they may have acquired stealth as a thief or a hunter. Priests and Wizards both have knowledge of subjects usually unknown by others. The character's background story may provide a rationale for some interests and affinities.
Characters can try any action the player wants them to do. If the GM decides that there are factors complicating the success of the action then the player will make a roll to try to succeed. Otherwise, logic alone determines success or failure. For example, a sorcerer wandering at night in the wilds sees a patrol of hostile warriors. The GM has determined that the patrol is unaware of the sorcerer. Should the character try to hide, there is no reason to make the player roll. If that patrol was actively searching for the character, or had reason to suspect proximity – a roll of 2d6 might be called for, to dash quickly and stealthily out of sight before the searchers sighted their prey. If this sorcerer were caught out in the open in daylight, if the patrol was aware of him, then failure should be automatic.
When the GM determines that a roll should be made to determine the success or failure of a character's actions, they must then consider how difficult the action is, and decide on a number that must be matched or exceeded by a roll of 2d6. Note that this value can be higher than 12 – the player's roll might be modified by a number of factors, so scores greater than 12 are possible. Some common factors include: modifiers from relevant attributes, skill and favored terrain bonuses. High level characters receive a bonus to all rolls to resolve actions. Characters of 4th to 7th level add 1, and 8th level characters add 2.
Difficulty Minimum Roll Easy 5 Medium 7 Difficult 9 Very Difficult 11 Heroic 13+
For example, Arghis the Horseman(7th level warrior), with 11 in Wisdom is lost in a swampy jungle. He seeks safe shelter to sleep and an edible meal – the GM decides that this will be difficult, and that a score of 9 or more would be required. Arghis' player rolls 2d6 and adds the character's Wisdom modifier(+2). In his native steppe, of which he knows the dangers and best practices, the roll would be further modified by the character's familiar terrain bonus – so the roll would be 2d6 +4.
|
|
|
Post by snorri on Jun 18, 2009 3:42:06 GMT -6
Still very busy with my job - and with Iran's revolution - but as soon as I finished my project at job and Teheran is free, I will reveiw this part.
|
|
glgnfz
Level 3 Conjurer
Posts: 76
|
Post by glgnfz on Jun 18, 2009 6:02:42 GMT -6
When (If) you find the time to come to Germany on 11th and 12th July we can have a look at it together...
|
|
|
Post by snorri on Jun 18, 2009 8:48:05 GMT -6
When (If) you find the time to come to Germany on 11th and 12th July we can have a look at it together... If I'm not in a free Teheran that day, why not
|
|
|
Post by aldarron on Jun 28, 2009 7:38:38 GMT -6
As you guessed, I avoid the use of the word Race for ethical reasons [and technically, they're species, altough it could be discussed if human, orcs and elves are really different species]. But french offers more alternative than english. Wouldn't folk fit? It's used for fairy folk, little folk and so on, so the meaning fits the idea. I was looking through a Pdf of a free RPG called Wayfarers Song and noticed that they used the old scottish term "Kith" instead of races. Personally I see nothing wrong with races but since you are uncomfortable, Kith might be a better alternative for you than folk (community) or kindred (relatives) and it sounds kinda cool. Just another thought
|
|
|
Post by ragnorakk on Jul 2, 2009 18:58:01 GMT -6
I've put up a rough PDF of character creation and combat for the translation of Epées & Sorcellerie and I am hoping that someone could read it and tell me if there's howling errors I am missing or if there some aspects of the game are not explained very well. The quick start version of the rules are close to finished state. Anyway - these two sections total about 16 pages - if anyone could look them over, and tell me what's wrong or not right enough, I'd appreciate it! Link to PDF: rapidshare.com/files/251253783/ESQ-character-combat.pdf
|
|
|
Post by snorri on Jul 3, 2009 13:33:43 GMT -6
Great!
I think from next wekk, I should be a little less busy and more abble to have a look.
|
|
|
Post by greyharp on Feb 22, 2010 22:29:56 GMT -6
Well it is finally done, the initial translation of E&S is complete.
Just over a year ago I began working on translation of the original version of the game. Nicholas (Snorri) then released a greatly changed revised version and I started again. Shortly afterwards my health took a big hit and I had 12 months of fairly serious health issues. Thankfully Greg (ragnorakk) grabbed the ball and ran with it, until he too found real life getting in the way. Finally, with my health much improved, I had another go and finished the job.
I've sent a copy to Nicholas to see what he thinks (and am nervously awaiting a reply). John Adams of Brave Halfling Publishing, who published the original French version, is more than happy to publish the English version too - with Nicholas' permission, of course.
So what's next? If Nicholas thinks the translation is true and he's happy for BHP to publish:
- Clarify a dozen or so points of confusion with Nicholas. - Read through the document again to ensure it reads well. - Have it proofread. - Format the document. - Publish the free pdf - And...depending on what Nicholas and John agree to, hopefully release a print version too.
|
|
|
Post by geordie on Feb 23, 2010 2:03:39 GMT -6
Great news, glad you're feeling better
|
|
|
Post by geordieracer on Oct 22, 2010 10:36:35 GMT -6
No Greyharp around here anymore ?
|
|
|
Post by Mike on May 11, 2011 6:35:36 GMT -6
When can we expect to see the English language version of this fine game???
|
|
|
Post by snorri on May 11, 2011 11:16:39 GMT -6
Translation is finished, layout is done, and the document is currently in the last proofreading process. So it's a matter of a very short time now.
|
|
|
Post by Mike on May 12, 2011 3:53:31 GMT -6
Translation is finished, layout is done, and the document is currently in the last proofreading process. So it's a matter of a very short time now. Fantastic news! In what form will this be available? Can't wait!!!
|
|
|
Post by snorri on May 12, 2011 9:41:38 GMT -6
free pdf and pod print on lulu, as the french version. 100% open content.
|
|
|
Post by Mike on May 12, 2011 9:46:18 GMT -6
I'm literally quivering with anticipation.............
MUST HAVE
Please
;D
|
|
|
Post by Mike on May 14, 2011 1:27:42 GMT -6
Are we there yet?
;D
|
|
|
Post by Mike on May 20, 2011 4:51:22 GMT -6
Bump?
|
|
|
Post by snorri on May 20, 2011 5:36:35 GMT -6
|
|
|
Post by Mike on May 20, 2011 6:24:50 GMT -6
Oh dear...
|
|
|
Post by snorri on May 30, 2011 8:13:18 GMT -6
I just sent Dave the corrected version. A last reading to make sure this is ok and it should be available wthin days now.
|
|
|
Post by Mike on May 31, 2011 3:02:51 GMT -6
Fantastic news Snorri... My breath is still bated... ;D
|
|
|
Post by Mike on Jun 6, 2011 3:01:16 GMT -6
Nudge?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 6, 2011 6:29:19 GMT -6
Still working out a few final issues that arose from the final proofread.
|
|
|
Post by Mike on Jun 6, 2011 6:50:06 GMT -6
Ta for the update...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 6, 2011 15:38:25 GMT -6
Issues resolved, will have one last post-proof look for any other issues, then it's thumbs up for release.
|
|
|
Post by wulfgar22 on Jun 7, 2011 4:25:48 GMT -6
Cool! Look forward to getting this.
|
|
|
Post by Mike on Jun 7, 2011 5:11:12 GMT -6
Drool...
|
|