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Post by foxroe on Apr 6, 2011 14:42:57 GMT -6
Dumb question: I've read through the Chainmail rules a few times now, but I can't seem to locate the meaning of the number in the body of the missile fire table on pg.11. Do the numbers represent the number of single casualties inflicted, or the number of dice-worth of casualties (or something altogether different)?
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Post by Stormcrow on Apr 6, 2011 14:48:10 GMT -6
Number of casualties. I don't think this is ever said outright.
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Post by foxroe on Apr 6, 2011 15:00:56 GMT -6
Thanks, Stormcrow!
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Post by chicagowiz on Apr 7, 2011 9:07:25 GMT -6
Ha! I was just looking at this yesterday myself - if you read through GreyElf's OD&D/Chainmail combat supplement, it fills in a couple of things.
What confuses me about missile fire is just how you could have more than 1 casualty, unless you're firing at a group... at which point I'm curious what the area of missile fire should be or how you would indicate such. Would multiple casualties only be possible if figures are moving as a formation?
And whilst we're discussing that same table... where do light foot fall on the "unarmored" vs "1/2 armored or shield" category?
Based on how I read the AD&D hirelings, I would say that light foot would probably fall under the 1/2 armor shield to give them some benefit. But I'm curious how you all do that? I'm also thinking that heavy foot would fall under "1/2 armored" but that's also just me thinking that "armored foot" would be more of the plate/scale/splint type of armors.
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jacar
Level 5 Thaumaturgist
Posts: 343
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Post by jacar on Apr 7, 2011 9:29:50 GMT -6
Missile fire in Chainmail is quite brutal.
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Post by Stormcrow on Apr 7, 2011 11:09:17 GMT -6
What confuses me about missile fire is just how you could have more than 1 casualty, unless you're firing at a group... at which point I'm curious what the area of missile fire should be or how you would indicate such. Would multiple casualties only be possible if figures are moving as a formation? As per my post on K&KA, you fire at units, and the range is the distance between the firing unit's front and the target unit's front. Miniature wargaming ground scale only deals with frontage, never depth. Figure bases are usually square, but with 1"=10yd and a 20:1 man-to-figure ratio, a relatively historical figure represents three ranks of six or seven men, which is not square. Always ignore figure depth in miniature wargaming. Also per my post elsewhere: In general, no armor = Light Foot; half armor = Heavy Foot; full armor = Armored Foot. Half armor is just a shield, or leather or chainmail and/or a shield. Full armor is what knights wear. These are not absolutes; troop quality and experience count, too.
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Post by DungeonDevil on Apr 12, 2011 3:03:25 GMT -6
Missile fire in Chainmail is quite brutal. It certainly does appear that way. I wonder if other groups over the years have reflexively instituted a houserule of saving throws? E.g. Roll 1d6Unarmoured: 5+ 1/2 Armour/Shield: 4+ Fully Armoured: 3+ Always tinkering, ~~DungeonDevil ;D
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