Cure Light Wounds (Men & Magic): During the course of one full turn this spell will remove hits from a wounded character (including elves, dwarves, etc.). A die is rolled, one pip added, and the resultant total subtracted from the hits points the character has taken. Thus from 2-7 hit points of damage can be removed. serve a dozen people.
If Matayas does know the secret of this sorcery, then does the last sentence serve a dozen people. mean that one casting will heal 12 people all at once?
FWIW, I would prefer a different spell if I have a choice. Something more wilderness/barbaric/druidic perhaps? It is up to you, of course
Post by tombowings on Jul 26, 2011 17:13:06 GMT -6
At one point I updated my spell tables in include clerical spells as well. Apparently, I wasn't think as well as I should have at one point.
Call of the wild: This spell summons 2d4 hit dice of nearby (within a quarter miles) animals, vermin, incests, or similar creatures. They will arrive in 1d6 minutes and will provide what assistance they can to the caster, who may impart upon these creatures simple, emotional cues, such "starvation," in which case the creatures will seek out food or "danger," in which case the creatures will react accordingly, either fleeing or attacking the threat.
Post by tombowings on Sept 28, 2011 15:30:50 GMT -6
Thanks Doctor X.
Well, apparently, I just haven't been receiving automatic updates for the last month of so. Oregon State seems to have updated their super strict spam block and they have all sense been deleted. I just thought it was you guys
So, I guess I apologize for my absence.
I just hadn't been used to checking the site since my computer died and sort of forgot about it (my blog has been going through similar difficulties).
Your arms are NOT bound. The gag was mostly so that you wouldn't make noise during the wrestling match. The man is on the scaffold, within arm's reach if you swing a little on the rope. Since removing your gag, he has sat down against the arm and is watching the party intently.