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Post by vladtolenkov on Mar 7, 2008 13:12:11 GMT -6
Well I ran my first session of OD&D last night. My friend and I had been monkeying around with using WOTC's new dungeon tiles with the Moldvay rules, but I decided to convert our four characters to OD&D and try out this new Egyptian themed dungeon I'd been working on. And guess what?
OD&D ran great. I used just the Brown Books with the Greyhawk Thief thrown in for good measure.
One thing that was nice was that the monsters were more iconic than in Basic D&D. During one of our early forays with Moldvay the PCs were nearly slaughtered by a mountain lion (I'd rolled it on the wandering monster chart). No mountain lions in this dungeon! The PCs were up to their necks in hobgoblins and zombies.
The adventure involved them trying to rescue some local villagers who had been carried off into the dungeons by mysterious robed figures. The dungeons lie underneath the Black Pyramid of the Sorcerer- Pharaoh Azal-Re.
They managed to rescue two of the captured villagers and returned them home, but they're making another foray next week.
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jrients
Level 6 Magician
Posts: 411
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Post by jrients on Mar 7, 2008 13:18:23 GMT -6
Sounds like a great time! What did you do about thief hit dice, or did you use the Greyhawk system for everybody?
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Post by vladtolenkov on Mar 7, 2008 15:21:24 GMT -6
We're not using variable hit dice so the Thief has 1D6 HD just like everybody else.
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Post by kesher on Mar 7, 2008 16:10:25 GMT -6
I think I'm not alone in saying "I wanna hear more!"
What weirdness ensued? And have the villagers yet realized that if you build your village next to a gigantic Black Pyramid, you're really just asking for trouble??
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Post by vladtolenkov on Mar 7, 2008 17:21:36 GMT -6
At one point the characters locked themselves in a room in order to free some of the captured prisoners. The room was filled with ancient torture devices and there were several tables upon which there were various decayed corpses. While Zuna the thief was tring to get the cage open which contained the prisoners, the corpses got up and attacked the party. The party managed to kill the zombies, but it sure put pressure on Zuna to get the cage open!
Yeah, the poor villagers picked a bad spot. I think I was at least partly inspired by the idea of Monte Cook's Ptolus (which I don't own). Which is basically: what would a city be like if it was built on the bones of Barad-Dur after Sauron's defeat? Granted I've opted for a village/town but that sort of scenario always seemed ripe for D&D. Ancient evil living right next door (or just underneath).
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Post by vladtolenkov on Mar 7, 2008 17:26:21 GMT -6
Jrients,
BTW I was inspired to stick some White Apes in the dungeon after reading Under Xylarthen's Tower. Nice work there!
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jrients
Level 6 Magician
Posts: 411
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Post by jrients on Mar 7, 2008 19:43:30 GMT -6
Thanks for mentioning that! If I inspired just one referee to inflict some white apes upon his players then my work was not in vain.
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korgoth
Level 5 Thaumaturgist
Posts: 323
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Post by korgoth on Mar 8, 2008 1:35:05 GMT -6
Thanks for mentioning that! If I inspired just one referee to inflict some white apes upon his players then my work was not in vain. I'm going to be placing them in my megadungeon thanks to you. And they're all of the Trekopithecus Shatneri variety.
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