[Arduin] The Arduin Grimoire May 15, 2008 20:13:24 GMT -6
Post by sham on May 15, 2008 20:13:24 GMT -6
I can understand this opinion, it's not a new one. As far back as the early 80's, our local D&D club was divided by people who enjoyed and had fun with Arduin, and those that thought it was amateurish and just plain silly.
Arduin's and Hargrave's legacy will likely be lost, but at the time it really showed many of us the possibilities of D&D, that the sky was the limit. Or in Hargrave's case, there was no limit. More so than anyone I can think of, he embraced the spirit of the LBB as a tool-kit for making your own Fantastic Medieval Wargames. It was the exact opposite of what TSR was doing with D&D at the time, as they were leading it down the narrow path of AD&D. As a 15 year old, the two were like day and night. Stodgy versus edgy. It was accepted that Arduin was raw and reckless, and that was part of the allure. We were all aware that Arduin was home brewed D&D by some whack job in California.
We also used Booty and the Beast, The Necromicon, All the World's Monsters, etc. Pretty much anything we could get our hands on was fair game.
Hargrave was SO far out there with some of his work that there was no way that everyone could enjoy or appreciate Arduin.
This is how I remember Arduin. Gonzo is the term that gets bandied about, and it's fitting. But you are far from alone in your opinion. It's not for everyone. Hell, as I said before, it's not even really for me, now. It just taught me to break the mold and customize the rules at an early age.