The Shadow, as quietly as he can, moves to the garage to defend the entrance there. If it looks like any of the creatures is moving to attack, he'll start off by throwing his obsidian-tipped spear and then switch to the flail.
Otherwise, he waits and patiently guards the garage door.
Breath observes that the smaller toads hop and flop with superhuman speed, while the large one is fat and clumsy. The big one stands protectively over the maimed B'yahkee as the slippery little ones push and shove toward the center. A total of [10d10] 61 toadlings emerge from the mist!
The Shadow pulls a lever and the garage doors begin to slowly and noisily grind shut, attracting the attention of the toads. Meanwhile Whitman shuts and bolts the desk room door to the outside. "Let's get to the garage and find some better weapons," he urges Fated to Die.
Breath of New Moon waits until the door is completely shut. The talk of weapons from the next room piques her interest. "What weapons do you have?" she asks. "Another one of those vehicles would be nice."
Whitman, Fated, and Pack Slave rush to the garage. However, before anyone has a chance to look for weapons, the toads begin to launch themselves suicidally at the closing garage door, leaping at prodigious speed with their long, floppy hind-legs!
Before the door completely shuts, [2d10] 5 toads are able to squeeze through into the garage. Several more, too slow, impact against the outside door with a sickening squish.
b = B'yakhee B = Breath F = Fated M = Minion s = Pack Slave S = Shadow t = Large Toad T = Giant Toad W = Supervisor Whitman X = Closed door [/size]
Initiative is rolled: party 5, squishies 6
They launch themselves at [1d6] Breath of New Moon and attempt to knock her down! Light Foot vs. Armored Foot means they get 1 attack (1 die per 3 "men") and need a 6. [1d6=4] The Bone Woman is squat and strong; the squishies cannot topple her low center of gravity.
Your intention for Round 1?
Last Edit: Oct 28, 2011 11:25:54 GMT -6 by mushgnome
Breath, Shadow, and Minion get an immediate counterattack while the others move into position.
"Their guts are harmless," calls Supervisor Whitman by way of encouragement, "but try not to get splashed!" Under his leadership as a Hero, your attacks are +1. Normally Armored Foot hits Light Foot on 4-6, but because you attack as 1 man + 1 and have the +1 leadership bonus, you only miss on a roll of 1!
Breath keeps her footing under the 5-toad onslaught, but can't bring her glaive to bear in tight quarters [rolls a natural 1].
Shadow [3+1+1=5] pummels a squishy into submission with his flail!
Minion's axe strikes true [2+1+1=4] and nicks a toad-thing across the neck. Its life spills out.
Three squishy toads remain and they threaten Breath.
B = Breath F = Fated M = Minion s = Pack Slave S = Shadow t = Large Toad W = Supervisor Whitman X = Closed door I = Glass window H = Tool bench O = Lift P = Control panel [/size]
Whitman steps over to a control pedestal next to the lift and begins punching a code into its keypad. "There are arc welders and fire canisters on the tool benches," he calls.
The arc welders are pole weapons delivering 2 dice of neon energy (double damage to Ulfire Men) and the fire canisters release a cone of flame-retardant foam that can immobilize man-sized foes in the area of effect.
Outside you hear distant peals of thunder and the squishy toads begin to chant, led by their leader's basso-profondo croak.
Shadow [d6=2+1+1=4] finishes off the last squishy toad and is careful not to get any of its juices on himself.
"I've activated the Lift; if you have to go on without me, press the red button to go down to the warehouse," says Supervisor Whitman, taking up an arc welder of his own. "I'm not giving up without a fight; who's with me?"
The patter of rain builds to a deluge; the toads splash in the mud and croak their leader's name: MOR! The whole garage shakes as the giant toad smashes into the dutch door on the opposite side of the building. A few more of those and the desk room will be breached!
"If we can just hold out until the roverzoid gets back from town, we have a fighting chance. I want my b'yakhee back!"
There is a second crash, then a third and the sound of splintering wood! The squishy toads burst into the Desk Room!
[Combat Round 2 coming shortly...]
Arc welders are poles with two small tines at the end. It inflicts two dice of neon energy (double damage to Ulfire Men) and if the first die kills its target, it arcs to a second target nearby. On a to-hit roll of natural 1, its battery is spent until recharged at a Green Man electric station. When switched off it functions as a normal spear.
Fire canisters release a cone of sticky foam when the lever is squeezed. 1 die's worth of man-sized creatures may be immobilized before the charge is spent. Targets with more than 1 hit die get a save vs. paralysis to resist the effect. Large targets are immune. An empty fire canister may be used as a weapon of last resort (attacks as light foot/club) but on a natural to-hit of 6, it bursts and the wielder must save or have the canister stick to his hand!
Disaster! The giant toad leader smashes directly through the glass window, clearing a wide-open path for its fast-moving spawn, while a second stream of toads clogs the smaller passage to the south!
Minion turns his fire canister on the toads to the north and incapacitates [d10=4, d6=6] six of the squishy things before the canister runs empty. Breath sprays the toads to the south and [d10=1, d4=4] a sticky blob of 4 toads temporarily blocks the southern hallway!
[Missile fire is over, so I suggest you grab a melee weapon, if you survive to Round 3!]
"In formation!" calls Supervisor Whitman, rallying Shadow and Fated to his side. [They will receive +1 to hit from his heroic leadership.] Their trio of sparking arc welders is a formidable barrier indeed! But the toad horde is many...
Pack Slave cowers in fear behind a work bench.
5 toads are slain... 10 are trapped in foam... of the original 61, 46 remain, led by their bloated demi-god MOR!
MOR the giant squishy toad crashes into the hero Supervisor Whitman!
[MOR attacks as a lycanthrope on the Fantasy Combat Table and needs an 7 to hit a hero; it rolls 2d6=10 and hits for d10=7; d10=6 damage, reducing him to 15hp.]
And then the squishies hop on you in overwhelming numbers!
[They attack as light foot and thus roll 1 die per 2 toads vs heavy foot, or 1 die per 3 toads vs armored foot. They need a 6 to hit.]
Shadow, Fated, and Whitman are each attacked by 3 toads [3d6=5, 5, 4] but all attacks miss. The superior reach of the arc welders has kept the foe at bay; the formation holds!
"Now!" shouts Whitman. [Needs an 8 to hit Lycanthrope on the FCT; 2d6=5] But his arc welder is turned aside harmlessly by the impact of MOR's charge!
Would Shadow and Fated prefer to attack the spawn or the leader with their readied arc welders? You cannot attack on the Fantasy table yet. The arc welder attacks as armored foot, so vs. the light foot toads you roll 1 die per man and need 4+ to kill. The leader defends as medium horse so you'd get 1 die per 2 men and need 6 to hit. Keep in mind you get +1 due to your 1+1HD and +1 due to Whitman's leadership (while he lives)
Shadow and Fated coordinate their attacks! [1 die/2 men; need a 6... 1d6+2=4+2=6!]
Sparks of neon energy fly and the beast takes 2 dice [d10=8, 2d10=5+5] for a total of 10 hit points damage!
MOR the Toad is pushed back slightly and the party is in good defensive position; thus far the squishies have not been able to push past you into the garage and flank you. Yet the numerical odds are stacked against you...